The return of tristanjohn

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Ron Saueracker
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RE: The return of tristanjohn

Post by Ron Saueracker »

ORIGINAL: Rob322
ORIGINAL: Titanwarrior89

Ahhhh I see we are "she said - he said" again. Makes for good reading.[:D]



Shhhh, don't let on, they might quit. The ceaseless banter about things that will not change is highly amusing. Almost as cool as when the cat gets ahold of something living.

We don't need Superman, we need Duck Dodgers from the 24 1/2 century!

I'm positive that something will change regarding the supply/resource/oil/fuel/HI dynamic. The solution is so simple and must be easy to code since it is just changing numbers around (I guess, let some programmer expand on this). Especially if it is made adjustable within the editor. Then everyone will be happy from from the yays to nays.
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RE: The truth about supply

Post by Skyros »

It also looks like there is the following on hand in Dutch bases on Dec 7th
Dutch Supply 124,034
Dutch Fuel 582,000

based on csv file provuded by 11Bravo
ORIGINAL: Skyros

ORIGINAL: Bradley7735


Do you happen to have these numbers for Japan occupied China, Formosa and Japan proper?

Japan
Supply from Resources - 6510
Supply from HI - 9090


Formosa
Supply from Resources - 330
Supply from HI - 480


China & Manchuria
Supply from Resources - 3930
Supply from HI - 3340

THese numbers come from Ressources.xls by AdmiralLaurent


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RE: The truth about supply

Post by Ron Saueracker »

ORIGINAL: Oznoyng
ORIGINAL: Bradley7735
ORIGINAL: Mr.Frag
The way you talk about the amount of supply in the SRA, you'd think it was taking 100 ship convoys to haul it all away. [:D]

The amount of supply in the SRA is vast. Tobali alone produces enough supply to keep at least 5 divisions in great condition. So, you have tons and tons of war materiel being produced right next to the front lines. Now all you need is one ship to load supply from Tobali and offload in Singapore or Rangoon.
First, one ship will never do it. Maybe you haven't played Japan, but Toboali is a size 1 port. That means supply loads at a rate of 200 per day and resources load at a rate of 400 per day. Just to keep up with 900 supply per day means you have to have a minimum of 5 AK loading. Taking Singapore as your example, if I off load there, the transit time is probably 8 days round trip, and unloading will take me 3 days for a 3.5k AK. Load time (18 days) + transit time (8 days) + unload time (3 days) means that your optimal number of AK's between Toboali and Singapore would be 9 x 3.5k AK's plus escorts for supply alone. Note that during the entire load time, the AK's are in a size 1 port, so no torpedo nets and subject to sub attacks. It just about demands commitment of an ASW TF to safely retrieve the supply. If you increase the port size (which requires supplies and engineers builidng on an SPS 1 port, so expensive in terms of both), you can cut load times down to 6 days and load in safety. In that case, continuous TF's could operate every 17 days, meaning 5 or 6 3.5k AK's would be required. This would take a long time after capture to achieve though, since a size 2 port built onn an SPS of 1 takes a long time unless you are willing to commit large numbers of engineers (which are in short supply and needed elsewhere). Resources are a little better because they load faster, but load time would still be 9 days in the base case, requiring 6 or 7 3.5 k AK's.

Now, as for that being right next to the frontlines, by the time I can load supply from Toboali, my troops will be dead. I ship in supply because even with supply producing in the SRA, loading it, moving it, and unloading it takes too long. I ship it in behind my invasion forces from Japan, Saigon, etc. By the time you can use it to your significant advantage in combat operations, the combat operations are over.

