ORIGINAL: sstevens06
I would certainly be in favor of adding dedicated 'Wild Weasel' aircraft with the ability to strike AD units, specifically ones equipped with SAMs (SEAD missions). That would be a major improvement for accurately simulating modern conflicts.
I think the capability exists (to a certain extent) as it is.
SEAD at an operational level first targets Command and Control. This includes a target subset of C&C facilities and early warning radars. Attacking these assets are meant to deny the enemy the ability to coordinate defenses. After one takes out the C&C system, fixed SAM and air defense (fighter) forces are targeted. I believe one could simulate this effort using TOAW. The addition of long ranged missiles (tomahawk) would definately enhance the simulation. The problem that TOAW encounters is that once the "fixed assets" have been destroyed, mobile assets cannot be targeted. This is where you have mobile SAM (SA-6) suppressors being targeted by "Iron Hand" aircraft using weapons like Harm. This would be very difficult to represent in
any simulation as these are reactive attacks which occur when a mobile battery turns on its radars. The effects of jammers such as the EA-6B are also almost impossible to simulate in a game of this nature. You would have to add a new air mission (SAM suppression) which interacts between aircraft on ground support and/or interdiction missions and
ground SAM and AAA units. That's a fairly difficult task to program and would be a major new feature to the game.
Ray (alias Lava)