teleporting unit

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ragtopcars_slith
Posts: 66
Joined: Mon Aug 02, 2004 11:33 am

teleporting unit

Post by ragtopcars_slith »

Hello,
I seem to have a problem with a teleporting Imperial Guards Division and a disappearing SNLF unit in my current PBEM.
Desert Fox and myself are playing CHS 1.06 with WITP 1.602

Is there anyone who could repair the database?

thanks

derek
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dtravel
Posts: 4533
Joined: Wed Jul 07, 2004 6:34 pm

RE: teleporting unit

Post by dtravel »

Long standing bug, no solution or workaround at this time.

(You're *censored*)
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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ragtopcars_slith
Posts: 66
Joined: Mon Aug 02, 2004 11:33 am

RE: teleporting unit

Post by ragtopcars_slith »

dtravel,
I thought I had seen where Mr. Frag in the past was able to go into the data base and correct it?!
If he can't, then i may need to go back multiple turns and give new ground orders to the teleporting units to see if it would correct by changing the arrival times.

thanks

derek
Cpt Sherwood
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Joined: Thu Dec 01, 2005 12:27 am
Location: A Very Nice Place in the USA

RE: teleporting unit

Post by Cpt Sherwood »

Except that Frag no longer shows up here. He is on the CotA board a lot I guess.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
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ragtopcars_slith
Posts: 66
Joined: Mon Aug 02, 2004 11:33 am

RE: teleporting unit

Post by ragtopcars_slith »

well, you all are right in that even after replaying multiple turns with order changes to all the units that were in the same hex as the involved, the Imperial Guard teleported from Chittagong to PM!
uggghhh... guess i'll wait and see if Mr. Frag can help.

derek
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dtravel
Posts: 4533
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RE: teleporting unit

Post by dtravel »

ORIGINAL: ragtopcars

dtravel,
I thought I had seen where Mr. Frag in the past was able to go into the data base and correct it?!
If he can't, then i may need to go back multiple turns and give new ground orders to the teleporting units to see if it would correct by changing the arrival times.

thanks

derek

Well, assuming he actually was able to do that, then the question becomes "Why hasn't that become the basis for it being fixed?"

I have some ... history [8|]... with Frag, so I find it difficult to believe that he actually could fix a game once this bug had occurred.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

RE: teleporting unit

Post by MarcA »

ORIGINAL: dtravel

Well, assuming he actually was able to do that, then the question becomes "Why hasn't that become the basis for it being fixed?"

Yes Mr frag could do this, I remember him helping people on several occasions. I always assumed he had an editor which could access the .wps game database and modify it directly. Not really the basis for a fix but useful for moving things back to where they should be

Ask Michealm or Mogami, if they can't help they maybe able to point you in the right direction
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ragtopcars_slith
Posts: 66
Joined: Mon Aug 02, 2004 11:33 am

RE: teleporting unit

Post by ragtopcars_slith »

Everyone seems to be offline[8|]
Waiting for either Mogami or Mr. Frag to email back as to whether or not they can correct the LCU placement.

I am in WITP withdrawal[X(]

derek
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dtravel
Posts: 4533
Joined: Wed Jul 07, 2004 6:34 pm

RE: teleporting unit

Post by dtravel »

As was stated earlier, Mr.Frag doesn't frequent this forum anymore.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
User avatar
ragtopcars_slith
Posts: 66
Joined: Mon Aug 02, 2004 11:33 am

RE: teleporting unit

Post by ragtopcars_slith »

dtravel,
actually, I sent an email to both Frag and Mogami to see if either will respond.
Mark and I have an awesome game going so we would really like to get that division back to where it belongs in chittagong and not in PM.

thanks

derek
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tabpub
Posts: 1019
Joined: Sun Aug 10, 2003 8:32 am
Location: The Greater Chicagoland Area

RE: teleporting unit

Post by tabpub »

ORIGINAL: ragtopcars

dtravel,
actually, I sent an email to both Frag and Mogami to see if either will respond.
Mark and I have an awesome game going so we would really like to get that division back to where it belongs in chittagong and not in PM.

thanks

derek
Be thankful that you know where it's at right now. In my 1.6, oppo had IG Division hop on him, loaded it up to go somewhere else, and got it (and another one) derezzed in teleporter, never to be found again. Now I have the 7th and 40th ID's on permanent relocation camp guard duty for the duration to "balance" the terror of teleportation destruction.
Sing to the tune of "Man on the Flying Trapeze"
..Oh! We fly o'er the treetops with inches to spare,
There's smoke in the cockpit and gray in my hair.
The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...
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ragtopcars_slith
Posts: 66
Joined: Mon Aug 02, 2004 11:33 am

RE: teleporting unit

Post by ragtopcars_slith »

man, that would suck big time!
need to get this division relocated if possible, but if we cannot, then i'll have to forge ahead with a slightly modified battle plan!!!

Mr.Frag where are you[:(]

derek
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: teleporting unit

Post by rtrapasso »

Mr.Frag where are you

Rumor is that he had abandoned WITP for a new, thinner girlfr.., er, war game.

<Insert inflatable sheep joke here>
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