looking for opponent Nik´s mod scenario 42A (may42-46)

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castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

looking for opponent Nik´s mod scenario 42A (may42-46)

Post by castor troy »

I´m looking for an experienced and reliable opponent for above mentioned scenario under 1.795 (latest beta). I´m able to do at least one turn a day but would prefer to do 2 turns a day or more when players are available. I prefer the Japanese side but if only a Japanese opponent can be found I´m also willing to play the Allied side (always nice to be on the winner side [;)]). Auto victory is nice but not the end of the game. I want to play that to the end or at least until it will be a never ending massacre (45,46?)... so no quitting when one side loses 4 or 5 CVs in 42...

Did two changes to Nik´s scenario:

1. Changed back Allied and Japanese AK and TK to stock capacity. APs STAYED REDUCED!!
2. Changed fortification levels of the Chinese bases from 9 to 6 (a Maginot line around all front cities is a bit too much in my oppinion).

Settings:

1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
PDU on
sub doctrine off for both sides


House rules:

1. max. aircraft on airfield max. 50*airfield size (+about 10%) eg size 4 = max around 220 planes (around means perhaps 223 but not 238!![:D])
2. Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.
3. Allied are not allowed to do strategic bombing of Japanese occupied Allied territory. This should prevent the Allied player to do suicide attacks (which I´ve seen enough) and for the reasons mentioned under 2. And I don´t think it would have been possible (politically) to burn down all those Japanese held Allied cities. Allied may bomb everything in Japan, Korea, eastern China = everything Japan held at 1941/12/7.
4. No aerial mining against bases with CAP (bombers can´t be intercepted = bug)
5. No upgrade of Allied carrier fighters to Corsairs.
6. No placing of carrier CAPABLE planes on Japanese carriers except the carriers that come in without airgroups (same goes for Allied).

If bugs or flaws come up I´m willing to redo turns.

further house rules can be discussed during the game if gamey play comes up. I´m from Austria/Europe. Answer me here or send me a PM.
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SGT Swanson
Posts: 291
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Location: Matthews, N.C.
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RE: looking for opponent Nik´s mod scenario 42A (may42-46)

Post by SGT Swanson »

Where's the 42A Nik Mod found? I have the 4.2 one for the whole campaign.
SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"
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Accipiter
Posts: 120
Joined: Thu Jul 22, 2004 3:20 pm

RE: looking for opponent Nik´s mod scenario 42A (may42-46)

Post by Accipiter »

Spooky's WITP Site

Its under January 3
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castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: looking for opponent Nik´s mod scenario 42A (may42-46)

Post by castor troy »

OPPONENT FOUND!!
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