Have i broken the japanese AI+ a possible bug

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TrygveG
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Joined: Mon Jan 02, 2006 8:33 am

Have i broken the japanese AI+ a possible bug

Post by TrygveG »

I have now started 2 campains with my game patched up to the latest patch. Scenari0 2 and 6

During my opening moves i start by laying mines in Aparri and Wake, and after i have used the American battlefleet based in Pearl harbour to cleen out the 2 BB japanses taskforce there.

The japanese invade and take Aparri, Vigan and Tuguegarao, Wake falls, and and the hole island Mindanao. After that nothing happens [&:]. The AI even start withdrawing troops to Formosa from Aparri. Enemy BS's except for 2 in wake are all station in Tokyo, and have been since the opening moves.

I have played both campains for 6 months at AI diff hard, but the AI seems to go to sleep... Have i done something wrong here to break it? I know the AI is seriously flawed but in WITP, if you didn't do things early to seriously distrupt it, aka sending to much supply to Singarpore++, it was usually okey.



One more thing... I have seriously mined the japanese held Wake with over 500 mines, but these mines only seems to hurt my bombardment taskforces. No japanese ships have been hurt, and i know that they send ak convoys to that island.

If u want to i have the autosave file for at least the last campain.


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Tankerace
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RE: Have i broken the japanese AI+ a possible bug

Post by Tankerace »

I don't think you have "Broken" per se, but if the AI's invasion meets with grief at Aparri, it has to fall back and reorganize before pushing on. It won't be as reckless as a human player will be.

What is the date? The AI will react differently each time, but if you seriously disrupt it, it can't get ashore properly, and can't advance inland until it has been reorganized (i.e, if you let it get ashore for a turn or two unscathed, it will proceed as you would expect, but by smashing it early on, it has to reorganize).
Designer of War Plan Orange
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Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Tankerace
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RE: Have i broken the japanese AI+ a possible bug

Post by Tankerace »

I'll run a test.... the way you describe it, it is like you are playing the PBEM version.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Tankerace
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RE: Have i broken the japanese AI+ a possible bug

Post by Tankerace »

What patch were these started on? In initial release, just afterwards, we found out that the AI in scen 6 is screwy, and won't advance. Scen 2 works as designed.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
TrygveG
Posts: 4
Joined: Mon Jan 02, 2006 8:33 am

RE: Have i broken the japanese AI+ a possible bug

Post by TrygveG »

Thank you very much for the quick reply, and also thank you for delivering a very good game... should be more games like this out there tbh[:D]

Nope it ain't the PBEM version, its scenario 2 and 6 i have played, both pachet to the latest version before starting to play, and both have the same problem on my pc, unless my game install is seriously screwed up.

I have so far sunk some AP's in Aparri, but nothing spectacular...... Like maybe 10-15 over a periode of 3 months..... . However the enemy had alot of units ashore in Aparri, and that should have had more than enough to take the island. It just seems to be be going to sleep, after those initial invasions. docking all the BB's in Toyko.

On Mindao the AI worked very good btw. The japanese invasion and chase there of the allied forces was very good.

I played the first game to around 1/12 1926 and the last one (scen 6) i have played for at least 3 months.... (dont have my gamepc here sorry) i have the savegame on this one.





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Tankerace
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RE: Have i broken the japanese AI+ a possible bug

Post by Tankerace »

Ok, I'll start running tests and track down the problem... I did have to make two small changes to the AI's objective units, that might have thrown something... Very odd, that's all I can think of.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Tankerace
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RE: Have i broken the japanese AI+ a possible bug

Post by Tankerace »

Ok.... the AI is working as it should in scens 1 and 5, so now comes the process of finding out what broke in 2 and 6 (they worked in 1.0..... at least 2 did).
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Tankerace
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Good news!

Post by Tankerace »

Good news!

I think I fixed the problem. By significantly reducing the AI's march threshold, the AI is advancing. I want to test it a few days, but I'll probably just release the two files, rather than make you guys wait for the next big update.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
TrygveG
Posts: 4
Joined: Mon Jan 02, 2006 8:33 am

RE: Good news!

Post by TrygveG »

Thank you very much...... [:D][:D]

One more thing.... How about the problem with mining Japanese Wake and Aparri. As i said i mined it with 500+ mines and the only ships that really suffers from those mines are my bombardment TF's not the AI's supply convoys. I have lost several ships to mines, i can't see that he has lost any, and in Aparri at least i know there has been alot of enemy ships? It looks to me as these minefields are threated as "friendly/defensive" minefields or something....

I never really used mines much in WITP, so i can't really draw a comparison here.

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