I am past the SRA capture stage, and right now, every drop of supply being produced at Toboali is being sent to Palembang, to repair oil centers there. It is supporting no LCU's. Occasional shipments of supply from outside the SRA need to be sent to Palembang because despite the "vast" supply at Toboali, it doesn't produce enough supply to repair even Palembang by itself. Now, as for repairing Brunei, Miri, Balikpapan, Batavia, Soerbaja... Every resource in Toboali is being transported to the home islands, where it is being converted into supply and fuel to the extent that I have oil to do so. (Which given the state of the oil center at Palembang is not enough to run Japan's industry).
ORIGINAL: Bradley7735
IRL, you'd need a ship to load resources, haul it all the way through sub infested waters to japan (consuming fuel and escorts on the way), wait for said resources to produce real life war materiel, then finally load it up and take the long trip back to Singapore to deliver said war materiel. (going back through sub waters and using fuel and escorts.)
I don't haul supply to the HI, but I do haul resources and oil (raw materials). Finished product from Toboali (food, etc.) is 100% being sent to repair oil facilities and will likely do so for over a year. Supplies from other locations (Tarakan, Balikpapan, Batavia, Soerbaja, and Kendari) are either sustaining their own troops and repairing oil centers. Despite that, I have shipped in plenty of supply from the Home Islands to keep supply levels up. If I were conducting combat ops with the troops, I would have to ship in more supply than I already do, but no less than 8 TF's (roughly 1 per month) of supply have been shipped into the SRA (ranging in size from 63K to 119k apiece) I did ship one TF out recently from Balikpapan, Tarakan, and Kendari, but much of the supply I moved had been transported into the SRA while I was securing the SRA.
ORIGINAL: Bradley7735
The amount of supply that is produced outside of Japan, US, Aus and India is staggering and unrealistic. It would be better if resource centers produced zero supply and HI produced twice as much.

I do agree to some extent the way oil centers produce fuel. It's not as much as the resource/supply thing, and fuel is fuel is fuel. (works in all ships the same way.)
Nope. Much of what was produced in the SRA was food. When you get right down to it, the only thing you really need to keep your troops is food. Granted, bullets for training, etc. are necessary to maintain readiness, but readiness training supply requirements are lower than combat supply requirements. Food, Water, Air, Clothing, Shelter. Get them that and the troops can be maintained. Combat effectiveness may require a bit more in the way of industrialized supply, but frankly, I can't see how that isn't represented by the supply I ship in as is. The supply present in the SRA represents the ability of the SRA to provide troops with food, and also represents the SRA's ability to provide some limited forms of industrial support.

Unless the SRA is left bare, or the SRA is captured with Oil and resources 100 percent intact, I can't see how there is a problem, because those two conditions mean supply produced there will be used for non-combat purposes anyway. If the Japanese player uses the supply for something else, but has damaged oil centers etc, then rejoice. It will be a short war once he runs out of oil. On the other hand, if the Allied player executes a Brave Sir Robin defense, and evacs engineers and lets me have it undamaged, then it isn't a mistake that I have extra supply. Keep in mind that 70 percent of the production of oil in the SRA was restored after a year. If I get that 70 percent from day 1, I build a petroleum reserve that keeps the Japanese industry and the Japanese navy operating far longer than it did. I get to transport that reserve to the Home Islands with fewer subs to haunt my passage there. The subs that are there are shooting blanks. That isn't the games fault and it is not fantasy. It is the fault of the Allied player that ran from the SRA without defending it.

First, one ship will never do it. Maybe you haven't played Japan, but Toboali is a size 1 port. That means supply loads at a rate of 200 per day and resources load at a rate of 400 per day. Just to keep up with 900 supply per day means you have to have a minimum of 5 AK loading.

But since it is a size 1 port with no ops restrictions I can simultaneously load limitless ships there. That little shithole sure produces a whack of war materiel and it is right there where it is needed. And really, why does one need to be an expert Japnese player to experience this? We are talking about a universal problem.
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RE: The truth about supply

Post by mogami »

ORIGINAL: Ron Saueracker

We are talking about a universal problem.

Hi, If it were a universal problem we would not be talking about it. It is something percived by you and others to be a problem but it is not a problem to me and others.

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RE: The truth about supply

Post by Ron Saueracker »

ORIGINAL: Mogami

ORIGINAL: Ron Saueracker

We are talking about a universal problem.

Hi, If it were a universal problem we would not be talking about it. It is something percived by you and others to be a problem but it is not a problem to me and others.


