few wishes for AE
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
few wishes for AE
After quick expiriences i found these things need improvment :
1.unit statistic (viev aircraft,vehicle, troop, screen) -
a) here i miss filter butons - like select only figters, land bombers...etc - similiar to list of existing units
b) comparing of units - not only japanese planes (e.q fighters) vs Jp, but vs amicks too
2. overviev of industry - currently is pain to find which units I currently produce (and in which bases) - and if currently produced plane is obsolete or not (and if yes, auto upgrade to newer model - in production).
Edit -m i find it, but it is not interactive - i mean i find desired product, but I cant click on in and go directly to factory/base - i mus exit and manualy find base (on another scren or on map).
3. overviev of pool - i cant find it - I dont know ammount of planes which I have ready to replace/upgrade.
edit - i find it, but it is hiden and not easily acceaable (from main map screen).
4. upgrading of planes - it will be very heplful if game tell you if next upgrading plane was developed or is currently developed/not developed.
5. auto removing (on/off) of obsolete planes from production screen.
6.creating of task forces (transport) - currently you first create task force and then load units - and this sometimes lead to you have (big) over/under transport capacity for troops - it will be very helpfull if you first choice (multiple) troops to transport and destination (friendly port/base/beach or enemy p/b/b) and then chame auto choiuce best posible units.
7. production - it is paint to know which is good for what - if I want to increase e.q. aircraft production I have no clue if resource production is sufficient for expanded úproduction or not - look at e.q. HoI 2 - it is very easy game drectly tell you - 1 IC cost 0,5´rare, 1 metal 2 energy - and you imediatly know if you can expand or not or which resources to conquer. (it displaing you remaining time in days before you run out of this resource). Currently in game you have no clue.
8. map filters - filters - ít is pain to find desired resources to conquer - if it will be in large strategic map - similiar to task forces (and others things)filtering - it will be best.
And anothers - surender evebnts - for booths - nations and units.
a)units - this is simple - if attaker have cca 20 and more mens, then defending unit insted of retreating (and again retreating) will simply surrender. In my game I hunting (and slovly killing) 200 mens size unit ()base force) with my tank regiment - and chasing them around map (IIRC over 20 combats until they are finaly eliminated) - and this is not funny.
b) nations - if you capture capital and cca 70% of all his bases - it will serender - it will give you control over all remaining bases (and at certain chance of units).
Unit
a) disbanding of subunits - it is very funny to have one (or two) men subunits without chance to disband them (and disbanded unis will simple will be adde to core unit - transfre will be dona via pool).
b) changing of units - this is simple - give us possibility to change type of plane of unit to another - of course - base unit type will remain (e.q. transport plane) - tranport/recoon plane with range of only 2/3 is pracicaly useless (and without chance to upgrade) - and it is not funny - and you have much better planes (with 2x bigger range).
1.unit statistic (viev aircraft,vehicle, troop, screen) -
a) here i miss filter butons - like select only figters, land bombers...etc - similiar to list of existing units
b) comparing of units - not only japanese planes (e.q fighters) vs Jp, but vs amicks too
2. overviev of industry - currently is pain to find which units I currently produce (and in which bases) - and if currently produced plane is obsolete or not (and if yes, auto upgrade to newer model - in production).
Edit -m i find it, but it is not interactive - i mean i find desired product, but I cant click on in and go directly to factory/base - i mus exit and manualy find base (on another scren or on map).
3. overviev of pool - i cant find it - I dont know ammount of planes which I have ready to replace/upgrade.
edit - i find it, but it is hiden and not easily acceaable (from main map screen).
4. upgrading of planes - it will be very heplful if game tell you if next upgrading plane was developed or is currently developed/not developed.
5. auto removing (on/off) of obsolete planes from production screen.
6.creating of task forces (transport) - currently you first create task force and then load units - and this sometimes lead to you have (big) over/under transport capacity for troops - it will be very helpfull if you first choice (multiple) troops to transport and destination (friendly port/base/beach or enemy p/b/b) and then chame auto choiuce best posible units.
