ORIGINAL: el cid again
CA Tone (009)- in stock her main turrets protected by armour 150. In CHS lowered to 100... but its 2nd upgrade (class 631) back to stock value 150.
Which is completely wrong in all cases. No one is looking this up!!! Joe did - in Conways - and he found it is right there for all to see. NO JAPANESE CA has more than 25mm of turret armor - ever - period.
In fact, only one modern Japanese ship has 50mm of turret armor - if turret is the right word - the otherwise UNARMORED Kitori class. See Japanese Cruisers of the Pacific War. See also Naval Weapons of World War Two. Japan standardized on a concept of splinter protection only and stuck with it. [WE decided this was right - long after the war - just in case you think they were wrong]. But right or wrong, HISTORICAL DATA is 25 mm for ALL IJN ships as gun armor, except in some wierd cases where it is 5mm, and Katori, which is 50 mm.
The only armor errors worse than turret armor errors are these:
1) Conning tower armor is almost universally fictional. It is great when it should be zero, zero when it should exist, and wrong when it is not zero more than 9 times in 10.
2) Merchant ships are armored!
3) Submarines are armored!
These latter on purpose by CHS too, not stock. CT armore and turret armor (and deck armor and side armor) errors mostly come from stock.
I began by pointing all this out. I intend to fix it all too - probably starting today - whenever I stop getting CHS assignments. I have no clue why this is tolerated - and I have no intention of playing while ships have fictional armor.
Cid. You came in late and sometimes I think you have little understanding of what was done prior to your arrival. The concept of armour is merely that. It is not face hardened steel armour plate etc in all cases, merely steel hull plating or what have you. CHS put "armour" (5mm max) on ships to simulate the fact that they were not made of paper mache. I can't remember the number of times I've had DDs explode when MG ammo penetrates in stock unarmoured format. Since any non penetrating weapon hit can cause fires and system damage MGs can cause damage without causing massive critical hits which armour penetrations allow. Please don't go screwing around with this. Lower it to 1-2 mm but don't remove it. As for submarines, again, done before you came for basically the same reasons as ships plus was an aspect of the alterations made in an effort to alleviate the uber effectiveness of the DCs/ASW model. I suggest that some minimal amount of armour is left on subs to prevent MG penetrations and don't worry, all DCs penetrate the 1-4 mm of armour placed on subs.
As for conning tower armour I suggest it be reduced or even removed to the point of splinter protection to simulate the less well to unprotected areas of a ship seeing as conning tower hits are redundant in the model. Leaders don't get wounded or killed if CTA is penetrated, ships don't suffer reduced effectivenss if there is a fire on the bridge or damage to electricals...all of this is just literal eye candy. Unfortunately CTA hits are possible only in surface actions, bombs can't hit this area so it is not 100% affective but is better than having yet another area which is impenetrable.
I have no clue why this is tolerated - and I have no intention of playing while ships have fictional armor.
Perhaps if you played it you would realise why it was added. It's called play testing. I frankly can't play the game if ships are made of cloth or paper.