Of course it is a matter of opinion. I mean universal in that it affects both sides in the game.
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RE: The truth about supply

Post by moses »

Clearly it is not realistic to be able to convert locally produced supply and captured supply to make zero's!!! The question is, is it worth fixing. I mean if it was fixed we could then start to argue about removing the next level of abstraction. Maybe we need 12 supply classes??? 100??? spare parts????

At some level you have to make a compromise between realism and playabiity. Between realism and computer design capacity. At whatever level you do this( and you have no choice you have to do it somewhere) you introduce anomolies into the game.

Personnally it looks as if it should be possible to improve the situation a bit without too much trouble. I have made a number of suggestions and so have several other people. But I'm not a state of the art programmer so what do I know.

On the other side I really don't see this as the most important thing that should be looked at. If the suggested tweeks were made it would hardly make a huge difference in game play. The Japanese would need to use a few more AK's to support the initial attacks and I think that would be good. But its not like the current system it disasterous IMO.

Reasonable people can discuss the situation without getting upset.

Even if nothing is ever done at least we will have forum discussion occuring between people who like WITP and want to improve it. As opposed to those who have nothing but unrelenting critism over every aspect of the game.

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RE: The truth about supply

Post by mogami »

Hi, I don't understand this fixation with classifing supply. If the base is not isolated then supply is supply. If the base is isolated then the stuff is not moving so it's not a problem.

Since you can't classify supply before it is used what matters is meeting the conditions to use it. Toboali supply can't build a A6M2 unless it is moved or Toboali is built and has an airgroup and support unit and be in range of it's HQ In other words Toboali has to be considered to be in supply. (no different then a unit in San Francisco getting an airplane or Saigon)
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RE: The truth about supply

Post by bradfordkay »

Russ, you insinuated in this thread that any and all supply above the base's maximum will be lost to wastage. This is not what is happening. A certain percentage of any supply above that base's maximum will be lost to wastage, but not all.

I just peeked at Toboali in my latest game (CHS v1.06 WITP v1.6) and it presently (16 March, '42) holds a little over 19000 supply (and over 52000 resources). I have shipped a decent amount off to Singapore, Timor and Darwin using the schooners, coasters and tramp steamers found in the area, but have delivered no supplies there (of course!). Since the base is still just a level 1 port, it obviously is holding more than the 17000 supply you mentioned, though how much more it could have been holding (had I not been mining it for my forces) is a good question.

Don't get me wrong - I'm not arguing that too much is being built up there. I just wanted to point out that a comment you made is proving to be misleading. We don't want to give our new players bad information, do we?
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RE: The truth about supply

Post by Oznoyng »

ORIGINAL: Ron Saueracker
But since it is a size 1 port with no ops restrictions I can simultaneously load limitless ships there. That little shithole sure produces a whack of war materiel and it is right there where it is needed. And really, why does one need to be an expert Japnese player to experience this? We are talking about a universal problem.
Fine. Are suggesting that there was production capacity that the port was unable to handle? I mean, it isn't like the resource production increases when Japan takes it, and the materials were transported out before the war through those same ports (or processed right there, but that negates your whole argument). So which is it Ron? Is there enough port capacity to handle the raw materials produced there, or are you just trying to find something else to shore up a losing argument?

Mogami has posted ad inifinitum that it produced tin and food - and that a small munitions plant was located less than 150 miles away. Just how many guns, tanks, and aircraft do troops sitting on their butts as garrison use per month, and how much food do they use? How many bullets does a division need to expend per month on readiness training? How asinine is it to transport food from Toboali to Japan and then send it back to Batavia? What percentage of supplies going over the beach post-combat are guns and aircraft and how much is food?

Your argument hinges on the idea that *everything* acquired in the SRA was unusable unless processed in Japan or another HI center. For some of it, you are correct, but Toboali does not produce supply alone. It produces resources which represent raw materials that need processing and supply which represents immediately consumable items like food and whatever light industry products there might be available locally. If my experience was that I never had to ship supply into the SRA, then I would probably agree with you, but I have sent far more supply into the SRA than take out of it. The only reason why I pump supply into the SRA is to get the oil out, and to a lesser extent, the resources.