7. production - it is paint to know which is good for what - if I want to increase e.q. aircraft production I have no clue if resource production is sufficient for expanded úproduction or not - look at e.q. HoI 2 - it is very easy game drectly tell you - 1 IC cost 0,5´rare, 1 metal 2 energy - and you imediatly know if you can expand or not or which resources to conquer. (it displaing you remaining time in days before you run out of this resource). Currently in game you have no clue.
8. map filters - filters - ít is pain to find desired resources to conquer - if it will be in large strategic map - similiar to task forces (and others things)filtering - it will be best.
And anothers - surender evebnts - for booths - nations and units.
a)units - this is simple - if attaker have cca 20 and more mens, then defending unit insted of retreating (and again retreating) will simply surrender. In my game I hunting (and slovly killing) 200 mens size unit ()base force) with my tank regiment - and chasing them around map (IIRC over 20 combats until they are finaly eliminated) - and this is not funny.
b) nations - if you capture capital and cca 70% of all his bases - it will serender - it will give you control over all remaining bases (and at certain chance of units).
Unit
a) disbanding of subunits - it is very funny to have one (or two) men subunits without chance to disband them (and disbanded unis will simple will be adde to core unit - transfre will be dona via pool).
b) changing of units - this is simple - give us possibility to change type of plane of unit to another - of course - base unit type will remain (e.q. transport plane) - tranport/recoon plane with range of only 2/3 is pracicaly useless (and without chance to upgrade) - and it is not funny - and you have much better planes (with 2x bigger range).
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
Loading TF's will be much better; not having enough ships to load a unit should be almost impossible. The rest of it probably won't happen; too much rewriting.
We are all dreams of the Giant Space Butterfly.
RE: few wishes for AE
One thing I'd like to see that is currently partly in WITP & assume the same is in AE if this already isn't going to be in AE, is that when a land unit upgrades a device to see it on the turn report. We currently see where a unit arrives or air unit upgrades.
RE: few wishes for AE
One thing that bugs me concerns loading units onto ships.
Say I have a TR TF with a 4K AP and several 7K AKs. I try to load a unit on the TF and, often, the AKs will fill up in one or two turns while the AP, which holds more men, takes longer. Now, after all ships have 100% of their load, I find some ships have units plus supplies, while a small fraction of the land unit hasn't been loaded. What has apparently happened is that the TF began loading supplies before all the troops were loaded.
What I'd like to do is be able to unload the supplies BEFORE the land units are unloaded. (i.e., be able to identify which "cargo" would unload 1st.)
Say I have a TR TF with a 4K AP and several 7K AKs. I try to load a unit on the TF and, often, the AKs will fill up in one or two turns while the AP, which holds more men, takes longer. Now, after all ships have 100% of their load, I find some ships have units plus supplies, while a small fraction of the land unit hasn't been loaded. What has apparently happened is that the TF began loading supplies before all the troops were loaded.
What I'd like to do is be able to unload the supplies BEFORE the land units are unloaded. (i.e., be able to identify which "cargo" would unload 1st.)
RE: few wishes for AE
Currently, if I'm going to invade someplace, I've noticed that only escorts and troopships suffer casualties from shore-based guns. I've also noticed that troops and supplies unload apparently simultaneously, so each turn that the troop landing happens, ships can get hit. Also, as you know, the landed troops often desperately need supplies.
Now, here's an interesting factoid. If you have, in the same hex you're invading, a TF carry only supplies, it can unload and NOT receive fire from shore-based guns!! So, since I can't tell my invasion fleet to stop landing troops, just land supplies, after say the 1st invasion turns, I "Do Not Unload" the troop-bearing TF and instead begin unloading supplies from my Cargo TF ('cause they won't draw fire?!?!?).
If you can't fix the "select what to unload first", then this use of a cargo TF should probably be hindered by giving shore guns the ability to shoot at ANY TF landing troops or cargo.
That's just my opinion, I could be wrong.
Now, here's an interesting factoid. If you have, in the same hex you're invading, a TF carry only supplies, it can unload and NOT receive fire from shore-based guns!! So, since I can't tell my invasion fleet to stop landing troops, just land supplies, after say the 1st invasion turns, I "Do Not Unload" the troop-bearing TF and instead begin unloading supplies from my Cargo TF ('cause they won't draw fire?!?!?).
