ORIGINAL: el cid again
yes you have to use the editor example say you wanted to play CHS 155 with soviets activated
using both the database and scen editor open sen155 and save the database to another slot number then open the sen 155 in the sen editor swith soviets on snad save into same slot as database - start game using new slot(sen number) number
OK. I had it right. I think that we should make "yes" in the Soviet's Active field the standard - and let players who don't like that turn it off with the editor. I don't like allowing the AI total control of the Soviets - because mostly it does NOT control them (they just sit) - and because if the Japanese do not move into a certain hex the AI will STILL not activate the Soviets to defend their country! If the Allies control the Soviets, they can move things around, control construction and upgrades, sail ships (one of two subs was torpedoed en route to Siberia near the US West Coast historically) etc. Sailing ships is the ONLY way to supply remote posts on the coast and in islands. Of course, it creates a host of operational problems for the Japanese - they essentially cannot set planes to attack in the North - unless they want to risk a war by striking the wrong ship - a very real issue in that fog shrouded region. On the other hand, more tonnage went to Russia via Alaska than by any other route (or even by all other routes combined) - so Japan may WANT to shut down that line of supply at some point. There are resources in Siberia and useful bases along the Soviet coast and in the Komandorskie Islands. Players need to weigh all the pros and cons, and deploy as if this is a real front, because it is anything but a dependable and safe area. Fighting in the north is a sometime thing due to weather (ask the Germans in Norway). Locking everything up is much less realistic - it means Japan can deploy for an attack and the Russians must just sit there until it jumps off. They cannot even move laterally along the rail lines or send submarines to sea. Nonsense. Taking Siberia will be hard - but in the game it won't be unless it is intelligently handled. On the other hand, we better be sure the Russians don't have too much stuff - or they can invade before the late war period.
Personally I think this is just opening up an unnecessary can of worms. The Japanese had been planning for a year or more for a move South. Their entrnance into Indo-China was part of that strategy which led to the oil embargo. The game is designed for a move south. The game is not designed to simulate a war with the Soviet Union.
In my early post you never answered how the US or Britain would have responded to a Japanese attack on Russia. The Japanese felt they could keep the US out diplomatically for 3-4 months. The game does not simulate this.
IMO (for CHS at least) the game should be played with a simple house rule.
1. Japan should not attack the Soviet Union.





