This is inaccurate in a number of respects, old scout. The dispute over use of the word "civilization" in a game title (computer or otherwise) goes back to the time before AH acquired publishing rights to the paper-and-cardboard Civilization game (for which it later developed a module called Advanced Civilization). Word got around that a computer game called Civilization was in the works just about the time AH was beginning work (through a third-party developer) on a computer version of its Civilization. A tentative deal was reached whereby Sid Meier et al would proceed with their game while AH changed its title to Advanced Civilization. Things might have calmed down, except Microprose's game became a huge hit and AH was slowly going down the tubes and saw the situation as a possible way to recover some damages. Nastiness involving lawyers ensued. When other people buying rights and planning sequels got involved, the whole thing became a bloody mess that was resolved only through negotiation and cash settlements (and, in a couple of instances, assignment of fractional royalty rights). After Hasbro bought AH in 1999, including by-then dormant rights to the Advanced Civilization game, it was just lawyer play for a couple of years until the parties got tired of paying legal fees and getting nothing for it (kind of an intellectual property "Jarndyce v. Jarndyce," for those hip to Dickens references).ORIGINAL: gunny
It IS a true CIV.
Activision bought the license for Advanced Civilization from Avalon Hill. And based the rule set on the boardgame. Who actually produced it or hammered out the code is a moot point.
Microprose got sued by AH and Activision for the name: Sid Miers Civilization, SMC.
The AH computer game Advanced Civilization has nothing in common with any of the Sid Meier games and spinoffs except inclusion of the word "civilization" in the title.
I have a copy of Advanced Civilization, and it's really a fun little game (as patched) despite some instability that causes the occasional crash (but you can pick up at the last save point and usually play on through).
The AI can handle as many as seven computer players (of eight maximum players) without cheating and give you a good run for your money, beating you when you encounter too many "calamities" along the way (Civil War in particular can be a major b1tch). It's not a "gang up on the human" fest like the other civilization games, either. These guys are ruthless and will mess with each other as readily as with you. The only shortcoming with the AI players is that they are not quite as efficient and sensible late in the game when things are extremely complicated as they are in the beginning.
All in all, if you like this kind of "empire building" stuff, I rate this as one of the very best computer strategy game designs of all time (and you NEVER win by conquering the world - likewise, you almost NEVER see a player completely eliminated).
Beats the crap out of anything I've seen in game play from my neighbor's copy of Civ 4 ...










