japanese player seeks opponent

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1275psi
Posts: 7987
Joined: Sat Apr 16, 2005 10:47 pm

japanese player seeks opponent

Post by 1275psi »


OK

Ive got 2 games going at the moment -and both are entering I am about to get my bottom kicked phase -ie we enter 43.
so Im after another game so that at least once a night I can kick but for a while -and by the time this one gets to Im getting smashed phase -the other 2 might have finished!

me
I play to the end, and actually prefer defence instead of attack -1942 is only so I can set up the defence I want[:D]
I reckon about 4 to 5 turns a week will be handle able - 1 night a week I have college - but my AARs showa fairly consistant record - so with me you do not have to worry about "disapear ightess"

I prefer a game along historical lines -or exploring historical what ifs -ie win at any cost really does not appeal - Im not a good enough player as japan anyway to consider a "win"
To this end the house rules I propose are intended to
a/
slow down the game a bit
b/
reduce the airmodel carnage
c/
reflect a few of the problems that both sides encountered

Standard Map
PDU OFF
surprise on
historical turn 1 off
Allies no moves turn 1
preparation points :
I beleve japan would have prep pointed everything for the initial assualts -but game does not allow for changes from historical.
So from January 1 1942,(this should cover the period of initial assualts) a unit must have(before moving to or loading for a move to):

Where ships are involved:
Unoccupied friendly dot or base 5 points
Occupied friendly base 10 points
Enemy base or dot 15 points
ie , we have to ship to the base


This should reflect at least time for combat loading, admin changes, all the hassle of actually packing up and moving!

For armies on the march - 5 points as you reach the next enemy base -ie time to bring up the ammo, plan the assualt, ect, ect.

Same for marching armies about friendly bases - 5 points or days before advancing towards the next one
Hope that makes sense?!

next for air carnage
With the exception of
american homeland
Australia
Japan homeland and formosa island,
A/C stacking limits - a size 4 base can have only 4 units, a size 3, 3 units ect.
does not include seaplanes.


I have carefully looked at turn 1 -and although Japan initial attack is somewhat nerfed -it can be done.
Would expect allies turn 2 make appropiate changes

Also - in an attempt to stop japan death star max CAP allowed all forces/bases 40%
hope this reduces the carnage by forcing smaller battles, and introduces need to manage air groups closer.
Asw
usual 6 ships max dedicated asw
No corsairs on CVs until 1944
Night bombing - 1 group per day in 42 only city attack only
2- group per day june 43 city attack only
3 group per day june 43 to jan 44 hit anything
unlimited after that (allies had radar by then)

Finally -its not realistic to dump 50million tons of fuels and supplies at some dot in the pacific
I propose a stacking limit of
base size 1 -5000 fuel/5000supply
base size 2 - 10000fuel/10000 supply
base size 3 -15000fuel/15000 supply
base size 4 -unlimited

A lot of house rules I know. But if you want a steady game from a player who (unless killed by bugs) will play on, then give us a go
Final warning -My turn 1 will be a phillipine and malaya attack - Im going to assume KB was undetected at camrah bay DEC 5, so you can guess what I plan to do - but no, I will not be landing all over the map turn 1 -thats too gamey for me.


big seas, fast ships, life tastes better with salt
joliverlay
Posts: 659
Joined: Tue Jan 28, 2003 5:12 am

RE: japanese player seeks opponent

Post by joliverlay »

I'd be happy to give you a go if you can use V1.602. I also prefer a slower pace and can more easily promise 5 turns per week than 10. Ive got two games going. One UV that been going on for two years (we are in early 43 with a near draw) and one WITP which we recently restarted. My email is not nearly 100% reliable, sometimes you may have to resend the turn. If you are interested email me at jlay@uark.edu. I will send you my home email address from there.

Have you considered trying Nicks Mod? It nerfs air to air big time.
bspanzer
Posts: 8
Joined: Thu Jul 15, 2004 9:22 pm

RE: japanese player seeks opponent

Post by bspanzer »

If you still need an opponet I am interested. I am also a histoical style player. I can manage 5 to 6 turns a week. This would be my first PBEM, but have been playing WITP & UV for since they have been available. I am updated through 1.60. If you are interested contact me at rlynch8018@comcast.net
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Rob Brennan UK
Posts: 3685
Joined: Sat Aug 24, 2002 8:36 pm
Location: London UK

RE: japanese player seeks opponent

Post by Rob Brennan UK »

I would also be very hapy to try that option . I am a supposedly experienced allied player but all my PBEMS have died off/left/surrendered by oct 42 so i would like the chance to play someone who will stay the course for a change.

As a self imposed rule i fly allied 4e at 11k+ for naval attack and never upgrade 2e to 4e .. but with pdu off that isnt a problem .

reply or drop me a line if you are interested and nik mod 5 is great by the way ..

also i dont evac the phillipnes ( untill march) and malaysia till feb .. and cadres i will leave to house rules
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
1275psi
Posts: 7987
Joined: Sat Apr 16, 2005 10:47 pm

RE: japanese player seeks opponent

Post by 1275psi »

thank you for interest guys, esp ADM Spruance - who I respectfully declined -he is
scarily too good for me, a opponent has been found.
big seas, fast ships, life tastes better with salt
User avatar
Rob Brennan UK
Posts: 3685
Joined: Sat Aug 24, 2002 8:36 pm
Location: London UK

RE: japanese player seeks opponent

Post by Rob Brennan UK »

well enjoy your game ! .. have fun above all .. and i wish u luck
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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