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PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

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Guderon
Posts: 132
Joined: Wed Jun 30, 2004 9:43 pm
Location: Arizona

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Post by Guderon »

I realize that this is basically a text game, but I have a suggestion for something I think would make the game more immersive. I think the graphic that shows where the ball went should be color coded to show what kind of hit it was instead of just the flashing red and blue. For example - one color for fly balls, another for ground balls, another for popups, and another for line drives. As it is now, you watch the ball travel thinking your player has just hit a nice line drive into the outfield gap for a base hit only to find out it was just a routine fly ball for an out. I Does anyone else think this would be an improvement?
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redeck
Posts: 187
Joined: Tue Aug 23, 2005 12:12 am

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Post by redeck »

how about arching lines instead of colors

4 levels of lines

1st high arch for infield pop-ups
2nd somewhat lower arch for longer flys to the outfield
3rd even lower arch for liners
and the stanard flat line for grounders or low shots through the infield
thanks,
Dave
Guderon
Posts: 132
Joined: Wed Jun 30, 2004 9:43 pm
Location: Arizona

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Post by Guderon »

Yeah, that would work too. But the reason I suggested the color coding thing was I figured that would be a lot easier for Shaun to code because the exixting ball travel line is already able to display different colors. I thought that maybe it would be something he could easily implement, and maybe get that change in the next patch.
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