few wishes for AE
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: few wishes for AE
Actually, I just realized there were only 10 people in an Emily, that's not that much more than in a Catalina, so nevermind...
RE: an idea...
A wish for a new button to press while I am watching the combat animations. The programming period for my next turn will have a list of relevant friendly units on a clipboard(perhaps) with a note saying "You wanted to review these units for this next turn."..(Ergo, if I sawa b 24 being pasted by superior CAP, on my next turn I want to have them in particular stand down till I can get them help, etc.)

RE: an idea...
ship repairs - game will simply tell you (on ship wiev screen) if is repaired by port/ar ships (or booth) or only own crew - and which is chance that ship will sunk if stay in current situation - like ship is anchored at port lùevel 2 - then game tell you - chance of sinking 80%, with AR assist 50% , at level 5 port 20%.
Similiar to ports/AR ships - it simply show maximum/actual capacity of ships repairs.
Similiar to ports/AR ships - it simply show maximum/actual capacity of ships repairs.
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http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: an idea...
ORIGINAL: Czert
ship repairs - game will simply tell you (on ship wiev screen) if is repaired by port/ar ships (or booth) or only own crew - and which is chance that ship will sunk if stay in current situation - like ship is anchored at port lùevel 2 - then game tell you - chance of sinking 80%, with AR assist 50% , at level 5 port 20%.
Similiar to ports/AR ships - it simply show maximum/actual capacity of ships repairs.
Sounds like a job for Bayesian Statistics Man!
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: an idea...
wiev ot totaly destoyed land units for booth sides (similiar to view of sunk ships) - it nice to know which LCU I have destoey, not only to see point for killed troops.
and option to recreate destroyed units (at a price) - it is very unfortunate to lose armored units as japanese, with no chance to get new (two armored divs for whole game..).
and option to recreate destroyed units (at a price) - it is very unfortunate to lose armored units as japanese, with no chance to get new (two armored divs for whole game..).
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: an idea...
and another - show how many reinfrocment prive per day/week/mohnt (selectable) and after which time unit will be at full strenght.
And if is unit not reinforcing, tell reason why, same in if unit reinforcing , then show % at which is reinforcing (e.q. 20, 50, 100, 120 [:)]) - and same - explining of reason for speed.
And if is unit not reinforcing, tell reason why, same in if unit reinforcing , then show % at which is reinforcing (e.q. 20, 50, 100, 120 [:)]) - and same - explining of reason for speed.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
-
mikemike
- Posts: 500
- Joined: Wed Jun 02, 2004 11:26 pm
- Location: a maze of twisty little passages, all different
RE: few wishes for AE
What about an additional mission for shipboard floatplanes: Spotting?
Plane would stay in hex with originating TF, improve accuracy of gunfire for own TF (depending on exp of pilot? both for naval combat and bombardment), in night combat would increase probability of surprising enemy TF (only for Japanese?).
This would reflect RL practice and create a genuine reason to live for the F1M2 (which was designed primarily for this task).
Plane would stay in hex with originating TF, improve accuracy of gunfire for own TF (depending on exp of pilot? both for naval combat and bombardment), in night combat would increase probability of surprising enemy TF (only for Japanese?).
This would reflect RL practice and create a genuine reason to live for the F1M2 (which was designed primarily for this task).
DON´T PANIC - IT´S ALL JUST ONES AND ZEROES!
RE: few wishes for AE
The other half is that USN CAs dumped their float planes before battle to reduce the fire hazard.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: few wishes for AE
Some more small interface things:
On the ship screen, there is usually a button like "upgrade in 3/43 - yes/no". I usually want to know, how exactly the ship will look like after the upgrade (to delay upgrade if they only add 2 more AAA guns). Now this is a quite annoying task - I have to search the ship database for the correct type. Sometimes this is next to impossible to find (e.g. in CHS some Allied DDs upgrade to APDs with another class name). Thus I think the "upgrade in ..." should be clickable and link to the database entry of the new class immediately.
A very similiar issue is the aircraft replacement pool. I think the aircraft names should be clickable and link to the database enty. To make things perfect, the number in the "production rate" column could be clickable and give a list of all factorys producing this type. Anyway, this column should also include the number of damaged factorys (like the engines table does).
If the wishlist is really closed now, these things can be added to the wizshlist for the first patch [:)]
On the ship screen, there is usually a button like "upgrade in 3/43 - yes/no". I usually want to know, how exactly the ship will look like after the upgrade (to delay upgrade if they only add 2 more AAA guns). Now this is a quite annoying task - I have to search the ship database for the correct type. Sometimes this is next to impossible to find (e.g. in CHS some Allied DDs upgrade to APDs with another class name). Thus I think the "upgrade in ..." should be clickable and link to the database entry of the new class immediately.
A very similiar issue is the aircraft replacement pool. I think the aircraft names should be clickable and link to the database enty. To make things perfect, the number in the "production rate" column could be clickable and give a list of all factorys producing this type. Anyway, this column should also include the number of damaged factorys (like the engines table does).
