Will the real vers 1.2 stand up!

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Grand_Armee
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Will the real vers 1.2 stand up!

Post by Grand_Armee »

Sorry to spoof the old game show...but...

Is there an ETA on the next build?
Napi
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RE: Will the real vers 1.2 stand up!

Post by Napi »

Let's leave them some time to sort out the reported issues with TCP/IP detailed battles and perhaps other issues.

Best,
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JavaJoe
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RE: Will the real vers 1.2 stand up!

Post by JavaJoe »

Yeah, Leave them some time. I am still waiting to fix the bug that allows me to play 1.0 but none of the upgrades!
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ericbabe
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RE: Will the real vers 1.2 stand up!

Post by ericbabe »

ORIGINAL: JavaJoe
Yeah, Leave them some time. I am still waiting to fix the bug that allows me to play 1.0 but none of the upgrades!

JavaJoe, have you tried renaming (in order to temporarily delete) the video files? From the results of the trace file you sent me, the problem could be in your video codecs -- though why this should change from 1.0 to 1.1/1.2, I don't know. It's something to try though. Anyway, to try this, just go into the Video/ directory and rename each of the .avi files to some other name, so that the program fails to find them and they don't load.
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JavaJoe
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RE: Will the real vers 1.2 stand up!

Post by JavaJoe »

ORIGINAL: ericbabe
ORIGINAL: JavaJoe
Yeah, Leave them some time. I am still waiting to fix the bug that allows me to play 1.0 but none of the upgrades!

JavaJoe, have you tried renaming (in order to temporarily delete) the video files? From the results of the trace file you sent me, the problem could be in your video codecs -- though why this should change from 1.0 to 1.1/1.2, I don't know. It's something to try though. Anyway, to try this, just go into the Video/ directory and rename each of the .avi files to some other name, so that the program fails to find them and they don't load.

I just tried this. Same thing. Stops at the y in copyright.
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ericbabe
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RE: Will the real vers 1.2 stand up!

Post by ericbabe »

ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.

I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.

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JavaJoe
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RE: Will the real vers 1.2 stand up!

Post by JavaJoe »

ORIGINAL: ericbabe
ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.

I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.


Ahh, I'll give that a try. Thanks for the extra effort, if nothing else, I appreciate the concern.
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Erik Rutins
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RE: Will the real vers 1.2 stand up!

Post by Erik Rutins »

ORIGINAL: Grand_Armee
Sorry to spoof the old game show...but...

Is there an ETA on the next build?

FYI: The new v1.2.16 public beta will be posted tonight.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Grand_Armee
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RE: Will the real vers 1.2 stand up!

Post by Grand_Armee »

WooHoo!!!!
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1LTRambo
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RE: Will the real vers 1.2 stand up!

Post by 1LTRambo »

Public Beta? Does this mean it's not offical yet and part of the new purchase package?
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JavaJoe
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RE: Will the real vers 1.2 stand up!

Post by JavaJoe »

ORIGINAL: ericbabe
ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.

I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.


I have the most current audio driver now. Still same thing[&:]

I am going to redouble my checking of out of date drivers, perhaps video or something driver.

Thanks for any other input.
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JavaJoe
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RE: Will the real vers 1.2 stand up!

Post by JavaJoe »

ORIGINAL: JavaJoe
ORIGINAL: ericbabe
ORIGINAL: JavaJoe
I just tried this. Same thing. Stops at the y in copyright.

I managed to duplicate a crash at this spot on a clean-install machine over the weekend. In my case, at least, it was an audio driver problem. Old audio driver was working fine with an older version of DirectX + COG. After I updated the DirectX drivers, then the out-of-date audio driver was causing COG to crash at exactly this spot. Going to SoundBlaster and getting the most current driver solved the problem.


I have the most current audio driver now. Still same thing[&:]

I am going to redouble my checking of out of date drivers, perhaps video or something driver.

Thanks for any other input.

I can run Grigsby's World at War, and every other computer game.

Even CEiA runs fine. (I'm an insider now ) [;)]
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