question: mines and wrecks

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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davebaldini
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Joined: Tue Nov 08, 2005 11:00 pm

question: mines and wrecks

Post by davebaldini »

1. in the 'ALAMO" scenario you can place all 4 mines in a hex at one time, say 3 remain in the hex after 2 para squads enter it, do you add all 3 mines for a +3 1d6 ROLL OR ARE THERE 3 separate +1 attackes by each mine?

2. do wrecks with their +2 tem afford shaken units a -2 during rally attempts? (ie like woods,buildings,etc.)
stanguay
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Joined: Thu Sep 08, 2005 2:28 am

RE: question: mines and wrecks

Post by stanguay »

Hi Dave !
1. in the 'ALAMO" scenario you can place all 4 mines in a hex at one time, say 3 remain in the hex after 2 para squads enter it, do you add all 3 mines for a +3 1d6 ROLL OR ARE THERE 3 separate +1 attackes by each mine?

Based on how you would handle multiple Claymore mines attacks, I would say you make three attack at 1d6+1 each.

2. do wrecks with their +2 tem afford shaken units a -2 during rally attempts? (ie like woods,buildings,etc.)

Mark said, in a previous post, that units in foxhole do get the benefit of a -2 to their rally roll so I would guess the same can be said for units hiding behind a wreck.
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