RDOA Revisited

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MarkShot
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RDOA Revisited

Post by MarkShot »

***** Introduction *****

About a month or so ago, I installed RDOA, the predecessor to HTTR and COTA. The first game to be built on PG's AA engine. I had wanted to do this mainly to see how far things have come over the last few years. Tonight, I finally got to play a game.

I played Deelen Day 1 as the Axis. A 12hr. scenario which was not remade for HTTR. It holds special significance to me, since when I first got the game I played it repeatedly and could barely manage a draw. It emphasized to me just how ignorant I was about operational ground combat. Seemingly a year of CMBO hadn't made too much of a difference.

I'll share some thoughts with you from my game and then a few quick screen shots.

***** Things I missed immediately before even starting the game *****

(1) Map zooming mouse wheel.

(2) OOB display.

(3) Filter keys to find various units.

(4) Intel filter.

(5) No fire support tab.

(6) No foot prints displayed on task markers.

(7) No LOS area tool.

***** Things missed while playing *****

(1) No time stamp on airstrike notice or count down timer.

(2) Sound scaling so that the sound does not get louder as you play faster.

(3) Being able to see the force delay. Fortunately, years of this pretty has the force delays etched in my brain.

(4) Being able to see the casualties and equipment losses during combat.

***** Observations *****

(1) Between the faster movement rates and low CPU requirements, units seem to fly over the map.

(2) Found three bugs also: (1) One light flak battery definitely did not observe order delays. (2) A complex attack failed to FUP and attack properly. (3) A force seemed to want to back track to a prior way point.

***** General Conclusions *****

We have come a long way since the start of 2002. Besides the many system improvements and new features, the UI enhancements make it much easier to implement your plans and keep track of the action as it unfolds.

I would say despite all the improvements in HTTR and COTA, it was still an enjoyable game. If there had never been an HTTR or COTA, I could still see myself playing RDOA and enjoying it. But thankfully, our hobby does not have to rely on past classics from a mythical golden age, since PG is still hard at work to produce the most realistic and enjoyable game system developed that can run on today's hardware.

***** Personal Conclusions *****

I have come a long way. This scenario was no piece of cake for me in 2002. The plan I followed today was not usual one had used while beta testing RDOA patches and initial HTTR development. It was a wholely new plan based on how I think today. Despite one bug, the plan proved very effective. Clearly, years of this have helped me to understand something of the military arts.

I guess this game system is very much second nature to me now. Being able to find three bugs in 1 1/2 hours play in a twice patched completed game system was not possible for me in 2002.
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MarkShot
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RE: RDOA Revisited

Post by MarkShot »

The mission. Take Deelen Airfield back from the Allies who have just landed on it in the next 12 hours.

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RE: RDOA Revisited

Post by MarkShot »

My forces (no reinforcements):

SS Pz Recon Bn 9 - 5 X Coy Mech Inf [motor]
KG Gerhard - (2 X MG, 2 X Mortar, 3 X Bn Inf) [foot]
KG Harder - (2 X Hvy Mortar, 2 X lgt Flak, 3 X Coy Tank, 3 X Bn Inf) [motor]
Weber - 1 X Coy Inf [motor]
Bruhn - 1 X Coy Inf [foot]
Police - 1 X Coy Inf [foot]

1 X Rocket Arty
2 X Heavy Flak
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RE: RDOA Revisited

Post by MarkShot »

The plan:

Dark Blue - Flak and Nebelwerfer fire base.
Purple - Mortar fire base.
Light Blue - Light Flak direct fire support.
Yellow - Diversionary probes a few companies (Weber, Bruhn, Police).
Green - Infantry attack by KG Gerhard.
Red - Motorized main thrust by the 9th. SS Panzer Division.

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RE: RDOA Revisited

Post by MarkShot »

11:00

The plan implemented:

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RE: RDOA Revisited

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13:41

Diversionary probes in process. KG Gerhards attack force forms up.

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RE: RDOA Revisited

Post by MarkShot »

15:03

The 9th. Pz Div continues their move around the Airfield to attack from the South.

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RE: RDOA Revisited

Post by MarkShot »

17:59

Gerhard has a vicious fight on his hands for Deelen Village to the East.

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RE: RDOA Revisited

Post by MarkShot »

20:12

(Bug) The 9th. Pz Div was supposed to make an attack from the South. For whatever reason, they have decided to simply remain in column formation and take the access road around the airfield directly to their objective. Fortunately, as planned the Allies were unprepared for a thrust from the South and find themselves unable to stop it even though a proper attack formation didn't shake out.


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RE: RDOA Revisited

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20:59

The battle is won. We have secured the South-West and East ends of the air field. Sporadic fighting continues at the North end. The Allies won't be using Deelen to bring in anymore troops.

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RE: RDOA Revisited

Post by MarkShot »

We achieved a 2:1 kill ratio and Model is pleased with how quickly I dealt with the situation at Deelen. Before hanging up the phone, he said something about posting me to a new assignment at some town called Remagen.

Before anyone asks, my precious copy of RDOA is not for sale. It still rocks after five years!

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RE: RDOA Revisited

Post by sterckxe »

ORIGINAL: MarkShot
Before hanging up the phone, he said something about posting me to a new assignment at some town called Remagen.

BLOW THAT BRIDGE !!! [:D]

Great retro-read

Greetz,

Eddy Sterckx

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JeF
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RE: RDOA Revisited

Post by JeF »

Mark,

Nice to see you still have some time left to "play games". [;)]
Nice summary of the work that's been accomplished since RDoA. Now if CotA would ship, I could verify it myself.
ORIGINAL: MarkShot
I played Deelen Day 1 as the Axis. A 12hr. scenario which was not remade for HTTR. It holds special significance to me, since when I first got the game I played it repeatedly and could barely manage a draw.

I see what you mean. I had the chance to see my Nemesis scenario reworked for HttR. It is Advance on Loenen and ... I lost once again in HttR the first try I played the game.

Take care,

JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
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MarkShot
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RE: RDOA Revisited

Post by MarkShot »

JeF,

You do know that the Drop Zone link is no longer working?

http://www.wargamer.com/hosted/dropzone/
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RE: RDOA Revisited

Post by JeF »

ORIGINAL: MarkShot
You do know that the Drop Zone link is no longer working?

Thanks for the head up. The URL should be the complete one.
http://www.wargamer.com/hosted/dropzone/index.html

Take care,

JeF.
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Don't loose your wallet !
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