Please note that unit cost evaluation routine in programmer's options was designed for artillery at 100%. Increaing to 150% will make artillery very effective and very, very cheap. Same applies to cost of armor and infantry.
Bye...
Michael Wood
ORIGINAL: Alby
combat log
Artillery set at 150% vs armor
155mm How firing indirect, range 34 hexes
~SdKfz 251/10 is hit, Suspension damaged by 155mm M1918 M1
155mm How has no spotter
155mm How firing indirect, range 35 hexes
155mm How firing indirect, range 35 hexes
GE Recon Team DESTROYED ****
~PzKpfw III M is hit, FRONT HULL hit by 155mm M1918 M1, using HE ammo, ~Pen 68, Armor 65, PzKpfw III M DESTROYED
155mm How firing indirect, range 35 hexes
~PzKpfw III M is hit, Suspension damaged by 155mm M1918 M1
155mm How has no spotter
155mm How firing indirect, range 33 hexes
~Tiger I (early) is hit, Ineffective suspension hit by
155mm How has no spotter
155mm How firing indirect, range 32 hexes
~Panther G is hit, Suspension damaged by 155mm M1918 M1
155mm How firing indirect, range 32 hexes
~Panther G is hit, Bottom hit by 155mm M1918 M1, using HE ammo, ~Pen 48, Armor 10, Panther G DESTROYED
Looks like it has some effect at 150% might be setting to go with for now.
maybe [&:]