You have another problem too. If you change the amount of resources produced versus supply, you have to increase oil production, or change the HI conversion factors. One HI combines 1 oil and 2 Resource to produce 2 supply and 1 fuel or whatever. If you do not, there will not be enough oil to sustain Japan even if the SRA is captured 100 percent intact.
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RE: The truth about supply

Post by Ron Saueracker »

ORIGINAL: Oznoyng
ORIGINAL: Ron Saueracker
But since it is a size 1 port with no ops restrictions I can simultaneously load limitless ships there. That little shithole sure produces a whack of war materiel and it is right there where it is needed. And really, why does one need to be an expert Japnese player to experience this? We are talking about a universal problem.
Fine. Are suggesting that there was production capacity that the port was unable to handle? I mean, it isn't like the resource production increases when Japan takes it, and the materials were transported out before the war through those same ports (or processed right there, but that negates your whole argument). So which is it Ron? Is there enough port capacity to handle the raw materials produced there, or are you just trying to find something else to shore up a losing argument?

Mogami has posted ad inifinitum that it produced tin and food - and that a small munitions plant was located less than 150 miles away. Just how many guns, tanks, and aircraft do troops sitting on their butts as garrison use per month, and how much food do they use? How many bullets does a division need to expend per month on readiness training? How asinine is it to transport food from Toboali to Japan and then send it back to Batavia? What percentage of supplies going over the beach post-combat are guns and aircraft and how much is food?

Your argument hinges on the idea that *everything* acquired in the SRA was unusable unless processed in Japan or another HI center. For some of it, you are correct, but Toboali does not produce supply alone. It produces resources which represent raw materials that need processing and supply which represents immediately consumable items like food and whatever light industry products there might be available locally. If my experience was that I never had to ship supply into the SRA, then I would probably agree with you, but I have sent far more supply into the SRA than take out of it. The only reason why I pump supply into the SRA is to get the oil out, and to a lesser extent, the resources.

You have another problem too. If you change the amount of resources produced versus supply, you have to increase oil production, or change the HI conversion factors. One HI combines 1 oil and 2 Resource to produce 2 supply and 1 fuel or whatever. If you do not, there will not be enough oil to sustain Japan even if the SRA is captured 100 percent intact.

Shore up a losing arguement? Pfttt! Give me an effing break. Blind or have an agenda to grind? I was countering your defence of the supply produced here is somewhat a non issue because the size 1 port limits its use. Hardly given the lack of any ports capacity/ops limits.

If you guys want to argue one day that the supply system is abstract and generalized for one reason (war materiel) then differentiate between tin, food and bullets the next to try and rationalize why 18" shells, tanks, spare parts etc are available in quantity without the benefit of having to actually SHIP the stuff, and actually suggest that the little shit factory down the road is capable of this, well, you guys are off your rockers.

How many respected people (not me or Tris or some other heretic[8|]) have said this is an issue they feel strongly about? Lots. Yet I see only a few denying that any supply/logistics problem exists.
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RE: The truth about supply

Post by Ron Saueracker »

How asinine is it to transport food from Toboali to Japan and then send it back to Batavia? What percentage of supplies going over the beach post-combat are guns and aircraft and how much is food?

Conversely, how assinine is it to assume that Mogamis little bullet factory in Tobali produces naval ordnance, aircraft and spare parts, tanks, or anything else in the Walmart catalog?

The constant switch between war materiel and food in this debate is frustrating but it highlights the major issue. Which is it, food grown locally or manufactured war materiel? The supply should have been divided into too types, war materiel and general. War Materiel allows combat ops, supports the TOE replacement model and counters disruption of hardware (guns, vehicles etc) and the general which sustains (feeds) LCUs ie counters squad disruption.

