Meaning of "Allow Replacements" button and more

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
6971grunt
Posts: 427
Joined: Wed Mar 30, 2005 10:38 pm
Location: Ya sure, you betcha

Meaning of "Allow Replacements" button and more

Post by 6971grunt »

I have been playing WiTP for some time and I thought I knew the answer to my own question. Those little buttons we all click - what do they mean - do they mean the opposite of what they state?

What I'm getting at is this - when your buttons state "Allow Replacements", or Repair - "Yes", or Refit "Yes", etc., I have always assumed that the opposite occurs. For example, when "Allow replacements" is showing your ARE NOT getting replacments and in order to get replacements the button has to show "no replacements".

This seems to be true, when you have "undock" showing and you see that your TF is "docked". The rules don't address this.
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
User avatar
Mike Solli
Posts: 16328
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Meaning of "Allow Replacements" button and more

Post by Mike Solli »

Whatever the button shows (allow replacements, docked, etc.) tell you what will happen when if you click the button. How can you remember this? Look at a TF in a base hex. If it is docked, the TF commander can be replaced. If the TF is not docked, he can't be replaced.
Image
Created by the amazing Dixie
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Meaning of "Allow Replacements" button and more

Post by rtrapasso »

ORIGINAL: grunt6971

I have been playing WiTP for some time and I thought I knew the answer to my own question. Those little buttons we all click - what do they mean - do they mean the opposite of what they state?

What I'm getting at is this - when your buttons state "Allow Replacements", or Repair - "Yes", or Refit "Yes", etc., I have always assumed that the opposite occurs. For example, when "Allow replacements" is showing your ARE NOT getting replacments and in order to get replacements the button has to show "no replacements".

This seems to be true, when you have "undock" showing and you see that your TF is "docked". The rules don't address this.

They did it logically by making half the buttons mean you click on it to give the results shown, and half the buttons to click on it to REVERSE the results shown.[8|] Thus, they don't have to mention what it means in the rule book because half the time it means one thing, and half the time another...

You have to learn what each and every button does by experience. SOmetimes you can figure it out by messing around for a while (like in the example given: - am i docked? let's see if i can replace a commander?!!) , and sometimes not.

WITP never won any awards for its user interface.

User avatar
WLockard
Posts: 183
Joined: Sun Nov 13, 2005 2:58 pm

RE: Meaning of "Allow Replacements" button and more

Post by WLockard »

ORIGINAL: rtrapasso

/snip
WITP never won any awards for its user interface.


Not even one for the worst possible UI that could be programmed?
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Meaning of "Allow Replacements" button and more

Post by rtrapasso »

ORIGINAL: WLockard

ORIGINAL: rtrapasso

/snip
WITP never won any awards for its user interface.


Not even one for the worst possible UI that could be programmed?
[:D]
User avatar
6971grunt
Posts: 427
Joined: Wed Mar 30, 2005 10:38 pm
Location: Ya sure, you betcha

RE: Meaning of "Allow Replacements" button and more

Post by 6971grunt »

ORIGINAL: rtrapasso
ORIGINAL: grunt6971

I have been playing WiTP for some time and I thought I knew the answer to my own question. Those little buttons we all click - what do they mean - do they mean the opposite of what they state?

What I'm getting at is this - when your buttons state "Allow Replacements", or Repair - "Yes", or Refit "Yes", etc., I have always assumed that the opposite occurs. For example, when "Allow replacements" is showing your ARE NOT getting replacments and in order to get replacements the button has to show "no replacements".

This seems to be true, when you have "undock" showing and you see that your TF is "docked". The rules don't address this.

They did it logically by making half the buttons mean you click on it to give the results shown, and half the buttons to click on it to REVERSE the results shown.[8|] Thus, they don't have to mention what it means in the rule book because half the time it means one thing, and half the time another...

You have to learn what each and every button does by experience. SOmetimes you can figure it out by messing around for a while (like in the example given: - am i docked? let's see if i can replace a commander?!!) , and sometimes not.

WITP never won any awards for its user interface.

That's why the confusion - half do one thing and half do the other, [&:]but I've been doing it right as it turns out - thanks guys[&o]
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
User avatar
Gem35
Posts: 3420
Joined: Sun Sep 12, 2004 7:51 pm
Location: Dallas, Texas

RE: Meaning of "Allow Replacements" button and more

Post by Gem35 »

I think the UI is easy peasey japan-easy.[;)]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

[center]Image[/center]
[center]Banner By Feurer Krieg[/center]
User avatar
dtravel
Posts: 4533
Joined: Wed Jul 07, 2004 6:34 pm

RE: Meaning of "Allow Replacements" button and more

Post by dtravel »

ORIGINAL: WLockard

ORIGINAL: rtrapasso

/snip
WITP never won any awards for its user interface.


Not even one for the worst possible UI that could be programmed?

