Hmmm. I have a question. What aspects of the game do people think are spot on and don't need massive corrections as a result of extensive play over the last year? Need to start somewhere.
this game is spot on with regard to....errr....ummm....the music? [8|]
Hmmm. *goes to check when the music used was written*
[:D]
This game does not have a learning curve. It has a learning cliff.
A simple home rule or game change would be to not allow PDU between medium/light and heavy bombers, so to keep the Allied number of heavy bombers at a reasonable rate.
If I play with PDU on again, it will be with this house rule. Only 2E bomber allowed to upgrade to 4E would be the B-18. Another would be to limit some of the changes the Japanese player could make.. for example, upgrade only 2 groups a month using PDU or something along those lines.
As for game balance, Japanese naval bombers may be toned a bit by having them flying with torpedoes only if a naval Air HQ is in their base.
I'm not sure how you could stop Bettys from flying with torpedoes. They will automatically load torps against any TF within normal range. I think this would require a code change.
Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
Persoanlly as the allies (not a house rule, just something I do as a matter of course) is 48 plane groups are 4E, 64 plane groups are 2E and squadrons are whatever I need.
Something needs to be done to tone down the mighty 4E attacks versus naval units.
Since my little run-in with the B-17 hordes, I have changed my opinon slightly on what the actual problem is.
I think that their accuracy, while still a little high, is not that far off. The numbers I came up with was a 9% hit rate per bomber and .8% hit rate per bomb (assuming 12-500lb bombs). So that is somewhat reasonable. Especially when you consider that NO ships were sunk (yet).
CL Oi is 2 hexes out of Kendari with 64 flot dam and 0 fire so she should make it in. The others gained only 4 pts of sys damage from fire on average, Haguro was worse with a 6 pt gain. So armored ships can operating reasonably well within heavy bomber range when required. I'm not going to make it a habit though!
The main problem IMO is the sheer numbers of them that the PDU option enables. And this is correctable through house rules. Allowing 48 plane units to upgrade to heavies and leaving 64 plane units as 2Es, as Yamato Hugger mentioned, may be an option. Either way, I'll work it out with my next opponent to something acceptable to both of us.
Chez
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
Going with 48/64 option might be acceptable. It sure would help keep a dose of realism within the game. For fleet actions, I should have SOME fear of 2E bombers but LITTLE to fear from 4E.
Problem is that without PDUs Japan will be stuck with dozens of OscarII sentais....and we all know how this plane perform.
For my next match as Japan i'll ask for these house rules:
-IJAF in 42-43 must be equalli divided 1/3Tonies,1/3Tojos,1/3oscarsI and II
-Lilies must remain lilies and SDB will remain SDB
-Allied 2Es won't become 4Es
-NIk's Mod[:D]