How do you manage Japanese Production?

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.

Moderators: wdolson, Don Bowen, mogami

Post Reply
Berkut
Posts: 757
Joined: Thu May 16, 2002 7:48 am

How do you manage Japanese Production?

Post by Berkut »

I've read a few guides, some of which seem useful even.

But I am still at something of a loss when it comes to Japanese production. Trying to figure out what needs oil and resources, and where and when seems rather overwhelming.

Can some experienced players give me some tips on their day to day management techniques?

Also, could SOMEONE tell me how to get a ship repaired??? I've had a damaged carrier in Tokyo for a week, and it doesn't seem to be much interested in getting fixed...
User avatar
Rob Brennan UK
Posts: 3685
Joined: Sat Aug 24, 2002 8:36 pm
Location: London UK

RE: How do you manage Japanese Production?

Post by Rob Brennan UK »

Firstly jap production isn't very straight forward. to fully understand it there is a spreadsheet at spookys site

http://mathubert.free.fr/main_content.htm

along with a host of other stuff.

repairing ships happens SLOWLY .. main thing to remember .. but it is speeded up by

1) large port
2) ship repair facilities
3) AR ships disbanded in same port (upto 4)

these can all helps 'probably' reduce damage faster but its a dice roll all the same.

hope this helps a bit
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
User avatar
RUPD3658
Posts: 6921
Joined: Wed Aug 28, 2002 2:25 am
Location: East Brunswick, NJ

RE: How do you manage Japanese Production?

Post by RUPD3658 »

Your carrier must be disbanded in the port (not in a task force) to get the repair benifit of the base.

Heavy industry needs oil and resourses to work. Just ship in about 6000 of each per day from the DEI (Dutch East Indies) and your industry will run fine. Occasionally send a tanker to Tainan to Shanghai to keep their industry going.

Aside from this start expanding the aircraft factories for Zeros, Vals, Kates, and Betties and convert the ones that are making stuff you don't need to one of these types. Once this is done double you armament factories.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
User avatar
RUPD3658
Posts: 6921
Joined: Wed Aug 28, 2002 2:25 am
Location: East Brunswick, NJ

RE: How do you manage Japanese Production?

Post by RUPD3658 »

Also shut down the aircraft factories that are producing planes you don't need. This will save HI points and focus the production on what you do need.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: How do you manage Japanese Production?

Post by pauk »

some players stated that Japan needs cca 8.000-9.000 oil per day to run industry at full strengh. i don't know if it is 100% true, but once you capture and secure oilfields you should organize BIG conwoy (with 270.000 or more capacity) well protected with PC/PGs and send it to Japan once per month (you can also create one fleet with AVs and order to send conwoy - search plane should warned you if enemy subs are near - same with separate ASW TF)
Image
User avatar
RUPD3658
Posts: 6921
Joined: Wed Aug 28, 2002 2:25 am
Location: East Brunswick, NJ

RE: How do you manage Japanese Production?

Post by RUPD3658 »

I think that Admiral Laurent's sperad sheet (avaialable at Spooky's site) shows that about 6,000 need to be imported each day. 9,000 may be the total including what Japan starts with.

Remember that each oil center produces 6 oil points so Palambang's 600 oil produces 5400 oil points per turn. If you take Palambang, Seorabaja, Miri, and Baliakpapan you should have moe than enough to keep the factories going.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
User avatar
John 3rd
Posts: 17760
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: How do you manage Japanese Production?

Post by John 3rd »

I tend to focus on the repair issues by expanding 5-7 repair ports at the start of the game. I expand Singapore, Shanghai, and Hong Kong plus 3-4 Japanese ports. This should allow the Japanese player to repair his capital ships much more quickly. By expaning the three out-of-Japan facilities, you take a lot of the supply cost pressure off of your Home Island industry.

As the Japanese, you DON'T have too many capaital ships and will only get a few during the war for new construction so you should KEEP the few you have as healthy as possible. Larger repair facilities will help with this.



Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
Feinder
Posts: 7188
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: How do you manage Japanese Production?

Post by Feinder »

Me personally?

I don't.

[:'(]

My one game as Japan is Campaign '45. I figure that I can red-line the scenario start supplies, before I get nuked. in 7 month and 13 days.

Fuel - This one's easy. I have no fleet. Actually, I have enough ships for exactly one TF. Considering I'm only having to fuel 20 - 25 ships, I have more fuel than I know what to do with.

Supply - Very ample. CAP missions don't take much, and my bomber missions tend to be one-way anyway (either Kamikaze or shot down on the way there). And I have plenty of supplies for my LCUs.

Resource/Oil - Another easy one. There are about 8 USN CVs and twice that many CVLs running willy-nilly in the SRA. I couldn't move the stuff anywhere if I wanted to.

Heavy Industry - I think it's 'peculiar', but all my LCUs start completely filled out. I don't need to produce much in the way of equipment. Rather convient for me, and an unhealthy surprise for Ollie's invasion of PI. Ships? I have ships in the reinforcenet track? Actually, true I do, but I why rush anything to it's destruction? Seriously, there are a few ships, and they'll progress just fine without me touching it. Airframes? I don't bother touching it. I figure I'll just crank out whatever planes the plants are set for. If they're a sucky plane, they converted to Kamikaze, they work just fine at that.

No worries. I don't see why it's so hard... (* just kidding *).

But the truthful answer to your question is, in 1945, I don't have to worry about production! I love it!

-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
SGT Swanson
Posts: 291
Joined: Sun Apr 07, 2002 9:44 pm
Location: Matthews, N.C.
Contact:

RE: How do you manage Japanese Production?

Post by SGT Swanson »

Talk about taking the easy road out[X(][:D]
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"
Image
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: How do you manage Japanese Production?

Post by Yamato hugger »

ORIGINAL: Feinder
Ships? I have ships in the reinforcenet track? Actually, true I do, but I why rush anything to it's destruction? Seriously, there are a few ships, and they'll progress just fine without me touching it. Airframes? I don't bother touching it. I figure I'll just crank out whatever planes the plants are set for. If they're a sucky plane, they converted to Kamikaze, they work just fine at that.

Actually, what I would do in your situation is rush everything until its 2 or 3 days from being done, and then put it on hold. Build up a stockpile all with 1 or 2 days to go, and bring them in all at once. Make a nice Banzii charge force.
Bushmaster
Posts: 54
Joined: Sun Aug 31, 2003 1:43 pm

RE: How do you manage Japanese Production?

Post by Bushmaster »

doesnt a "Fleet HQ" in the base help speed repair?
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: How do you manage Japanese Production?

Post by Yamato hugger »

ORIGINAL: Bushmaster

doesnt a "Fleet HQ" in the base help speed repair?

Yes.
Post Reply

Return to “The War Room”