ORIGINAL: bradfordkay
You have to click on the dot base to bring up the base information screen. The mouse over doesn't give enough information on dot bases (maybe considers them unsurveyed?).
I have a good suggestion for WitP part deux (WitP2) if anyone decides to take on the task. In regards to the dot bases perhaps a mechansim could be programmed in to randomize the maximum size of bases. Hence the need to survey dots instead of having foreknowledge of what the good base locations are.
IRL the Japanese occupied Tulagi to establish a seaplane base and it wasn't till after they arrived and surveyed Guadacanal that they decided to build an airstrip. Another good example is the field at Dobodura. IRL the Japanese never realized the potential of the fields there, whereas Allied Engineers had discovered them and established a very significant airbase.
I realize that the historicity would no longer apply but it would reintroduce an element of FOW and potentially slow down the pace of operations.











