Wish list

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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Nebfer
Posts: 22
Joined: Fri Nov 11, 2005 8:06 pm

RE: Wish list

Post by Nebfer »

Some of the things I would like to see in a updated East front 2/west front would be

1 A better OOB editer, with updated/fixed OOBs (I.e. where are the Headquarter companys of german Panzer battalions? in 44 it had a Pionner ptln, mtcy. scout ptln, scout tank ptln, comunication tank ptln, and a quad 20mm SPAA battery.) and as for some OOB fixs why do german rifle companys have morters in them in there late war upgrade? thy where moved to the weapons company in early 1944, with 2 MMGs beeing subed in there place. (Another thing to add, 2 strangth MG units for the germans, the germans shuld have 2,3,4,& 6 strangth MG units.)

2 A unit editer to create new units.

3 new Units (I.e. Sd.Kfz 251/21 - an AA halftrak with 3x 20mm guns, late war "Storm" Platoons - german infantry platoons that where equiped with the STG-44 rifle, and german Jeeps that ar'nt recon units but transport units.)

--Game play changes--
Faster computer turns (curently it moves one unit at a time)

Better AI (it A. keeps on coming even if you just wiped out half the attacking force... or B. just sits there waitng to die.)

during campaines the AI allways attacks with "fresh" units, it shuld have a random facter from 100% to 75% strangth.

the abilitty to set how long you want you campaine and how many battles you fight, also to chuse between a reguler OOB or a custome Battle grupe.

thats all for now.
pfhokie
Posts: 9
Joined: Tue Jun 28, 2005 4:32 pm

RE: Wish list

Post by pfhokie »

I would like to see something like what Battlefront (via Hunting Tank) is doing with Combat Mission. Have an operational game that will drop down into a tactical game when any of the forces meet. At the operational level, the commanders would need to account for supply, medical and reserve force considerations.
Dualnet
Posts: 20
Joined: Wed Nov 16, 2005 10:36 am

RE: Wish list

Post by Dualnet »

I have continued to play the campaign series ever since they came out, I and two friends of mine play exclusively PBEM games. I have always thought that the AI in games was a bit of a waste of time, humans are much better to compete against, so all the improvements I want have that in mind.

I think that much more could be done with engineers destroying and fixing bridges etc.

PBEM linked campaigns
Tanks moving backwards
Colour coding for organisation
Two or three story buildings with different Hexes available different LOS etc.
Tank vulnerability within towns
Bring all the games up to the same standard as Rising Sun with starshells
Games should have night and day LOS

Dualnet
Bazooka Bob
Posts: 15
Joined: Thu Nov 03, 2005 2:30 am
Location: Cincinnati, Ohio

RE: Wish list

Post by Bazooka Bob »

Concur with Dualnet that the night rules, LOS, and starshells of Rising Sun be updated in both WF and EF.

Would like to see in EF a scaling back of SS opponents in the DCG. It seems like I as the Russians am fighting the SS units about 50% of the time. I know the Waffen SS did not make up 50% of the German forces on the eastern front.

Would also like to see as the Russians be upgraded to Guards status. I have two campaigns going where I started in June 1941. I am currently in Jan 1943 and May 1943 respectively commanding a tank brigade and feel an upgrade to Guards status is warranted. It should also lead to more replacements being available in Guards status.
Don't view the situation as being outnumbered. View the situation as having a wide selection of targets to choose from.
TAIL GUNNER
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RE: Wish list

Post by TAIL GUNNER »

Concur with Dualnet that the night rules, LOS, and starshells of Rising Sun be updated in both WF and EF.

Night rules and starshells were added to EFII and WF "World at War" compilation.....[8D]
"If you want peace, prepare for war."
Bazooka Bob
Posts: 15
Joined: Thu Nov 03, 2005 2:30 am
Location: Cincinnati, Ohio

RE: Wish list

Post by Bazooka Bob »

I bought the World at War compilation and it doesn't work. Not a big deal.

rm
Don't view the situation as being outnumbered. View the situation as having a wide selection of targets to choose from.
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blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: Wish list

Post by blackcloud6 »

Fix artillery to reflect the doctrine of the Army using it. In the current games artillery is way too flexible for the Russians. An ATR team can call it n. In reality, the Russians didn't have Call For Fire like the Western armies.
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HobbesACW
Posts: 513
Joined: Fri Feb 20, 2004 12:36 pm
Location: UK

RE: Wish list

Post by HobbesACW »

Units should be able to dig in in a given amount of time. It's too random at the moment.

Vehicles should be able to move backwards/retreat keeping the same facing.

% chance for units to unfix or enter the game should increase each turn. (I don't think it does currently?)

