ORIGINAL: ravinhood
Something else I noticed. A lot of flipping and adding and taking away of counters can go on an on an on.
Not really because...
ORIGINAL: ravinhood
After the first battle and all those units were shaken, then on the following turn everyone rallies, lol, I can see some of these scenarios taking quite some time just to eliminate one unit...
I'll tell you the essense of this series as I see it. Shaken units lose games!
1. To rally a unit you need a good order leader IN the hex, a good order Medic, Chaplain or Hero IN the hex or some sort of self rally ability. Otherwise units don't rally and flip back to good order.
2. Shaken units alone in hexes entered by the enemy are automatically eliminated.
3. The Impulse/Activation system then makes the whole process nail bitting. Which side wins the initiative to move first? Can you reach that hex with those un-rallied Shaken units or can you reinforce it/abandon it first?
That my friend is how I've always managed to lose to myself so far! [:D] You don't have to kill the enemy with fire - just eliminate him.
Husband your leaders, keep a reserve. Lay good suppressing fire. Maneuver for the kill. But where will units Shake? And will you be lucky enough to do something about it?
As for suppressing fire - you've only got 33%-50% of seeing non-adjacent, unmoved enemy units in blocking or degrading terrain in order to fire on them and cause a casualty or a damage check resulting in a Shake... LOL. Nothing is certain in this game.


