Nail's Newbie Question of the Day
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RE: Nail's Newbie Question of the Day
Remember that every 10 % of sys damage makes your ship easier to spot. Bad for subs.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Nail's Newbie Question of the Day
When it comes to system damge you will want to convert many of the 7K AK's to AR's, AS's, AD's, and some MLE's for the Allied. Mainly, I do it at San Fran. This takes 6 months. You will need about 3 of the AR, AD, and AS at strategic points like Pearl, Noumea, Brisbane, and the other shipyards in NZ, Oz, and India. This speeds up repairs of damage, especially after periodic upgrades. Keep them at ports close to any invasion to help save any heavily damaged ships.
I am in mid-March '42 and have about 25 AR's, 20 AD's, 20 AS's, and about 5 MLE's getting converted.[:D] [:D]
When AK's come back to the West Coast I divide them up: 7K's and 7.2K's to Seattle to get sys damage down to 0; Tanker's to LA; and 4.5K's to San Diego. Then back to SF. I leave San Fran free to deal with large capital ships as it has the biggest Alled shipyard.
I am in mid-March '42 and have about 25 AR's, 20 AD's, 20 AS's, and about 5 MLE's getting converted.[:D] [:D]
When AK's come back to the West Coast I divide them up: 7K's and 7.2K's to Seattle to get sys damage down to 0; Tanker's to LA; and 4.5K's to San Diego. Then back to SF. I leave San Fran free to deal with large capital ships as it has the biggest Alled shipyard.
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[/center]RE: Nail's Newbie Question of the Day
ORIGINAL: Dino
ORIGINAL: bradfordkay
Ships that are not disbanded will repair down to 5 system damage. To bring system damage below 5, you must disband the ships.
Actually, i think this rule only applies to ports without repair facilities. The ports with repair shipyards will repair even ships in a docked TF down to 0 sys. I'v seen this happening quite often with my CS convoys, as they get repared while loading/unloading.
Right - and it apparently does use up the ship repair points of the base...
RE: Nail's Newbie Question of the Day
Ok more questions about ship repairs. If I move a AR ship into port do I need too disband it from the TF too repair ships in port or can it be left as a TF and repair ships? And also as a follow up question do AVD and AD ships offer any repair function or are they simply in a replenishment type role.
- Mike Solli
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RE: Nail's Newbie Question of the Day
ORIGINAL: Nail78
Ok more questions about ship repairs. If I move a AR ship into port do I need too disband it from the TF too repair ships in port or can it be left as a TF and repair ships? And also as a follow up question do AVD and AD ships offer any repair function or are they simply in a replenishment type role.
ARs must be disbanded into the port to have an impact on repairs. ADs help with the repair of destroyers. They must also be disbanded. An AVD is an AV on a destroyer hull. They will allow float planes and flying boats to operate from a base without an airbase. They give the capacity of around 10. Just park it in a base hex and you'll see on the base screen. It does not have to be disbanded. For air capacity you'll see x+y where x is the air support and y is the extra from the AVD.
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- niceguy2005
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RE: Nail's Newbie Question of the Day
I would add a couple of things about the AVD. When you have an AVD at a port it will only provide air support for seaplanes, it does nothing to help any other type of plane. However, it counts toward seaplanes first. Let's say you have 30 fighters and 20 seaplanes at a port where you have 25 aviation support and 12 aviation seaplane support from an AVD, so on the base screen it says aviation support 25+12. That means that 12 of the 20 seaplanes get support from the AVD and 8 of the seaplanes must get aviation support from you land based units. If you transfer 12 of the seaplanes away from the port, the 8 remaining will be serivced by the AVD. However, the 4 aviation support points still remaining from the AVD will not help your fighters at all.ORIGINAL: Mike Solli
ORIGINAL: Nail78
Ok more questions about ship repairs. If I move a AR ship into port do I need too disband it from the TF too repair ships in port or can it be left as a TF and repair ships? And also as a follow up question do AVD and AD ships offer any repair function or are they simply in a replenishment type role.
ARs must be disbanded into the port to have an impact on repairs. ADs help with the repair of destroyers. They must also be disbanded. An AVD is an AV on a destroyer hull. They will allow float planes and flying boats to operate from a base without an airbase. They give the capacity of around 10. Just park it in a base hex and you'll see on the base screen. It does not have to be disbanded. For air capacity you'll see x+y where x is the air support and y is the extra from the AVD.
AVD are great for forward observation posts in the pacific. Also, they are good for light escort duties in the backwaters of the pacific. Their ASW capability stinks. I have even used them as gunboats in the very early days of the war to slow down my opponent - they will score hits against unarmed escorts. I think of them as Corvettes with seaplane support capability.

