Reduction in HI output of up to 5% (haven't got the final numbers completed yet - it will be about 5% or less, and I can adjust it upwards again).
I don't know what HI means? But it probably SHOULD mean steel production - at least in part. Steel can be used to make factories - machine tools - bridges - railroads - rolling stock - motor vehicles - ships - artillery - munitions - etc. But any given ton of steel can only be used one way. And the ability to change how much steel is made in a given time is limited. Steel was the most critical resource other than oil for both the USA and Japan.
On what basis should Japan's production be reduced? And why by 5% (as opposed to 1 % or 10 % or some other value)? Given that Joe ADDED ground units IN Japan - and these eat - and that I ADDED air units in Japan - and these eat - I think an INCREASE in supply is going to be needed just to stay even with where things used to be. And as it was, I ran out of supplies in Japan in two days. From the moment I load my first convoys onward, I am always SHORT of supplies in Japan. IF we want to simulate a campaign where Japan is the supply SOURCE for ships, it is probably going to need a lot MORE supplies - not less - otherwise you simply won't have the supplies there to load at all.
But HI points won't impact aircraft production very much in the early war period. Since Japan makes the wrong kinds of planes, I tend to curtail production anyway - and it takes time to grow back - since I don't want to collect huge numbers of junk aircraft. A player who didn't do that might grow production less fast - but it should still grow. [He is just wasting his points on Sonya, Mary, Ann, Oscar, etc.] What WILL be impacted significantly is the growth in the economy itself. And Japan seems to grow about right (25% is history - and game players are able to achieve about that) so reducing this may also be wrong.






