slowing down the air carnage

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: slowing down the air carnage

Post by pad152 »

el cid again
because we have a Matrix admission that more than 50 planes per side is a problem.

Huh? what is this problem, where is the report of this?
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BlackVoid
Posts: 639
Joined: Thu Oct 16, 2003 11:51 pm

RE: slowing down the air carnage

Post by BlackVoid »

Nik's mod already solves this, what is the big deal????
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mogami
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Joined: Wed Aug 23, 2000 8:00 am
Location: You can't get here from there

RE: slowing down the air carnage

Post by mogami »

Hi, In stock game with Dadman total air loss combined is around 15 ac per day. And that is with Dadman fighting for every square inch of ground. Niether one of us overstacks.
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I'm not retreating, I'm attacking in a different direction!
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: slowing down the air carnage

Post by el cid again »

el cid again
because we have a Matrix admission that more than 50 planes per side is a problem.

Huh? what is this problem, where is the report of this?

It is from a programmer and I do not think it is posted. But it is something someone technical figured out and got a key programmer to admit is an issue. It may be fixed in the mod after next.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: slowing down the air carnage

Post by el cid again »

Nik's mod already solves this, what is the big deal????

First, it cannot solve it in whole - because nothing in data can fix the problems in code - like planes with unlimited ammo and more than 50 planes per side causing the routines to not function as intended.

Second, it is not fixing it with correct data. It is generally better to come up with a definition that is meaningful and apply it.

Third, it does not address errors in the data structure itself: all weapons were given 300-500% too much range - and that should not be kept.

Finally - if you like it - use it - and go in peace. Not a problem.
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Ron Saueracker
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RE: slowing down the air carnage

Post by Ron Saueracker »

ORIGINAL: BlackVoid

Nik's mod already solves this, what is the big deal????

It is by no means a replacement for necessary CAP and strike routine changes. Basically a bandaid, or in the case of the air model, an emergency tourniquet.
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