Turn 1 of scanario: 20/20 Katyuskas - no ammo (and not considered in calculations). 8/8 152mm FH - out of contact. 2/8 122mm - out of contact. 3/8 76.2mm - out of contact. 4/4 120mm mortars - out of contact. So 17 of 28 possible batteries were out of contact; or about 61% of all available artillery was not available for fire missions. Numbers were about the same for the entire scenario.
Equine manure. The loss of supporting fires should be the exception, not the rule. If the player doesn't have priority of fires, then that arty shouldn't be in the scenario/battle in the first place. And the entire concept of priority of fires is that I can get what I need when I need it. Most especially the 120mm Mortars shouldn't have been shooting someone else's missions - they're organic to my formation! Likewise on-map artillery should NEVER, EVER, EVER be out of contact - it should follow the same rules as any other unit that has lost radio contact (assuming that option is on).
2. I've noticed that after each shot, a unit loses sight of all it's previously-sighted enemy units ("enemy seen"). From another thread, I understand that loss of targets is a design feature, but I'm thinking that the loss of sight is an unintended consequence. If you click another unit, then return to the first - it can "magically" see again. Might need to be looked at as seeing is not targeting, and seeing can be kinda handy.
3. Request for design purposes: Would it be possible to code reinforcement hexes to do an "if-then" type check for ownership before reinforcing? And if the hex is owned by the other side, the reinforcements are delayed/shifted elsewhere/lost? It's aggravating to have silly things occur like having an entire platoon of Jagdpathers appear well behind your FLOT and shoot your armored force to pieces from the rear.
