Player made mods
Moderators: Joel Billings, wdolson, Don Bowen, mogami
-
- Posts: 617
- Joined: Fri Dec 23, 2005 1:40 am
Player made mods
Which one do you use, and why? I've heard of the CHS (though don't know much about it) and I've taken a look at Nik's mod 4.2.
Since I upgraded to 1.6 this morning, might as well go ahead and make a decision on which mod to use, if any; prior to starting up a new game.
Thanks in advance!
Whipple
Since I upgraded to 1.6 this morning, might as well go ahead and make a decision on which mod to use, if any; prior to starting up a new game.
Thanks in advance!
Whipple
MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors
RE: Player made mods
if you decide to use mine, you might want to hold up just a little longer....i'm about ready to deploy 5.0 which has some important tweaks and additions. They'll be two offerings as well....Grand campaign and 42A 5/42 start.
RE: Player made mods
Sure, now you tell us ....[;)]
Just what are the major tweaks ?
Just what are the major tweaks ?
RE: Player made mods
Corrected a couple stock OOB boo boo's that translated into the mod had a negative impact on game play.
General Flak adjustment and specific adjustment for the SRA to better represent the area during the time period of 12/41.
Fixed the Zero (was nerfed in 4.2)
Scrubbed the UK carriers
Scrubbed Allied plane production
Shinano airgroup altered.
Burma resource adjustment
Corrected Burma JAAF/JNAF OOB (42A scenario)
*
See Speedy's AAR for a preview.
General Flak adjustment and specific adjustment for the SRA to better represent the area during the time period of 12/41.
Fixed the Zero (was nerfed in 4.2)
Scrubbed the UK carriers
Scrubbed Allied plane production
Shinano airgroup altered.
Burma resource adjustment
Corrected Burma JAAF/JNAF OOB (42A scenario)
*
See Speedy's AAR for a preview.
RE: Player made mods
You couldn't have scrubbed the Shinano herself? Completely out of the game?
We are all dreams of the Giant Space Butterfly.
RE: Player made mods
Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)
-
- Posts: 80
- Joined: Sat Nov 26, 2005 5:47 am
RE: Player made mods
I haven't tried any mods yet myself, but one reason I've stayed away from them is the impression I got from the forum that some of them might expose you to more bugs than the stock game.
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Player made mods
ORIGINAL: Nikademus
Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)
Hey Nik,
I assume you increased the size of her airgroups. If so, how big did you make them? Just curious. (btw, I think increasing Shinano's airgroup is a good thing.)
The older I get, the better I was.
RE: Player made mods
Hopefully around 90 a/c. At least then she would be useful for her cost.
I always had a soft spot for Lemurs mods.
I always had a soft spot for Lemurs mods.
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Player made mods
ORIGINAL: Lt. Calley
I haven't tried any mods yet myself, but one reason I've stayed away from them is the impression I got from the forum that some of them might expose you to more bugs than the stock game.
this is not really true. OOB changes do not result in Bugs. Sure, you could have some newbie making a mod and have the artwork pulling from the wrong locations and such. But, if you use any of the more popular mods (Nik, Pry, CHS, IS, etc) you should not have any bugs that are not already included in the stock scenarios.
Yes, it's possible that you might have OOB errors, but certainly not as many as the stock scenarios already have.
Go Mod. I'm a CHS fan, but I follow Nik's stuff pretty well. I'd love to see a combo mod of CHS, Nik and Pry. And for you "what if" fans, IS is pretty damn cool.
The older I get, the better I was.
RE: Player made mods
I love your mod Nik, and I'm looking forward to trying this one.
But what's that mean?!
ORIGINAL: Nikademus
Scrubbed the UK carriers
But what's that mean?!
RE: Player made mods
ORIGINAL: Nikademus
Awwww.....i have a soft spot for her.......consigned to become a carrier (shudder!)
She's out of my mod. The Japanese decided to go insane and build a 20-inch gunned battleship instead![:D]
We are all dreams of the Giant Space Butterfly.
RE: Player made mods
ORIGINAL: Banquet
Scrubbed the UK carriers
But what's that mean?!
changed their squadron musters in terms of numbers and aircraft type.
RE: Player made mods
ORIGINAL: Bradley7735
Hey Nik,
I assume you increased the size of her airgroups. If so, how big did you make them? Just curious. (btw, I think increasing Shinano's airgroup is a good thing.)
Havn't finished her yet. But it will appropriate to her size. [;)]
RE: Player made mods
Whatevey you decide, make sure you get the right art for the Scenario you choose. Some mods like CHS REQUIRE you mod the plane and Ship art. It uses equipment that is not resident in the stock game. Alikchi's Iron Storm mod (based on the CHS) is a cool alternative history mod with all kinds of new ships and politcal overtones.
I am personally waiting for Nik to attach his Mod to the CHS so I can have all the OOB improvement of the CHS and all the tweaks of Nik's Mod <ducks to avoid Nik's backhand, grins and runs off>
I am personally waiting for Nik to attach his Mod to the CHS so I can have all the OOB improvement of the CHS and all the tweaks of Nik's Mod <ducks to avoid Nik's backhand, grins and runs off>
IN PERPETUUM SINGULARIS SEDES


RE: Player made mods
darrrr.................art? [:'(]
- wild_Willie2
- Posts: 2934
- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: Player made mods
love your mod Nik, and I'm looking forward to trying this one.
Hi Nik.
I am seriously thinking about using your mod, but could you (again [;)]) specify what you have done exactly to the game..
Never mind the OOB stuff (do not care about that), but if I remember correctly you "tweaked" air to air combat and
"Flak" efficiently. Hope A-A efficiency went down and FLAK efficiency went UP

How dit you do this (again

Please beam your knowledge fro your spacecraft onto my screen.
Thanks
William
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
- Admiral DadMan
- Posts: 3402
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: Player made mods
ORIGINAL: Nikademus
Corrected a couple stock OOB boo boo's that translated into the mod had a negative impact on game play.
General Flak adjustment and specific adjustment for the SRA to better represent the area during the time period of 12/41.
Fixed the Zero (was nerfed in 4.2)
Scrubbed the UK carriers
Scrubbed Allied plane production
Shinano airgroup altered.
Burma resource adjustment
Corrected Burma JAAF/JNAF OOB (42A scenario)
*
See Speedy's AAR for a preview.
Crap I'm going to have to re-edit your new mod to make my "Mega Follies of Admiral DadMan" Mod... again...
RE: Player made mods
I am seriously thinking about using your mod, but could you (again ) specify what you have done exactly to the game..
ho boy. "alot" [;)] Best bet is to read the FAQ or wait for new version which will have a rewritten FAQ (a bit more comprehensive)
Never mind the OOB stuff (do not care about that), but if I remember correctly you "tweaked" air to air combat and
"Flak" efficiently. Hope A-A efficiency went down and FLAK efficiency went UP.
A2A 'efficiency' went down. (no uber CAP) Flak efficiency was reduced slightly from the 4.2 standard overall. Corrected a couple OOB bugs that made some ship based flak too powerful causing some nerfing. New FAQ will explain in more detail. Thx for your interest. Should be completed in a short bit.
-
- Posts: 837
- Joined: Thu Dec 01, 2005 12:27 am
- Location: A Very Nice Place in the USA
RE: Player made mods
OK then, in holding pattern. [:)]
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca