ORIGINAL: Cmdrcain
With Respect, while theres still some bugs to trounce, certain "bugs" are more operator error then
necessary bugs... take disappearing paratroopers, it is well known if transport troops you should wait a turn before moving the what is now smaller "main" group so that the now smaller main group resets into a fragment and your what was a fragment becomes a main group ie: Paratroopers/1 bigger then Paratroopers becomes paratroopers and former main group is now paratroopers/1
Knowing that, a person can take a day off from transporting and the units rename selves and so you dont
then pickup the small main unit and have it vanish taking the moved fragment with it..
Games playable , also no game can ever be totally, 100 pct bug free.
No, you are not only completely missing the point, but you are mis-stating the workaround.
Paratroop drops are completely different from air transport. If you want to avoid game system errors with paratroop drops, just be sure that you use enough aircraft to carry the entire unit.
The same generally applies to air transport, but if you have to transport fractions of units at a time, you are at risk of losing units, and there is no ironclad way of ensuring that you won't. So, I don't. I avoid a lot of the UV/WitP system silliness just by not doing what I know will trigger the "bug" (I don't, for example, mess with air units assigned to CVs - goofy stuff happens whenever you do, both on board ship and on land. It's bad enough trying to track everybody down when you get a carrier knocked out of action or sunk and get things back into some semblance of order - when you have two or three airgroup fragments land at Timbuktu Beach that can't fly back out, it takes up more of your attention than mounting an assault on Tokyo or on a Ginza jenje girl).
Play this game as though everything was a cardboard counter that cannot be subdivided, and you save yourself a lot of headaches.