This is the top of the list of planes, in slot order, with comments on EVERY field which is not the same. Documentation follows the list.
Extended another page - down to D4Y level.
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Post by el cid again »
This is the top of the list of planes, in slot order, with comments on EVERY field which is not the same. Documentation follows the list.
Post by el cid again »
ORIGINAL: Bradley7735
I think there're not enough detached artillery units in the game at start that this will be a real problem. Simply have the divisions that detached artillery regiments understrength at start and let the Japanese player build them up to full TOE. He'll still have to build the new artillery.
I caution against this. I think you should try to keep the LCU's to an accurate/historic TOE. There are a lot of Japanese players who produce ships faster, more planes and fill out TOE's faster than I think was historically possible. If you allow the LCU's to build to un-historic levels, then most players will do so. (assuming they take Palembang intact)
If Japanse production, supply levels, fuel levels, etc was looked at and put to historic levels at game start, then I'd definitely agree with you. (allow the player to choose where to put excess HI., but as it is now, they most likely can do it all)
This is really just a hunch on my part. But others have alluded to problems regarding Japan making too much stuff, too fast.
Thanks to all of you for looking at this part of CHS. I was hoping someone could tackle the Japanese LCU side of things.
bc
Edit: I think I may have mis-interpreted your post. Please disregard if your intent is not to allow Japanese players to build LCU's larger than historic.

Post by Bradley7735 »
Post by el cid again »
No.
I'm saying that no Japanese player should be able to fill out TOE's faster, build more than historic number of aircraft and expedite CV production to mid 43 all at the same time. (maybe one of the 3, but not all 3 at once.)
I have not seen one AAR where the Japanese player complains that they are stretched too thin with supplies, Fuel or HI capacity. Of course, I don't read all that many AAR's, so my POV may not be an accurate one. And, I mean really constrained. Hisorically, Japanese fleet options were constrained considerably by lack of fuel. I just don't see that anywhere. Too much fuel. Probably too much supply. And I also have a hunch that there is too much HI at game start. Again, I don't think you should weigh my thoughts too much. It would be nice to see a competent person actually analyze Japanese production to see if it seems historical. (I know that is a major, major undertaking though.)