If the wishlist is really closed now, these things can be added to the wizshlist for the first patch [:)]
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. (Benjamin Franklin)
RE: few wishes for AE
ORIGINAL: Bogo Mil
Some more small interface things:
On the ship screen, there is usually a button like "upgrade in 3/43 - yes/no". I usually want to know, how exactly the ship will look like after the upgrade (to delay upgrade if they only add 2 more AAA guns). Now this is a quite annoying task - I have to search the ship database for the correct type. Sometimes this is next to impossible to find (e.g. in CHS some Allied DDs upgrade to APDs with another class name). Thus I think the "upgrade in ..." should be clickable and link to the database entry of the new class immediately.
It is. In fact, didn't we post a screen shot at some time?
The "Update" text is hot. When clicked, it brings up a separate set of screens for upgrades. You can cycle thru the upgrades available, including seeing any changes in artwork. Also, type changes are noted on the ship screen next to "Update". If the next update of a DD would change it to an APD, you'd see: DD -> APD.
A very similiar issue is the aircraft replacement pool. I think the aircraft names should be clickable and link to the database enty. To make things perfect, the number in the "production rate" column could be clickable and give a list of all factorys producing this type. Anyway, this column should also include the number of damaged factorys (like the engines table does).
If the wishlist is really closed now, these things can be added to the wizshlist for the first patch [:)]
Sorry, we can not do perfect. There is only one perfect person in the world and I've not seen her since the divorce.
The wish list is closed. The patch list is not open.
Kind of like a fellow stuck in a room. The door he came in is marked "Do Not Exit" and the door on the other side is marked "Do Not Enter".
RE: few wishes for AE
Yuh until we get the AI all ok nothing is else is being considered we will let you know when the patch list is ready
RE: few wishes for AE
ORIGINAL: Don Bowen
There is only one perfect person in the world and I've not seen her since the divorce.
Don,
When were you married to my ex-wife?
Flipper
RE: few wishes for AE
button to show size and location for sub-units of parent unit - created by tranporting of incomplete unit for simple reson - if I have e.q. 147 IJA army base/4 and i want to recombine this unit back to one unit, then I must go to list all land based units, filter, search...only to find i have one pice in tokio, second in rabaul, third in truk - and this is time consuming - having button for quick acces can save lot of time.
suply points - Ai will send big transport TFs to these point and then use small TFs to resuply smaller bases, while main TF returning back to mainland (japanese, usa) - e.q. AI send big TF to rabaul and then use (local) small TFs to resuply shortlands, guadalcanal...etc.
- air transports - show how many supplies will be droped at one run and how many flights (turns) will be needed to airlift/air evacuate selectet unit.
suply points - Ai will send big transport TFs to these point and then use small TFs to resuply smaller bases, while main TF returning back to mainland (japanese, usa) - e.q. AI send big TF to rabaul and then use (local) small TFs to resuply shortlands, guadalcanal...etc.
- air transports - show how many supplies will be droped at one run and how many flights (turns) will be needed to airlift/air evacuate selectet unit.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
show how many days (and supplies) it will take to complete next level of port/airfield/forts
when selecting altitude for mission display accuracy of bombing/efficency for escort..etc - for selected altitude and flack theat for ACs - e.q. 3000 fts - 60% bombing accuracy, very high theat, 15 000 fts 15% bombing accuracy, only heavy flack AA guns
when selecting altitude for mission display accuracy of bombing/efficency for escort..etc - for selected altitude and flack theat for ACs - e.q. 3000 fts - 60% bombing accuracy, very high theat, 15 000 fts 15% bombing accuracy, only heavy flack AA guns
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
ORIGINAL: flipperwasirish
ORIGINAL: Don Bowen
There is only one perfect person in the world and I've not seen her since the divorce.
Don,
When were you married to my ex-wife?
Hahaha! Half the guys reading Don's comment just burst out laughing. The other half looked over their shoulders to make sure SHE was not in the room, and THEN laughed! [;)]
RE: few wishes for AE
I've gotta say reading all of the released info so far about AE it already includes most of what I want. I'll have to wait until it's release to even come with a new wish list! [:)]
RE: few wishes for AE
ORIGINAL: pad152
I've gotta say reading all of the released info so far about AE it already includes most of what I want. I'll have to wait until it's release to even come with a new wish list! [:)]
I agree with this statement.
Flipper
RE: few wishes for AE
Too bad others apparently don't.
We are all dreams of the Giant Space Butterfly.
RE: few wishes for AE
ORIGINAL: Terminus
Too bad others apparently don't.
Where is your "standard Terminus" legal disclaimer?
Bring on the BBQ...
Flipper
RE: few wishes for AE
Doesn't seem worth it. We've come out and said that the features list for final release is closed (has been for months), and we can't open the features list for patches until after release.
Plus, nearly all of the stuff in this thread is beyond the scope of a re-write, which is what AE is.
Plus, nearly all of the stuff in this thread is beyond the scope of a re-write, which is what AE is.
We are all dreams of the Giant Space Butterfly.



