ORIGINAL: Demosthenes
ORIGINAL: Erik Rutins
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Very large battles get very bloody and differences in quality of aircraft and pilots (especially on the order of a 20-30 point difference in experience) tend to exacerbate that.
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Has anyone (other than Ron Saueracker) considered simply lowering pilot quality down?
Say Japanese at 55 to 60 and Allied 50 to 55? (+5 for CV and elite sqdns).
Let's see if that won't make ALL air combat - and especially large ones - less bloody?
This has been discussed since forever. All it takes is time and willingness to run the tests.
I'd guess it couldn't hurt to lower pilot ratings. As it stands now a slough of superaces develops for both sides (as far as I know--I haven't played a human as the Japanese, but I have taken the Japanese side into the early spring of 1942 versus the AI several times, and from what I've seen out of those short tests it's clear to me this situation is the same for both sides). I think I had one Allied pilot (flying for AVG) with almost 50 kills in the spring of 1942 already, and there are always a plethora of pilots (both Army, Marine and Navy for the Allies) with experience in 90s within the same time frame. That superace of mine recorded almost all of those kills versus Oscar escorts over Rangoon, by the way.
I sometimes wonder if that counter for air kills isn't whacked somehow--that is, like in real life, different pilots claim the same kill, only in the games case there's no "debriefing" to try and set the kill record straight. (That could be determined one way or the other from an analysis of the game's counters, but I haven't gone to the trouble.)
Whatever, it would make sense to see how things developed if pilots started out universally at a significantly-lower base experiencewise, and then also had the rates with which they gain experience truncated as well. Whatever the eventual best-balance cure might be, this mechanic, too, appears to be errant somehow.