Unit Assets on Turn 1 - Stock Scenario 15 Available

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scout1
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Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by scout1 »

Guys,

Just sent Rogue and Spooky 6 Excel files that provide a human friendly (at least to me [;)]) format for the quantity, location and additional pertinent information for ALL the units available on Turn 1 for stock scenario 15. Three files for each side provides this info for LCU, Air and Ship assets. I mostly put it together as a handy tool to help with my turn 1 move so that I overlook less now.

These probably will be posted within the next day or so.

Still working on a facilities/infastructure spreadsheet that hopefully will be of value past turn 1.

Just wanted to share this with the community as you all have been very helpful.

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FeurerKrieg
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by FeurerKrieg »

Great! I've been wanting something like this for a while. I'll be grabbing it once it is up.
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Upper portion used with permission of www.subart.net, copyright John Meeks
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scout1
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by scout1 »

If anyoe is working turn 1 now, I can email the zip file as it's only about 1M, if needed.

I wanted it to. Kept forgetting to use stuff on turn 1 and made an invaluable source for target selection [:D]
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KDonovan
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by KDonovan »

doh...i just spent the last 3 days catagorizing that same Turn 1 information myself
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Spooky
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by Spooky »

File now available at the Spooky's [:)]
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rogueusmc
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by rogueusmc »

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

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KDonovan
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by KDonovan »

hey scout...i was looking through some of your information..and i got a question. For you Allied Aircraft Database (didn't look at Japanese). I noticed you listed units that don't appear on the game until later as "ready". Example:

In the game - RNZAF No25 - 18 SBD's bombers - arrive at Aukland in 585 days - SOPAC
Listed in your Excel - Summary of ready aircraft - SOPAC - 18 SBD at Aukland

Just seems a little confusing thats all, when it seems like you were just trying to list units available at the start of the game and not 585 days later. The LCU's and Ship database were good though, just the "errors" in the Aircraft database.


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scout1
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by scout1 »

I'll take a peek at my master and update. Though I had sorted them out, but the Allied Air must apparently be in error. Thanks for pointing it out.
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scout1
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by scout1 »

Sure enough had a problem with the Allied Air. Corrected it and added a bit of additional information for the Allied types ....

File(s) have been updated and sent to Spooky's and Rogueusmc sites. I believe Spooky has already posted it. Enjoy .....
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rogueusmc
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RE: Unit Assets on Turn 1 - Stock Scenario 15 Available

Post by rogueusmc »

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

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