Seeing as this wasn't done, reducing the ratio of supply at resouce bases and doubling supply production/resource point at HI/manpower bases sounds like the next best thing (moses, I think you suggested this furtherance of the general idea of reducing the resouce to supply generation ratio.
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RE: The truth about supply

Post by Ron Saueracker »

ORIGINAL: Ron Saueracker
How asinine is it to transport food from Toboali to Japan and then send it back to Batavia? What percentage of supplies going over the beach post-combat are guns and aircraft and how much is food?

Conversely, how assinine is it to assume that Mogamis little bullet factory in Tobali produces naval ordnance, aircraft and spare parts, tanks, or anything else in the Walmart catalog? Basically both arguements for and against supply availability have validity.

The constant switch between war materiel and food in this debate is frustrating but it highlights the major issue. Which is it, food grown locally or manufactured war materiel? The supply should have been divided into too types, war materiel and general. War Materiel allows combat ops, supports the TOE replacement model and counters disruption of hardware (guns, vehicles etc) and the general which sustains (feeds) LCUs ie counters squad disruption.

Seeing as this wasn't done, reducing the ratio of supply at resouce bases and doubling supply production/resource point at HI/manpower bases sounds like the next best thing (moses, I think you suggested this furtherance of the general idea of reducing the resouce to supply generation ratio). Perhaps having captured supply revert by a large percentage to resources would help too.

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RE: The truth about supply

Post by mogami »

Hi, You can't use Toboali supply for naval ammo unless you ship it somewhere else where it is mixed in with other supply so then you can't tell which is which. Toboali can never be a size 8 port which is what is required for torpedos, mines and ammo larger then 5in. Unless you have a tender there.

Your off your rocker if you think Toboali is what fuels the conquest of SRA.
Fisrt it is not taken before the commintment to PI and Malaya is made and second it is in air range of Singapore, Palembang and Bativia and fields in Borneo. In other words before a single supply point produced there can be used by Japan the SRA is largely captured. After that who but a anal retentive nitpicker whould try to keep track of where a particular supply point came from?

"Truk has 120,000 supply but only 56,000 should be able to be used as ammo because 22,000 came from Toboali and 17,000 from Kendari and 19,000 from Batavia and 8,000 from PI" (although in all my turns as Japan I have never sent supply from SRA east of Timor)
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RE: The truth about supply

Post by Tristanjohn »

ORIGINAL: Mogami

Hi, I don't understand this fixation with classifing supply. If the base is not isolated then supply is supply. If the base is isolated then the stuff is not moving so it's not a problem.

Since you can't classify supply before it is used what matters is meeting the conditions to use it. Toboali supply can't build a A6M2 unless it is moved or Toboali is built and has an airgroup and support unit and be in range of it's HQ In other words Toboali has to be considered to be in supply. (no different then a unit in San Francisco getting an airplane or Saigon)

Where do you imagine Zeros are built? I can only think of one place. Japan. And then those Zeros have to ferried or shipped to wherever they'll be used. Doesn't that stand to reason?

In the case of America, the generic nature of supply in the game makes a modicum of sense (and no more) insofar as the majority of all Allied supply will come from America, where the lion's share of war materiel also originates. (Let's forget about the other Allied sources of supply for the moment, just for the sake of this case. I'm already on record many times and many places as saying the Allies have to much ready supply, too.) So, when supply ships out from the west coast it can be "almost reasonably" assumed to be airplanes and tanks and bullets and whatnot--at least this supply stems from a general place where this materiel was "produced." But that's not the case, as far as I can see, with Japan's ingame economy. Someone would need to add up everything in terms of war materiel that Japan regularly produces outside of the home islands in a "normal" game. Whatever that figure happens to be, it more or less represents a part of how far the logistics model is off just in that single case--minus whatever local food stuffs the Japanese might be allowed. This is not figuring in the time and resources that should be required (real-world case) for Japan to ship that "outside of the home islands supply that produces war materiel for game purposes" (in most situations this is what Japan was required to do) first 1) to Japan, then 2) time required within the home islands to move and convert this raw supply into something useful for purposes of actually producing various war materiel, then 3) time to produce this war materiel, 4) time to get that ready for shipment from some port back to where this materiel is needed, then 5) timer to be shipped to wherever it's needed. And all of that is a gross abstraction in and of itself because it doesn't begin to take into consideration the generic nature of this supply, whereas in the actual case Japan would have to plan ahead with regard to what it was producing and where it was needed to be shipped. Ahead of time in many cases. If you don't plan ahead in war you generally lose.