If you can't fix the "select what to unload first", then this use of a cargo TF should probably be hindered by giving shore guns the ability to shoot at ANY TF landing troops or cargo.
That's just my opinion, I could be wrong.
RE: few wishes for AE
And anothers - posibility to give AI control over certain areas to certain weapon Branch - currently it is all or nothing which is not ideal - independent buttons for aircraft/fleet/land army will be ideal.
posibility to give units partial-AI contol - in this case AI will simply exectute yours order - e.q. - reinforce hawai island with these selected troops - and ai will automaticaly create, and later disband, TF when transfering selected troops and split units on all islands (based on points value).
similiar to previous but you will more free order - like send enginers to hawai to boost speed of expansion of base. And ai will search for idle enginers and send them (if sending iudle enginers requre changing of attaching (e.q. from home defence to pacific fleet) - game will ask.
posibility to give units partial-AI contol - in this case AI will simply exectute yours order - e.q. - reinforce hawai island with these selected troops - and ai will automaticaly create, and later disband, TF when transfering selected troops and split units on all islands (based on points value).
similiar to previous but you will more free order - like send enginers to hawai to boost speed of expansion of base. And ai will search for idle enginers and send them (if sending iudle enginers requre changing of attaching (e.q. from home defence to pacific fleet) - game will ask.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
ORIGINAL: Czert
And anothers - posibility to give AI control over certain areas to certain weapon Branch - currently it is all or nothing which is not ideal - independent buttons for aircraft/fleet/land army will be ideal.
posibility to give units partial-AI contol - in this case AI will simply exectute yours order - e.q. - reinforce hawai island with these selected troops - and ai will automaticaly create, and later disband, TF when transfering selected troops and split units on all islands (based on points value).
similiar to previous but you will more free order - like send enginers to hawai to boost speed of expansion of base. And ai will search for idle enginers and send them (if sending iudle enginers requre changing of attaching (e.q. from home defence to pacific fleet) - game will ask.
Sorry, but I would hate to see this included in any way. The last thing I want is the AI messing around with my war. Everyone needs to learn micro-management. Very soon, your turn average in PBEM will be about 20 minutes. Admin turns will take longer, but the last thing you want is the AI messing with you.
RE: few wishes for AE
and another - modifiing of existing land units - adding of more subunits to currently exiting. Yes, this will be ahistorical, but can ease life. This is for simple reason - few existing units are undersupported by design (they are at 100% strength) and need outside support. Which is not ideal.
Another bad thing is if I need enginers/aviation support and nearest desired unit is to far away/unavaivable.
For balancing reasons lets limit this to certain units (support, enigenrs, infantry units - no chance of costal defence guns). And make this expensive - like costing of political points combined with original cost of added unit*3.
Another bad thing is if I need enginers/aviation support and nearest desired unit is to far away/unavaivable.
For balancing reasons lets limit this to certain units (support, enigenrs, infantry units - no chance of costal defence guns). And make this expensive - like costing of political points combined with original cost of added unit*3.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
and another - you can set global/individul reserves rate for air units - for simple reson - to improve unit effectivity (slower strength losess, allowing rotation of most tired pilots).
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
I'm afraid I disagree with all the add-ons Czert mentions. I agree with ACR - I'd rather not let an AI do this. It might take units away from places I want to defend, it may run convoy routes thru contested areas (risking losses).
'Course, that's just my opinion, I could be wrong.
'Course, that's just my opinion, I could be wrong.
-
rockmedic109
- Posts: 2439
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: few wishes for AE
I would not be opposed to a button allowing the AI to control certain areas {like there is currently}.....that will be the quickest way for people to learn the need to do the micro-management themselves. At least that's how I learned to never trust the AI.
The AI is the computer. You are playing against the computer. Computers do not like to loose and they cheat! Never trust the AI.
The AI is the computer. You are playing against the computer. Computers do not like to loose and they cheat! Never trust the AI.
RE: few wishes for AE
and another - displaying of current number of planes in pool directly on unit statistic, not only number of planes of possible upgrade. This add to player quick ifo about his pool, and if need to increase production of this plane, without need go to pool (saves closing/opening of anothers screens and searching in aircraft pool).
