ORIGINAL: buckyzoom
The Russian AI is going to be much simpler than the other AI in some ways. Much of their decisions can be made independently of other nations.
Assuming a Global War Scenario the first choice for the Soviet Union is whether it will be active or passive.
An active Russia will be conquering minors and possibly attacking majors. How active is a separate question that I will provide in a later post.
A passive Russia builds up for the eventual Barbarossa.
(Something to think about is conditions that will change Russia from active to passive and vice versa. E.g. - the US has entered the war and there is no longer US entry hits for declarations of war. China is in trouble and it might be saved by a Russian declaration of war on Japan. The WAXIS are executing a close the Med so there is a year to gobble minors before Barbarossa. If I attack Finland it could cost two US entry chits and there is only one in the European chit pool.)
Active or passive will help answer the question of how to setup.
Passive is easy.
On the Nazi/Soviet border you always setup to defend against the foolish, but still possible, 'Russia First' gambit. You can generalize this assumption to include a Rumania heavy setup in case Germany declines the Bessarabian land claim (assuming you make it). In an oil/gas game another generalization is to setup every strategic bomb factor you can within range of the Rumania oil fields to discourage the Axis from denying the land claim.
On the Manchurian border you setup based on whether you plan to try and fight hard if the Japanese choose to take Vlad.
After a passive Russia has setup there is only the matter of determining whether you will pack the border or defend back. I won't go into the details of defense here, but the build schedule shouldn't be too tough to make rules based.
When packing the border you base your builds on the build point to garrison value ratio. (You're not going to be building planes or armor.)
When defending back (with or without speed bumps) a couple of simple rules you can establish are around a point of attack concept. You create a schedule so that all possible Russian INF and ARM class units are on the spiral for a May/June '41 Barb (the point at which they are likely to attack). If the May/June Barb does not materialize then reset the point of attack date to May/June '42.
(A more cautious Russian player would plan for March/April if a speed bump defense is used. May/June '42 is statistically the second longest turn of a year. If the German's can clear the bumps in March/April and crack the Dnepr in May/June it is likely that Jul/Aug will see fun times for the Germans.)
I'll try and post more about active Russia on Monday if time permits. Gotten run work beckons...
Here is what I wrote to start these threads on strategic plans. Your post gave good answers to some of them but left blanks on others.
(1) Victory cities to be taken and/or defended.
(2) Which major powers to declare war on, when, and any associated conditions concerning same.
(3) Which minor countries to declare war on, when, and any associated conditions concerning same.
(4) Which minor countries to align, when, and any associated conditions concerning same.
(5) Expected areas of conflict: with whom, where, type of combat (land, naval, air, convoys).
(6) A master production plan by unit type and/or gearing limits. This does not have to be detailed, just a broad outline.
(7) A time line for the strategic plan’s major milestones.
You can take as a given that there will always a lust on my part for more detail (items 2, 3, and 7). Though items 2 and 3 have been covered by others, in their posts on the USSR strategic choices. You are the first to add elements to item 7, and more detail there would be helpful.
I am particularly interested in item 1. As a looooooooong time player of many different games about the German-USSR conflict during WWII, I have my own ideas on how to define the relative importance of the victory cities. However, for that precise reason I am interested in the opinions of others, so I am not too locked into my own view.