It was nominated, but all the judges went insane attempting to ascertain how bad it is. [:'(]
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
Sparrow
Posts: 15
Joined: Fri May 13, 2005 7:03 pm

RE: Meaning of "Allow Replacements" button and more

Post by Sparrow »

G'Day Grunt6971

sorry to throw a spanner in the works here ..... but.

When starting a new game you can choose your game options, replacements is one of them.
Accept air and ground replacements.
Red for off
Green for on.

Turn your replacement on (Green).
Now start your new game and see what your replacement button on your unit screen states.

You guessed it, accept replacements.

Final analysis: What the replacement button states is what the unit is doing and not the opposite.
It's only my two cents worth but I hope it helps.

This is Sparrow [8D]
"That was not necessary"
Guns are a last resort, we're Phantom Agents.
User avatar
SGT Swanson
Posts: 291
Joined: Sun Apr 07, 2002 9:44 pm
Location: Matthews, N.C.
Contact:

RE: Meaning of "Allow Replacements" button and more

Post by SGT Swanson »

Hey Sparrow, did your sister survive the war with the resistance? I'll give you a hint: It was a war movie made a long time ago with 4 supurbe actors staring in it.

If you don't get it, then stay tuned for the answer, and I'll name the movie and name names.
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"
Image
moses
Posts: 2252
Joined: Sun Jul 07, 2002 3:39 am

RE: Meaning of "Allow Replacements" button and more

Post by moses »

AHHHHHHHHHH!!! !!!!!!! Don't make me think of what button to press. I've been playing so long that I just know how to set the buttons.

If you make me think I will screw up!!!! Which way was it now?????!!!!!!
User avatar
SGT Swanson
Posts: 291
Joined: Sun Apr 07, 2002 9:44 pm
Location: Matthews, N.C.
Contact:

RE: Meaning of "Allow Replacements" button and more

Post by SGT Swanson »

Just press the damn button!![:-] What's the worst that can happen[&:] You blow up the world[&:] Hey!, we all have to go sometime[8D][;)]

**makes a big smile** "Have a nice day." **remember, big smile**
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"
Image
Sparrow
Posts: 15
Joined: Fri May 13, 2005 7:03 pm

RE: Meaning of "Allow Replacements" button and more

Post by Sparrow »

You've got me baffled me Sarge.

Before I hit the red, cut the green and start the purle, what's the name of the movie?

This is Sparrow[8D]

"That was not necessary"
Guns are a last resort, we're Phantom Agents.
User avatar
SGT Swanson
Posts: 291
Joined: Sun Apr 07, 2002 9:44 pm
Location: Matthews, N.C.
Contact:

RE: Meaning of "Allow Replacements" button and more

Post by SGT Swanson »

The movie was the "Guns of Navarone"

Starring:

Gregory Peck
David Niven
Richard Attenbough
-- and --
Anthony Quin

Sparrow was a resistance fighter who had left the Island in the early part of the war, and was picked to help the team with navigating the Island. There was 2 resistance fighters whom the group met on the Island and one of them was his sister. After they blew up the guns (Sparrow was killed while executing a diversionary attack). Sparrow's sister decided to stay on the Island and continue the fight. Hence my question.
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"
Image
Sparrow
Posts: 15
Joined: Fri May 13, 2005 7:03 pm

RE: Meaning of "Allow Replacements" button and more

Post by Sparrow »

G'Day Sarge

No Hollywood connection when it comes to Sparrow ... Sorry.

However the name Sparrow comes from one half of a TV duo.
Magpie and Sparrow, Australian wannabe bushrangers.
The lads weren't to clever or coordinated but that was many years ago.

During your games how are you setting the replacement button, I'm curious.

This is uncoordinated Sparrow[8D]
"That was not necessary"
Guns are a last resort, we're Phantom Agents.
User avatar
Gem35
Posts: 3420
Joined: Sun Sep 12, 2004 7:51 pm
Location: Dallas, Texas

RE: Meaning of "Allow Replacements" button and more

Post by Gem35 »

I set the global button at game options screen to off and when the time comes in game, I selectively allow replacements when needed. I dont want units in the north pacific to get much needed replacements and or equipment before the boys fighting for their lives in the southwest pacific do, especially if replacements are scarce.
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

[center]Image[/center]
[center]Banner By Feurer Krieg[/center]
User avatar
6971grunt
Posts: 427
Joined: Wed Mar 30, 2005 10:38 pm
Location: Ya sure, you betcha

RE: Meaning of "Allow Replacements" button and more

Post by 6971grunt »

Whoa Ke-mo-sabe! [X(] Does that hold true for "Automatic Convoy On"? Thus the port DOES recieve automatic convoy when "On"? Man, I'm now very confused.

So if your master buttons at the commencement of the game are "off", it will be accurately reflected on the panel and to change it you need to click the button??
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
Post Reply

Return to “The War Room”