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
and another - if you transfer planes from one base to another, damaged planes will remain at old base, creating new group, it is possible to have option to tell to game - transfer remaining planes to original units, after repairing of dameged planes are done.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
ORIGINAL: Czert
and another - displaying of current number of planes in pool directly on unit statistic, not only number of planes of possible upgrade. This add to player quick ifo about his pool, and if need to increase production of this plane, without need go to pool (saves closing/opening of anothers screens and searching in aircraft pool).
It does this already -see 'draw one aircraft from pool (13)'
This shows me 13 a/c are available in pool of this a/c type

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Banner by rogueusmc
RE: few wishes for AE
ORIGINAL: Czert
and another - if you transfer planes from one base to another, damaged planes will remain at old base, creating new group, it is possible to have option to tell to game - transfer remaining planes to original units, after repairing of dameged planes are done.
It does this already. Just give the AI a turn or 2 and they will move to the parent unit.

Banner by rogueusmc
RE: few wishes for AE
and another - statistic screen in which you are not only see how many planes you have currently in pool and producing, but in service too. It is important to know.
Sory gfor many post, but ideas simply coming to my mind constinusosly, not all together.
Sory gfor many post, but ideas simply coming to my mind constinusosly, not all together.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
ORIGINAL: Tallyho!
ORIGINAL: Czert
and another - displaying of current number of planes in pool directly on unit statistic, not only number of planes of possible upgrade. This add to player quick ifo about his pool, and if need to increase production of this plane, without need go to pool (saves closing/opening of anothers screens and searching in aircraft pool).
It does this already -see 'draw one aircraft from pool (13)'
This shows me 13 a/c are available in pool of this a/c type
![]()
Interesing, which are requrements for those reinforing ? It never appeared for me.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
tallyho - no, I will update [:)].
and others :
production - option to set min/max amount of desired product to produce, then auto holt/restart production - e.q. I producing ki-27 nate, and have it 600 in pool, but hey, this is tu much, I must manualy stop them, and when i running out of pool, i must restart them again. It will be much easier if I set - stop production in is more than 300 planes in pool, restart if is less than 50. Ideal combination if you can set it relative to numbers of operating planes - like stop if in pool is more than 50%, restart when is less than 20% (for each plane separately).
i dont n
similiar is to "virtual points " pool - e.q. armament - I dont need to produce it if i have over 100k in pool. Manual stoping/restarting is posible, but it is time consuming and not funny,.
aces - they give unit morale bonus (e.q +1 for each with more than 5 kills, +2 for 10 kills...etc), but OTOH - if you lose them, unit will suffer morale negative bonus for certain time. Similiar with this go another idea - you can recall ace to special ace pool, from which you can assign him to unit of your wish. Alowing you to create ace squadron, similiar to german JgV 44 formed in late war, in which everyone have kross of knight ( ritterkroutz ) at minimal.
and others :
production - option to set min/max amount of desired product to produce, then auto holt/restart production - e.q. I producing ki-27 nate, and have it 600 in pool, but hey, this is tu much, I must manualy stop them, and when i running out of pool, i must restart them again. It will be much easier if I set - stop production in is more than 300 planes in pool, restart if is less than 50. Ideal combination if you can set it relative to numbers of operating planes - like stop if in pool is more than 50%, restart when is less than 20% (for each plane separately).
i dont n
similiar is to "virtual points " pool - e.q. armament - I dont need to produce it if i have over 100k in pool. Manual stoping/restarting is posible, but it is time consuming and not funny,.
aces - they give unit morale bonus (e.q +1 for each with more than 5 kills, +2 for 10 kills...etc), but OTOH - if you lose them, unit will suffer morale negative bonus for certain time. Similiar with this go another idea - you can recall ace to special ace pool, from which you can assign him to unit of your wish. Alowing you to create ace squadron, similiar to german JgV 44 formed in late war, in which everyone have kross of knight ( ritterkroutz ) at minimal.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
and another - for setting of plane maximum range - two buttons for normal/extended will save few clicks.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html


