Flash: War In The Pacific Updated!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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niceguy2005
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RE: Flash: War In The Pacific Updated!

Post by niceguy2005 »

My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.

I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.
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stldiver
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RE: Flash: War In The Pacific Updated!

Post by stldiver »

Thanks to the entire team for all the work on the update. Most of us that play post rarley but we appreciate the great product you have put out and continue to support. Otherwise we would not spend so many hours playing this challenging game.
Showa rules!
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scott64
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RE: Flash: War In The Pacific Updated!

Post by scott64 »

Those minelayers work mighty slickly. [:'(][X(]




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FeurerKrieg
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RE: Flash: War In The Pacific Updated!

Post by FeurerKrieg »

ORIGINAL: niceguy2005

My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.

I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.

I think it partly revolves around taking float plane/bomber/transport pilots that are of high XP, and disbanding, then adding them to fighter units.
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Don Bowen
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RE: Hints on using #48 combined with #67

Post by Don Bowen »

ORIGINAL: timtom
Mrs. Bowen then? [:D]

Warning, it is against the law to mention the name of my ex-wife within 500 yards of a school. Scares the kids.

Also within 1000 yards of a bar - scares the adults.


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Ron Saueracker
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RE: Hints on using #48 combined with #67

Post by Ron Saueracker »

ORIGINAL: Don Bowen

ORIGINAL: timtom
Mrs. Bowen then? [:D]

Warning, it is against the law to mention the name of my ex-wife within 500 yards of a school. Scares the kids.

Also within 1000 yards of a bar - scares the adults.



[:D]
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Apollo11
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RE: 1.8.0.2 Notes

Post by Apollo11 »

Hi all,
ORIGINAL: jwilkerson

But the big announcement is in regard to MichaelM. Around July, we were able to get MichaelM approved to work on the code with Don and I. And what did MichaelM do? Within a few days, he nailed the "synch" bug !!!! So, please welcome MichaelM to the development team and join us in thanking him for nailing this one, what had been the "toughest of the tough" until he got his hands on it !!! Thanks Michael !!! [&o][&o][&o]

Missed this part the first time I read the thread and responded - this alone is worth another Hip-Hip-Hurah
Michael!!! [&o][&o][&o]

BTW, is it possible to write small summary of how this most recent patch deals with pilots (i.e. every change up to date in cohesive manner)?

Thanks in advance!


Leo "Apollo11"
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Ron Saueracker
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RE: 1.8.0.2 Notes

Post by Ron Saueracker »

So, who is responsible for dropping the HEMI under the hood? The final phases from Training Ships Crews to Disbanding Human TFs has really been suped up. Thanks alot guys. This will cut me down to maybe two smokes a day as I now have no "excuse" to go out and have a puff while the turn processes.[&o]
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Mike Solli
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RE: Flash: War In The Pacific Updated!

Post by Mike Solli »

ORIGINAL: niceguy2005

My gratitude to all who worked on the latest patch. That is a long and impressive list of fixes. In paticular my gratitude for fixing the synch bug. That can't have been easy to run down.

I am confused about the disband/withdraw features being romoved. These we not anything I often used but what was the gamey sort of tactic that people were using to require it be removed. It seems to me that there may be valid times to disband or withdraw a unit.

The problem I had with this feature was that sometimes the disbanded unit would reappear 90 days later with high experience pilots. [X(] It was great to get the pilots but not very historical. Had to stop due to that problem. I'm very interested in how that feature will evolve.
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Mike Solli
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RE: Flash: War In The Pacific Updated!

Post by Mike Solli »

I'm still unable to download the patch. Whenever I try, I get the dreaded "The page cannot be displayed" screen. Any suggestions?
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Speedysteve
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RE: Flash: War In The Pacific Updated!

Post by Speedysteve »

Hi Mike,
 
Ask T............
WitE 2 Tester
WitE Tester
BTR/BoB Tester
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saj42
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RE: Flash: War In The Pacific Updated!

Post by saj42 »

I particually like #35, #50, #53, #59 ............... Heck ........ I like them all[:D]

Great work guys [&o][&o][&o]
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Graycompany
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RE: Flash: War In The Pacific Updated!

Post by Graycompany »

I have a question;  I have noticed now on my Aircraft reinforcments, that prior to the patch I had a zero group that showed 27 pilots and AC arriving in 3 days.  Now after the patch the Zero's Sqd is still there , but there are no pilots or planes listed as arriving as there was before.  Is this how it should be now, or did niceguy just get real lucky?

In fact every group I have arriving now shows no planes or Pilots, but they had been listed as having some before?
I thought this place was a empire, now im the last, I can't be sure...
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Nikademus
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RE: Flash: War In The Pacific Updated!

Post by Nikademus »

Item 35 – Allow arriving Japanese airgroups to appear on map with less than maximum aircraft.

Current airgroup arrival processing requires that there be enough aircraft in the pool to fully equip the airgroup. An attempt is made to equip it with upgrade or downgrade aircraft but, if that is not possible, the airgroup is set to “organizing” status until enough aircraft build up in the pool. Since combat operations frequently keep the pool numbers depressed, such airgroups frequently end up perpetually organizing. Allow airgroups to arrive with less than maximum aircraft. This will put them on the board and under player control
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michaelm75au
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RE: Flash: War In The Pacific Updated!

Post by michaelm75au »

While doing the patch, it was discovered that the Japanese Reinforcement group details showed the numbers from the Editor. Planes still had to be available in the pool for the group to arrive.
It was decided to eliminate the misleading Editor numbers and just show zero until the group arrived with as many planes as it could get hold of.
[Edit - dropped words due to sleep deprivation.]
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Graycompany
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RE: Flash: War In The Pacific Updated!

Post by Graycompany »

So it will show 0, but When they arrive they will fill out if I have planes of that type available and in the numbers required. Is that correct? What about Pilots?
I thought this place was a empire, now im the last, I can't be sure...
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Nikademus
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RE: Flash: War In The Pacific Updated!

Post by Nikademus »

They'll arrive with default pilots (default based on exp rating set in OOB) unless assigned specific "historical" pilots from the historical pilot file.

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Graycompany
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RE: Flash: War In The Pacific Updated!

Post by Graycompany »

Thanks NIK
I thought this place was a empire, now im the last, I can't be sure...
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qgaliana
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RE: Flash: War In The Pacific Updated!

Post by qgaliana »

Thank you kindly gents! Can't wait to see the sped up turn processing (it pretty much drove me off). Time to shelve Civ4 for a while...
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Kwik E Mart
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RE: Flash: War In The Pacific Updated!

Post by Kwik E Mart »

ORIGINAL: qgaliana

Thank you kindly gents! Can't wait to see the sped up turn processing (it pretty much drove me off). Time to shelve Civ4 for a while...

me too...i'm starting to see montezuma with that crazy grin and head dress in my dreams...that SOB has spoiled many of my great civilizations...

...oh, and great job on the code, fellas!!! [&o][&o][&o] it's becoming hard to have any excuses not to fire this puppy up again...[8D]
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