Noob seeks editor use tips.

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mlees
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Noob seeks editor use tips.

Post by mlees »

I wish to add some "what if" ships into the game, including carriers...

Is there a guide on using the editor? (I am not at home with my manual, please forgive.)

If not, can someone provide pointers on how to add ships (including squadrons for carriers) to a scenario.

What slots are available to add stuff, and so on. I won't be adding any new aircraft types (at this time).

Are some slots for CV capable squadrons?

Do I need to add a pilots roster, or will the game randomly put pilots from the pool in there?

What are the common pitfalls of modding to avoid?
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mlees
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RE: Noob seeks editor use tips.

Post by mlees »

*sniff*[:(]
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DuckofTindalos
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RE: Noob seeks editor use tips.

Post by DuckofTindalos »

ORIGINAL: mlees
Is there a guide on using the editor? (I am not at home with my manual, please forgive.)

No.
What slots are available to add stuff, and so on. I won't be adding any new aircraft types (at this time).

It goes like this:

DO NOT MODIFY/REMOVE Slots 197, 213, 236-256, 518-526

Allied Devices ONLY in Slots 137, 138, 315-517

Japanese Devices ONLY in Slots 139, 237-249, 255-314

Japanese Ship Classes ONLY in Slots 1-171 and 501-1199

Allied Ship Classes ONLY in Slots 172-499 and 1200-1999

Japanese Ships ONLY in Slots 1-2999

Allied Ships ONLY in Slots 3000-9999

Japanese Aircraft Types ONLY in Slots 1-75 (CV-capable in Slots 1-7 and 15-23)

Allied Aircraft Types ONLY in Slots 76-249 (CV-capable in Slots 77-101)
Are some slots for CV capable squadrons?

No (see above); a CV capable squadron is one that flies a carrier capable aircraft and comes into play assigned to a particular CV. A carrier trained squadron flies a carrier capable aircraft but is not assigned to a CV.
Do I need to add a pilots roster, or will the game randomly put pilots from the pool in there?

No and yes.
What are the common pitfalls of modding to avoid?

Oh Brudda, there's so many... A common (and very annoying) mistake is to break the Class Upgrade Paths. Every ship in the Classes list can have an upgrade scheduled for later in the war, tied to a specific Class Slot (i.e. Class Slot 100 upgrades to Slot 500). If you're not careful when inserting new classes, those upgrade paths can break, so that a battleship "up"grades to an AK. The program doesn't know any better...

We are all dreams of the Giant Space Butterfly.
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DuckofTindalos
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RE: Noob seeks editor use tips.

Post by DuckofTindalos »

ORIGINAL: mlees

*sniff*[:(]

Are you whining? THERE'S NO WHINING IN WITP!!![:D]
We are all dreams of the Giant Space Butterfly.
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michaelm75au
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RE: Noob seeks editor use tips.

Post by michaelm75au »

The first lesson of modding is NEVER use INSERT or DELETE in the editor when updating records. Rather use COPY and PASTE in place of INSERT, and use copy/paste of a blank slot to delete one.

As Terminus says, links between things different items will be totally warped.[:@]

It also helps to use some tool or other (witpchk/WitpExcel/etc) to check the integrity of the changes to ensure that links between items have not been broken.

Michael
Michael
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Monter_Trismegistos
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RE: Noob seeks editor use tips.

Post by Monter_Trismegistos »

I will try to ask my questions in this thread:

Which slot should be reserved for Nuke bombing group?
How program is recognizing which group is a replacement type (VR's on CVE) and which not? Also specific slot numbers?
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DuckofTindalos
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RE: Noob seeks editor use tips.

Post by DuckofTindalos »

The 393rd NBS (Nuclear Bombardment Squadron) is hardwired into slot 1620.

Not sure I understand your second question...[&:]
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Monter_Trismegistos
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RE: Noob seeks editor use tips.

Post by Monter_Trismegistos »

Well, as I heard some air groups - some of those on CVE's - are replenishment air groups (VR). They dont fly missions, and are used only to replenish airgroups on other carriers. So some of the airgroups are acting differently than other.

So my question is: What made those groups acting like this? It is slot related? Or maybe some other parameter?

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mlees
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RE: Noob seeks editor use tips.

Post by mlees »

Thanks Terminus! Thanks michaelm! Those are exactly the tips I need to know before delving into the world of WiTP modding!

At this point, I was just thinking of adding the USS Ranger (CV4) with her historical dec 7 air group into the game.

See thread tm.asp?m=994449.

I served on USS Ranger (CV61) in the '80's, and I wanted to see the namesake in WiTP.
Are you whining? THERE'S NO WHINING IN WITP!!!

I browse the Matrix Forums and the World of Warcraft forums during the slow moments at work. You wanna see flaming and whining? Go check out those (WoW) boards...
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michaelm75au
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RE: Noob seeks editor use tips.

Post by michaelm75au »

Hi
from what I can gather, it appears that if the group is a WING and on a CVE and in a RepTF, it will act as a supply of planes to a CV group.

I created a slot elsewhere in the air group database and gave the group a funny name. Put in on a USN CVE and in RepTF.
It resupplied a CV group with planes when in range.
Changing the air group from a wing to a squadron stopped it from replenishing the CV.

Michael
ORIGINAL: Monter_Trismegistos

Well, as I heard some air groups - some of those on CVE's - are replenishment air groups (VR). They dont fly missions, and are used only to replenish airgroups on other carriers. So some of the airgroups are acting differently than other.

So my question is: What made those groups acting like this? It is slot related? Or maybe some other parameter?

Michael
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DuckofTindalos
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RE: Noob seeks editor use tips.

Post by DuckofTindalos »

Well, there you have it! Make it a wing and assign to a CVE, and presto!
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Monter_Trismegistos
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RE: Noob seeks editor use tips.

Post by Monter_Trismegistos »

Well big thanks to both of you :)
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