How Many "Real" Sounds Are in the Game?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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KG Erwin
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How Many "Real" Sounds Are in the Game?

Post by KG Erwin »

There are some, but I don't know exactly how many. It's been pointed out to me that many weapon sounds are taken from overdubbed films and documentaries. It doesn't lessen the value of the game, as sound-recording "in the field" was poor during WWII.

Most of the historical footage we see on the History Channel and elsewhere was silent, with foley sound added during post-production. In this way, it's no different than any Hollywood film.

I've listened to some actual sound from old footage, and with just a single hand-held microphone, it's just a cacophony of noise. To the credit of the SPWaW team, they've provided a great group of sound files, and I've heard that some veterans testify to their accuracy.

I only bring this up as I'm somewhat of an audiophile, and the sounds we have vastly increase the immersion level of the game. Most of us grew up watching war movies, so we've come to expect certain sound effects -- strangely, I've even found myself questioning the "realness" of actual war sounds on the rare occasions we can hear them.

Kinda funny, isn't it?
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Mike Wood
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RE: How Many "Real" Sounds Are in the Game?

Post by Mike Wood »

Hello...

Much in the same way we expect equipment to look. I used to think it looked more realistic to use real aircraft interiors and then I noticed that the paint looked 60 years old, which it was. When the plane was new, during the war, the paint was fresh and the knobs hadn't been worn down.

Many folk now expect hand grenades to explode like naptha, into a ball of flame. Hollywood reality has become, for many, more realistic than reality, reality.

Odd, that...

Michael Wood
ORIGINAL: KG Erwin

There are some, but I don't know exactly how many. It's been pointed out to me that many weapon sounds are taken from overdubbed films and documentaries. It doesn't lessen the value of the game, as sound-recording "in the field" was poor during WWII.

Most of the historical footage we see on the History Channel and elsewhere was silent, with foley sound added during post-production. In this way, it's no different than any Hollywood film.

I've listened to some actual sound from old footage, and with just a single hand-held microphone, it's just a cacophony of noise. To the credit of the SPWaW team, they've provided a great group of sound files, and I've heard that some veterans testify to their accuracy.

I only bring this up as I'm somewhat of an audiophile, and the sounds we have vastly increase the immersion level of the game. Most of us grew up watching war movies, so we've come to expect certain sound effects -- strangely, I've even found myself questioning the "realness" of actual war sounds on the rare occasions we can hear them.

Kinda funny, isn't it?
Riun T
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RE: How Many "Real" Sounds Are in the Game?

Post by Riun T »

Just love the sounds for the Nebelwerfer and LCR ships bombarding the beaches,warfram and the single lone crack of the sniper GREAT GAME,, GREAT GAME. RT
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brador
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RE: How Many "Real" Sounds Are in the Game?

Post by brador »

ORIGINAL: Riun T

Just love the sounds for the Nebelwerfer and LCR ships bombarding the beaches,warfram and the single lone crack of the sniper GREAT GAME,, GREAT GAME. RT
Don't forget when you overrun a hex with a tank! pretty graphic!
You have to Out think, Out flank, Out fight, and if neccessary, Outrun your enemies........Author Unknown
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KG Erwin
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RE: How Many "Real" Sounds Are in the Game?

Post by KG Erwin »

On the recommendation of a friend, I checked out http://www.sounddogs.com/

This site has many authentic weapons sounds, BUT, the free downloads are of low quality, and don't convert very well into SPWaW format -- the volumes are way too low in comparison with existing game sounds. However, some of you might want to hear some of the "real thing" for curiosity's sake.
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Major Destruction
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RE: How Many "Real" Sounds Are in the Game?

Post by Major Destruction »

The Churchill tank movement sound is authentic
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC
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