Just to be clear on this: we also need to throw in the fuel consumed to ship all this materiel, plus the wear and tear on the ships. And we haven't yet mentioned the ridiculously fast rates at which small ports function in this game.

Now, we still have this fundamental problem with regard to supply in the case of America (the generic nature of it), but a lot of the "details" are ironed out (so to speak) because of the incredible volume of everything America was able to ship. The best example of this during the war would probably be the way Guam (after it was recaptured) was turned into a kind of centrally-located market for the final operations in the Pacific. America didn't just ship an abundance of war materiel to Guam, or even an overabundance of materiel, but rather a superabundance of materiel, and so that "market" became something greater than a mere market, but rather a supermarket where, if you needed it, whatever it was, Guam was where to go. (The picture I draw is a sketch, and I draw it with large crayons for the purpose of this argument).

But even so, the ports still operate too fast for the Americans, and I doubt if the game's fuel consumption of shipping is even right (though at least the Americans have to expend it). Probably, file consumption for shipping is quite a bit low for both sides (I'm not an expert in this area, but even without having studied it closely at any given time I came to the conclusion a long time ago, referencing Conway's any number of times for other reasons, that the game seems to have shipping of all kinds running around the board at a discount fuel rate, the error being greater than 50% as near as I can guesstimate, but for all I now even greater than that--maybe someone with better math skills and knowledge of all things naval than I can give a better reading on it). Also, there's that little item of other supply sources existing around the map which the Allies can conveniently avail themselves of just like the Japanese. A small fraction of that might be legitimate, but most of it's bogus in terms of converting this supply into war materiel. A lot of the captured supply for both sides is bogus in terms of using it for war materiel--I dare say almost all of it should be discounted in that respect.

Overall, I've no idea how far the logistics model is off for this game. By plenty, for sure. I'd venture to say it's off by half, anyway, just to shoot a round number out there for digestion, and quite possibly more than half when all is said and done. (That doesn't mean that everything would need to run only half as "fast" as it does were the logistics model "fixed." I only mean to offer some gauge to use in comparison with what the respective antagonists in real life faced in terms of supply problems vis-a-vis the relatively smooth sled the game affords.)

The saddest part of this, from my point of view, is that many players simply don't care, perhaps because they don't have an historical bent, maybe because they simply can't understand the histories they have read (we see evidence of this in one thread after another, especially the what-if threads, so for sure that's in play), or it could even be the case they're just a bunch of wishful thinkers when it comes to their games. I don't know. I do know that this acceptance leads to much less upward pressure on Matrix to make at least a few fundamental changes to improve the logistics model, and the logistics model the game does come with leads the uninformed to believe they actually are "simulating" World War II in the Pacific, when, in fact, they are not simulating any portion of the war on the logistics side, which in turn also means that all the combat models are also thrown off.

And this is a crying shame. If ever in the history of wargames did a simulation need to be focused on a strong logistics model, then one which dealt with the PTO in WWII would be it. The war in the Pacific was all about the art and science of logistics. Everything turned on supply, nothing ran without supply. Nothing. Ever.

Which is why I say the game is such a failure. It can't succeed on any level with the logistics model that is currently installed, and in my view the game represents a sort of disservice to the wargaming community insofar as it only teaches bad lessons to those who blithely play from one turn to the next in ignorance of how far all aspects of that play are skewed in all critical respects, most especially with regard to logistics.

One more time: the worst culprit is the logistics model, which serves to drive all the combat models in a warped fashion and at a crazy collective speed.

So, while it might be the popular thing to continue to tell oneself that there's nothing wrong with "supply" in this game, all that actually says is that as a group and in the main the people who play WitP have no good notion of how complex the nature logistics really is, and how crucial getting that part of the war equation right factored into Allied victory and Japanese defeat in the Pacific. Sure, America produced more of everything and, usually of best quality, but America's chief attribute, and advantage over the Japanese, was its expertise in the field of . . . logistics.

