"Germanies fate": a modded WAW scenario

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Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: "Germanies fate": a modded WAW scenario

Post by Barthheart »

ORIGINAL: xBoroNx

... I think for a new version it is better if i seperate the population.

Then you could do on the one hand reasonable production mali for conquering people of conflicting ideology, make production multipliers instead of pp grants or activation etc..

I've already done this. Do you want a copy? It's based on Tom's v27test. It's not quite ready to play yet, too much real life inteh way to finish quickly, but it's a start. If so, just PM me your e-mail.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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freeboy
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Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: "Germanies fate": a modded WAW scenario

Post by freeboy »

I think a generic west and German and East is sufficient.. ie limiting the infantry builds.. I think a conquerd city could have some factory production though
"Tanks forward"
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