WitP Utility

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Bodhi
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RE: WitP Utility - updated (12/06/2005)

Post by Bodhi »

Maximize window mode covers up top row tabs on right for me

Thanks for the heads-up. The UI really needs some attention, maybe it'll happen in the next but one release, whenever that is.
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RE: WitP Utility - updated (12/06/2005)

Post by Apollo11 »

Hi all,
ORIGINAL: Bodhi

<SNIP>

next but one release, whenever that is.

<SNIP>

That upcoming release is hopefully soon! [;)]


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Admiral DadMan
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RE: WitP Utility - updated (12/06/2005)

Post by Admiral DadMan »

When transferring to a new computer, besides the game folders, what other files should be copied over?

EDIT: NM, I just answered my own question.
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niceguy2005
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RE: WitP Utility - updated (12/06/2005)

Post by niceguy2005 »

Bodhi, just wanted to say thanks for the utility. It ROCKS! [:)][:)][:)][:)][:)][:)][:)][&o][&o][&o][&o][&o][&o][&o]

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worr
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RE: WitP Utility - updated (12/06/2005)

Post by worr »

ORIGINAL: Bodhi

No problem to run the replay on one machine and copy the text files over: the utility only uses the data in these text files and the scenario data files. In this case you would use the manual update option ("Check for New Intel/Ops" button), rather than relying on the automatic detection of turn resolution.

First, let me say I'm new to the allied player side...and am concerned about the amount of discrepancies between what I see in my 1.77 game and my opponents 1.77 game....though I must say I do better on his combat replay than mine!

OK, that being said...let me see if I have this right.

I'm the allied player. And instead of replaying the 001 combat file and getting my reports from that I can use the "Check for New Intel/Ops" button to manually load the new reports.

However, I first have to have the four reports e-mailed from the IJN player and downloaded in the proper file before this works. Is that right?

Worr, out
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Bodhi
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RE: WitP Utility - updated (12/06/2005)

Post by Bodhi »

ORIGINAL: worr

I'm the allied player. And instead of replaying the 001 combat file and getting my reports from that I can use the "Check for New Intel/Ops" button to manually load the new reports.

Correct
However, I first have to have the four reports e-mailed from the IJN player and downloaded in the proper file before this works. Is that right?

Correct, you'll need to tranfer the files from your email over to the WitP folder before clicking the "Check for New Intel/Ops" button.


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worr
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RE: WitP Utility - updated (12/06/2005)

Post by worr »

Thanks, Bodhi.

What happens if you hit that button after you run 001 file? Does that erase the e-mailed files?

Also can you accept donations for this fine piece of software? Paypal maybe? The community owes you on this one. :)

Worr, out
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Bodhi
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RE: WitP Utility - updated (12/06/2005)

Post by Bodhi »

There's a simple check of the data of the four text files to ensure that you don't enter the same data more than once. It doesn't delete, or modify, any files apart from ones that it makes itself, so any WitP files, or files produced by WitP, aren't altered or erased, only read. (At least that what should happen.)

My advice for Allied PBEM players would be to get your opponent to send you the four text files as well as the combat replay file. Watch the combat replay to your heart's content with the "auto" update mode off. Then copy the four text files over to your WitP folder and run the utility update in "manual" mode. That way you should have the correct data both in the utility and in WitP when you're doing your next turn.

Hope this and the post in the other thread have answered your questions. If not just PM me later - it's time for home now.

Sorry, currently donations are not being accepted. [;)]
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RE: WitP Utility - updated (12/06/2005)

Post by worr »

Well, I'd gladly pay the extra change for the service. This is an awesome utilty...and only just stumbled onto it. So at the very least accept my gratitude.

OK, and understood on shutting off the auto button just to be on the safe side. And I'll ask my IJN players to send the four text files from now on. But how do I do that without telling them about this utilty? Don't want to loose an advantage. [:D]

Ignore the other thread...best to keep the replies in this one.