Night fatigue for moving/combat when visibility is 1. At least some sort of fatigue factor.
Be nice to have fatigue and experience level.
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HobbesACW
Posts: 513
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RE: Wish list

Post by HobbesACW »

"Units should be able to dig in in a given amount of time. It's too random at the moment. "

Having said that scenarios are designed with turns representing from minutes to an hour or longer so it would be nice if this was a value contolled by the scenario designer.



palmdogg
Posts: 17
Joined: Tue Nov 08, 2005 5:21 am

Time Change

Post by palmdogg »

Just coming off a game of Rising Sun, it would be nice if you could switch from day to night in the middle of a scenario, so all games wouldn't have to be exclusively day or night. I'd also say Dawn and Dusk, but since Day and Night are already in the game that might be asking too much.
v. Manstein
Posts: 19
Joined: Thu May 31, 2001 8:00 am
Location: Germany (bavaria)

RE: Time Change

Post by v. Manstein »

Great news, one of my favorite war games-series in a new edition, cool. One important thing that must be changed is the dynamic campaign balancing. for example, when I play with the germans, the campiagn is too easy, with the russians is it too dificult, because the german ai comes with lot of panthers in 43-44, and with my few t34, there is no chance for me.
hope the balancing will re-designed.
Sorry, my english is bad.
lancerunolfsson
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RE: Time Change

Post by lancerunolfsson »

I bought the World at War compilation and it doesn't work. Not a big deal.
Did you try (assuming you are using XP) running the instalation exe in 98 compat mode? I did that and have had no problems on xp though I use one of my 98 computers most of the time to play the games.
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Bazooka Bob
Posts: 15
Joined: Thu Nov 03, 2005 2:30 am
Location: Cincinnati, Ohio

RE: Time Change

Post by Bazooka Bob »

I do have XP but I didn't know that could be done in 98 compat mode. Maybe sometime later when I get a chance to fool with it, I'll give it a try.
Don't view the situation as being outnumbered. View the situation as having a wide selection of targets to choose from.
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HobbesACW
Posts: 513
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Location: UK

Changable Visibility

Post by HobbesACW »

I have said this before but it seems such an important change to me while designing a new scenario. Please allow the designer to change visibility during the scenario.

Many battles kick of at dawn or dusk or run through the night. It would be a major improvement for scenario designers. It would also allow the designer to show changing weather conditions.

It should be a fairly easy change as well!

Thanks, Chris

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HobbesACW
Posts: 513
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Location: UK

RE: Changable Visibility

Post by HobbesACW »

Allow the players to set global ranges before the scenario starts

magic032
Posts: 6
Joined: Fri Dec 16, 2005 1:18 pm

RE: Wish list

Post by magic032 »

Ok, to begin with...I am completely jazzed to learn the Campaign Series games are getting an XP upgrade and re-release. I continue to wear out my Europe In Flames copies to this day. Even with all the bugs and graphics issues, its still my game of choice! THANK YOU Matrixgames! You have a new fan...one who will be the first to buy the new versions!

Wish list items:
PLEASE, PLEASE, PLEASE give engineering units the ability to build minefields. Talk about realsim. This would be a much welcomed strategy feature, greatly enhancing game play IMHO. Need to have AIs try to clear minefields as well...I've never seen it happen.

PLEASE add an "al a carte" ability to the OOB. In WWII ground combat it was very common to have "reinforced" (upgraded or specialized equipment) units in company, battalion, regiment, or even division level units. If I choose to start a late 1943 German campaign, I want tigers and panthers, thank you.

PLEASE improve the offensive odds for flamethrower units. As is, they have only a marginal success rate at direct assault range...and ZERO beyond that. While you are at it, you might add infantry flamethrower units too!

PLEASE improve aircraft targeting (maybe provide the ability to target specific units instead of hexes) so that the precious few attacks available aren't wasted on empty troop carriers.

There are a host of other suggestions but this will do for now. Hey, I can wish can't I. After all it is almost Christmas!

Thanks for listening...more to follow,
Magic032

magic032
Posts: 6
Joined: Fri Dec 16, 2005 1:18 pm

RE: Wish list

Post by magic032 »

One more very important thing I forgot to add....

Would love to see the ability to capture and use enemy equipment!
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HobbesACW
Posts: 513
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Location: UK

RE: Wish list

Post by HobbesACW »

A small one but should be easy to change - only allow artillery delivered starshells to be
used by artillery capable of firing smoke. This may be a problem with small mortars?

An attempt to stop rocket launchers, naval guns etc firing starshells

PLEASE allow visibility changes in a scenario AND night/day changes (as per Rising Sun, Divided Ground)
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HobbesACW
Posts: 513
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Location: UK

RE: Wish list

Post by HobbesACW »

Engineers can clear 1 wreck per turn. Dozers as well?
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HobbesACW
Posts: 513
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RE: Wish list

Post by HobbesACW »

Hex sides that are traversable by infantry but not armour.
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