A thought on WitP in general...

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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scout1
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Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

RE: A thought on WitP in general...

Post by scout1 »

Yes, the support given has been greatly appreciated[&o][&o]

Now where I agree with many of the above selections, I'd also add in a change to the UI that permits mass/multi ship lcu loading rather than the current build a tf and try. frankly, i should be able to click on a lcu and the game engine tell me the size of tf needed.
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: A thought on WitP in general...

Post by GaryChildress »

Me? I'd just as soon pay Matrix for a comprehensive patch. Who wouldn't pay for the opportunity to play an almost flawless game? Perhaps the original $70+ price tag was relatively cheap compared to what we want out of the game. I mean just think how much it would cost the DoD to get Lockheed Martin to creat a simulation of WW2 which gave historically accurate results (jokes about $1000 toilet seats aside).

Matrix has gone above and beyond the call of duty in supporting this game. Obviously free patches don't pay salaries nor keep doors open. Perhaps its time to call in some outside technical expertise to try to solve some of the issues in game mechanics etc. That cost's money so why not sell a comprehensive patch. As an incentive to the designers give it a money back guarantee only on condition that said issues were not resolved.

Gary
madmickey
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Joined: Wed Feb 11, 2004 6:54 pm
Location: Calgary, Alberta

RE: A thought on WitP in general...

Post by madmickey »

Mr. Frag in one of his appearances in Mogami bar and grill admitted that there was no way to fix all the computer bug problem because it was an upsized version of Uncommon valor written in a computer language that would have difficulty in handling this size of game. I think he mentioned it was written in C plus. This still does not solve all the unrealism problem in the game.
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