Worr, out



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Admiral DadMan
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RE: WitP Utility - updated (12/06/2005)

Post by Admiral DadMan »

Bodhi,

If a patrol plane attacks a ship or sub it is noted in the Op Report ("D3A Val attacking Flying Fish at 48,46"). I don't see it being represented in either the Op log or the Combat log on the Utility. Can you double check that? Thanks.
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Bodhi
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RE: WitP Utility

Post by Bodhi »

ORIGINAL: Admiral DadMan

If a patrol plane attacks a ship or sub it is noted in the Op Report ("D3A Val attacking Flying Fish at 48,46"). I don't see it being represented in either the Op log or the Combat log on the Utility. Can you double check that? Thanks.

If you're playing as Allied, you won't see this message. Currently it only reports this type of Ops report if the plane is on your side. It really needs to report this message for both sides: it's now on the fix list - thanks for pointing it out.

(If you're playing as Japan you should see it - I just copied the exact message into my Ops Report file and saw it under Ops for Japan. Let me know if you're Japan and not seeing it as Japan.)
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Admiral DadMan
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RE: WitP Utility

Post by Admiral DadMan »

ORIGINAL: Bodhi
ORIGINAL: Admiral DadMan

If a patrol plane attacks a ship or sub it is noted in the Op Report ("D3A Val attacking Flying Fish at 48,46"). I don't see it being represented in either the Op log or the Combat log on the Utility. Can you double check that? Thanks.

If you're playing as Allied, you won't see this message. Currently it only reports this type of Ops report if the plane is on your side. It really needs to report this message for both sides: it's now on the fix list - thanks for pointing it out.

(If you're playing as Japan you should see it - I just copied the exact message into my Ops Report file and saw it under Ops for Japan. Let me know if you're Japan and not seeing it as Japan.)
No Japanese games - I don't have that kind of time, lol. That kind of info is useful in getting a clue as to where certain airgroups might be...
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ertiyu
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RE: WitP Utility

Post by ertiyu »

THANK !!!! [&o][&o][&o][&o]

Encore merci pour cette utilitaire ! [&o][&o][&o][&o]


A quand implementé dans witp ? [8|][8|]


@+
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Major SNAFU_M
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RE: WitP Utility

Post by Major SNAFU_M »

So as a newbie I have to ask "What is this utility?" and "What is it used for?".

My apologies for not readig the 12 pages of posts prior to this, but I am trying to figure out what files, utilities, etc. are essential to have for WitP.

Thanks
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scout1
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RE: WitP Utility

Post by scout1 »

It is an offline tool (doesn't run under WitP). It reads in the in game data available (what there is, ops report, combat report, etc ...) and displays the info in a VERY human-friendly manner on the map (which he reads into his utility). I don't even watch the combat replay anymore, let it go on its own and review the action with Bodhi's utility.
His approach is FAR advanced to that available in the game. Definately a keeper [:D]
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Major SNAFU_M
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RE: WitP Utility

Post by Major SNAFU_M »

Thanks Scout1.

This sounds like a great utility. I will have to give it a try.

Does it work with CHS and any of the other mods?

Thanks

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

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Bodhi
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RE: WitP Utility

Post by Bodhi »

ORIGINAL: Major SNAFU

Thanks Scout1.

This sounds like a great utility. I will have to give it a try.

Does it work with CHS and any of the other mods?

Thanks


It reads data from the scenario database and pwhex.dat files, and also uses the map bit map tiles, so it will run with any sort of mod.
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Berkut
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RE: WitP Utility

Post by Berkut »

One of the nicest things about using this utility is it allows you to see cmobat reports organized by location, rather than time.

Seeing a battle and how it unfolded in a particular hex is pretty handy. If only you could see that adjusted combat values, and how they change in the larger land battles...
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dtravel
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RE: WitP Utility

Post by dtravel »

A suggestion for Bodhi, if you don't mind. You already have a naval navigation section, could you either expand that or add another tab for long-distance air movements? I.E. if a player has an air unit they want to move from Midway to Darwin they could either input the transfer range or select the aircraft type (you already have some aircraft ranges in) and the program would list the bases it would have to transfer to, in order, to move to their eventual destination. While I'm sure many here have those routes memorized it would be helpful for the rest of us who can't spend 26 hours a day playing. [:'(]
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Bodhi
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RE: WitP Utility

Post by Bodhi »

Sounds a good idea. It's on the list - but not sure when it'll get done.
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