British AI still needs major tweaking

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Grand_Armee
Posts: 364
Joined: Tue Jul 05, 2005 7:18 am

British AI still needs major tweaking

Post by Grand_Armee »

I'm in a tcp/ip game with Garoco...we've been playing the same game since we started with version 1.2.17. It started in 1792 and I think we're currently in 1807.

Britain had built massive numbers of ships. EVen had almost empty fleet counters sail into cities with massive numbers of unattached vessels. Never did the English try to refill their weakened and finally emptied fleet.

I saw one glimmer of hope. Garoco was laying seige to a blockaded York with his Dutch fleet...he was France, of course. All of a sudden 24 english ships sailed from the port and gave Garoco's fleet a good shellacking. Unfortunately it only did this once. The ships thereafter sailed back into port only to be lost when Garoco took the city a couple of days later.

It also need to combine fleet and army movements so that one piddly British corps doesn't land on the continent at a time.

This kind of poor performance by the British AI is one of the major problems with the game.
TexHorns
Posts: 243
Joined: Fri Oct 07, 2005 1:19 pm

RE: British AI still needs major tweaking

Post by TexHorns »

In my solo game, Britian has not even attempted to land on the continent, eventhough it had several prtotectorate's on the mainland. I also had the issue with the British AI leaving empty fleets and keeping individual ships in port, only sallying forth piecemeal.

Early game the British fleet defeatedmy French fleet. But the British fleets get whittled down during the course of the long game and they do not replace them. Instead they build a 600k strong army that just sits in Kent doing nothing. By late game I have rebuilt the french fleets and now contrl the seas. Even blockading several british ports and landing armies to end the long war.

British AI does need some help. Others seem to do better. In fact in current game 1810, France and Turkey have basically divided Europe.
We're gonna dance with who brung us.
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ericbabe
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RE: British AI still needs major tweaking

Post by ericbabe »

I did fix a bug in Britain's ship reinforcement, but apparently that didn't do the trick. Thanks for the report; I'll readd this to the list.
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malthaussen
Posts: 143
Joined: Wed Jan 11, 2006 7:08 pm

RE: British AI still needs major tweaking

Post by malthaussen »

When I took York recently, I got a nice bonus of 15 British ships, mostly third-rates, to add to my fleet. Despite having about two fleets worth of assorted m-o-ws in York and London, they did nothing to disrupt my invasion fleet.

-- Mal
"Of two choices, I always take the third."
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