So, let's have a short quiz for purpose of review:
    [b]Q.[/b] What was the one most important factor of war in the Pacific? [b]A.[/b] Logistics. [b]Q.[/b] What is the game system's weakest model? [b]A.[/b] Logistics. [b]Q.[/b] If only one game-system model could be improved, which model would you choose to improve? [b]A.[/b] ?




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RE: The truth about supply

Post by mogami »

Hi, Supply does not build the Zero supply represents it while it moves from pool to map.
If you read the rules on what is required to place an item on map you'll see how picky all this is.

Base must have 2x required supply. It is the amount over 2x supply that can be used to place items on map.
To place a zero you'd also need an airunit and support unit. All this to use 12 supply points.

If you wish to track that then I suggest you stop horseing around here and get to work coding. Don't worry I won't test your game, play your game or ever post on your private forums.
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moses
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RE: The truth about supply

Post by moses »

So you capture Kendari with 40,000 sp and fly in a squadren and dock your ships. Suddenly you can draw replacement planes, main gun ship ammo, aviation fuel etc.

You can land 5 divisions in India and operate your entire Indian invasion off captured supply as you move from base to base capturing more supply.

etc, etc.

The problem is pretty clear but we have two real problems.

1.) people who can't accept that the game contains the slightest historical flaw.
2.) Those who think that any degree of abstraction in the game represents a personnal affront to thier intelligence.

Where's the middle ground??

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mogami
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RE: The truth about supply

Post by mogami »

Hi, And what's the big deal? Your not going to draw aircraft at Kendari unless SHIPS with baseforce have unloaded there. Kendari is not large enough for mines or torpedo reload unless TENDERS are there And with all this located there the base will have supply requirments (that go up the more supply units based there expend) So out of your 40,000 supply only a portion can be used as you say and 40,000 supply is not squat it the big scheme of tings and Kendari will require AK to pick up the resource there (I bet Japan sends more then 40k supply there) and Kendari does not produce fuel. All in all something that I as Allied player don't even worry aboyt. (But then it is Feb and Kendari has not been captured in my newest game as Allies and I have moved everything out of the place.)

I'm not going to worry if the Japanese use 12 points to unpack a Zero there.

Invade India and use captured supply, why thats madness. No army in history has ever conducted a campaign using captured supply. (Any supply in southern India would have to have been moved there by Allied player because there is not squat there to start with.)

Japanese players don't normally draw replacement aircraft at forward bases unless they have surplus trained pilots. It makes much more sense to draw them at Osaka so forward supply is not consumed. LCU need a HQ and lots of supply so I refit in Manila after it is taken and the supply all comes from home Islands. (I send well over 100k)
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Apollo11
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RE: The truth about supply

Post by Apollo11 »

Hi all,
ORIGINAL: Mogami
No army in history has ever conducted a campaign using captured supply.

Rommel in North Africa in summer of 1942... the DAK practically lived on captured British supply up until El Alamein defeat... :-)


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RE: The truth about supply

Post by Nikademus »

Yamashita's Malayan campaign was partially dependant on captured supply. I don't see the "Zero" issue as "Major" because after all...the Zero must first have been produced in Japan by the onmap factories before it can be "uncrated/transported/flown" to the captured enemy base. It is an abstraction but the players have enough to do without signing invoices for every war item in the game.

Mog - This has all been hashed out before....i say....have em play the preposed AAR or lock the thread and everyone go back to their corners.
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RE: The truth about supply

Post by mogami »

Hi, I can think of plenty of Campaigns that were fought using captured material. Karl XII in Russia. All of his supply, ammo and most of his guns for YEARS were captured from Russians. I don't think he ever got more then a dribble from home.


This is not a case of not being able to see the forrest because of the trees it's having line of sight obscured by a shrubbery. They really do want to track every single supply point to see where it came from and restrict use.

OK I'll go do my turns. Seems I have a dozen people who don't care but would rather play the game.
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