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RE: Nail's Newbie Question of the Day
Whats the difference between a TK ship and a AO ship?
- Mike Solli
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RE: Nail's Newbie Question of the Day
Both can carry oil or fuel. The AO can be put into replenishment fleets to refuel ships at sea. TKs can't. But, you can put a TK in, say, a transport fleet and it will auto-refuel the ships in that fleet.
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- niceguy2005
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RE: Nail's Newbie Question of the Day
AOs are priceless. TKs can be quite expendable, in particular for the allies. I try never to use AOs for basic transport duty.
Also, CV fleets get very thirsty, so I always have a replenishment TF with a couple of AOs follow my CV fleet, from a safe distance, whereever it goes. If I move my CVs from the Central Pacific to Oz for an operation, I make sure that I have a couple of AOs at OZ as well, maybe waiting fueled up at Townville.
The UK has no AOs, so think about moving one from the WC to India. It will take a couple months minimum for it to get there.
Also, CV fleets get very thirsty, so I always have a replenishment TF with a couple of AOs follow my CV fleet, from a safe distance, whereever it goes. If I move my CVs from the Central Pacific to Oz for an operation, I make sure that I have a couple of AOs at OZ as well, maybe waiting fueled up at Townville.
The UK has no AOs, so think about moving one from the WC to India. It will take a couple months minimum for it to get there.

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- Mike Solli
- Posts: 16367
- Joined: Wed Oct 18, 2000 8:00 am
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RE: Nail's Newbie Question of the Day
As the Japanese player, both are priceless. You need the TKs to fuel your industry. So far in late Mar 42 (frantically looking for wood to knock on), I haven't lost a single TK. I already have a TK shortage. There's too much oil to move as well as transporting fuel to my forward bases. When I captured Palembang, there was over 235k of oil there. You have to have a steady stream of TKs going to your oil producing bases to keep up. As an aside, build up your ports to the max so you can load your TKs faster.
Edit: Sorry for the rambling.
Edit: Sorry for the rambling.
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RE: Nail's Newbie Question of the Day
don't forget to have some supply. AV/D types bring the av support but the planes still need supply to fly and repair
- niceguy2005
- Posts: 12522
- Joined: Mon Jul 04, 2005 1:53 pm
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RE: Nail's Newbie Question of the Day
Good point. I usually airlift in a little supply.

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RE: Nail's Newbie Question of the Day
C-47's rule baby! [:D]
- Mike Solli
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RE: Nail's Newbie Question of the Day
ORIGINAL: Nikademus
C-47's rule baby! [:D]
Zero Chow! [:D]
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RE: Nail's Newbie Question of the Day
hmmm used to be. [:@]
- ny59giants
- Posts: 9902
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RE: Nail's Newbie Question of the Day
As the Japanese player, both are priceless. You need the TKs to fuel your industry. So far in late Mar 42 (frantically looking for wood to knock on), I haven't lost a single TK. I already have a TK shortage. There's too much oil to move as well as transporting fuel to my forward bases. When I captured Palembang, there was over 235k of oil there. You have to have a steady stream of TKs going to your oil producing bases to keep up. As an aside, build up your ports to the max so you can load your TKs faster.
Edit: Sorry for the rambling.
ORIGINAL: Nikademus
hmmm used to be. [:@]
Mike,
Someone said that if you can get the rail lines clear from Singapore to NE China, you can transport it from Palembang to Singapore and it will reappear a few turns later in China. If true, this might help reduce your shortage of TK's and avoid those dreaded Allied subs. [:D]
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[/center]- Mike Solli
- Posts: 16367
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Nail's Newbie Question of the Day
I use ABs map and there isn't a constant rail line from Singapore (or Saigon) to China. I'm not sure it would work. I don't own the whole thing either, so I can't try it.
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RE: Nail's Newbie Question of the Day
On ABs map you need to take oil to a couple of locations in China to get all the HI there to run. Think of groups of bases connected by rail as HI complexes; each complex will require oil delivery.
On ABs map, I believe (rightly or wrongly) that oil does move along the thin rail lines as well as the thick ones. Not sure if it moves the same distance though.
On ABs map, I believe (rightly or wrongly) that oil does move along the thin rail lines as well as the thick ones. Not sure if it moves the same distance though.
Fear the kitten!
- Mike Solli
- Posts: 16367
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Nail's Newbie Question of the Day
Yup, that's what I do. I can't give details because of spys. They're everywhere.
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Nail's Newbie Question of the Day
" On ABs map, I believe (rightly or wrongly) that oil does move along the thin rail lines as well as the thick ones. Not sure if it moves the same distance though."
I think that it is moving at the road rate on the thin rail lines, so if there are too many of the thin lines, the stuff won't reach the desired destination.
I think that it is moving at the road rate on the thin rail lines, so if there are too many of the thin lines, the stuff won't reach the desired destination.
fair winds,
Brad
Brad






