Mayhemizer vs AllenK: The resurrection!
Moderator: Shannon V. OKeets
- Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!
CVL initiates combat, no additional planes.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Mayhemizer vs AllenK: The resurrection!
Germany adds NAV to 2-box.
Searches: Allies 7, Axis 8. No combat.
Do the French want a go in Italian Coast?

Searches: Allies 7, Axis 8. No combat.
Do the French want a go in Italian Coast?

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- Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!
Yes please.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Mayhemizer vs AllenK: The resurrection!
Searches: Allies 3, Axis 2.
The Italians are NE. One French sub is sent back to port.

The Italians are NE. One French sub is sent back to port.

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RE: Mayhemizer vs AllenK: The resurrection!
Round 2.
Searches: Allies 4, Axis 2. Axis are NE. The sub takes a hit. Does it stay?

Searches: Allies 4, Axis 2. Axis are NE. The sub takes a hit. Does it stay?

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- Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!
Stay to the end!
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Mayhemizer vs AllenK: The resurrection!
Round 3
Searches: Allies 3, Axis 10. Persistence pays off.

Searches: Allies 3, Axis 10. Persistence pays off.

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RE: Mayhemizer vs AllenK: The resurrection!
The French sub stays but remains on the bottom. Return the damaged sub to Marseilles?
- Mayhemizer_slith
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RE: Mayhemizer vs AllenK: The resurrection!
Yes please.
I need to get to bed now. I choose assaults if you attack and I can choose. Any aborted Dutch ships to Plymouth.
I need to get to bed now. I choose assaults if you attack and I can choose. Any aborted Dutch ships to Plymouth.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Mayhemizer vs AllenK: The resurrection!
The Axis throw caution to the wind. Since good odds attacks seem to consistently (across several games) lead to rubbish die rolls, maybe attacking at bad odds will have the opposite effect.


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RE: Mayhemizer vs AllenK: The resurrection!
China sees mutual destruction.


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RE: Mayhemizer vs AllenK: The resurrection!
More pathetic rolls from the Germans.


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RE: Mayhemizer vs AllenK: The resurrection!
When it really didn't need it.


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RE: Mayhemizer vs AllenK: The resurrection!
It was always a long shot.


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RE: Mayhemizer vs AllenK: The resurrection!
So much for that theory. I think I'll finish at this point. In truth, my heart wasn't in it anymore after yet another game I started as Axis being trashed by rubbish die rolls at the start. It really doesn't seem worth the effort of setting up.
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brian brian
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RE: Mayhemizer vs AllenK: The resurrection!
That wasn't bad luck, but bad tactics. All you had to do was add a corps in the adjacent hex to the invasion attack.
The Axis had good luck in their invasion force not being found on about a 45% chance. The Royal Navy got greedy in the Med and didn't put a CV with a long range plane in the 4 box of the North Sea to defend against this Axis move, which could have given them about a 65% overall chance of finding the German heavy cruiser, if they hadn't put a FTR in the 1 box. (If the Germans roll a 3 or 4, the Cruiser has to pick a box to fight - thus it is best for the RN to have a single force in the 4 box if this invasion is expected for best overall chance. The Germans can also help themselves by sending the Cruiser and their NAV to 3 box, or sending more of the Kriegsmarine).
The Rotterdam invasion gambit is moderate risk, some reward. When it rains - if the Germans don't have an HQ and a 6 movement point ARM/MECH on the Dutch border on the North Sea Coast, the Dutch can stop the whole thing by simply setting up their INF east of Rotterdam.
However I don't understand how the invasion started at +2 before mods, +0 net.
The odds would have been 0. 5 : 1, same as 1:2 = +0 on 2d10. -2 Weather, -1 City, +1 disorganized defender (automatic for notional) = net -2 I would think? Am I missing something?
The Axis had good luck in their invasion force not being found on about a 45% chance. The Royal Navy got greedy in the Med and didn't put a CV with a long range plane in the 4 box of the North Sea to defend against this Axis move, which could have given them about a 65% overall chance of finding the German heavy cruiser, if they hadn't put a FTR in the 1 box. (If the Germans roll a 3 or 4, the Cruiser has to pick a box to fight - thus it is best for the RN to have a single force in the 4 box if this invasion is expected for best overall chance. The Germans can also help themselves by sending the Cruiser and their NAV to 3 box, or sending more of the Kriegsmarine).
The Rotterdam invasion gambit is moderate risk, some reward. When it rains - if the Germans don't have an HQ and a 6 movement point ARM/MECH on the Dutch border on the North Sea Coast, the Dutch can stop the whole thing by simply setting up their INF east of Rotterdam.
However I don't understand how the invasion started at +2 before mods, +0 net.
The odds would have been 0. 5 : 1, same as 1:2 = +0 on 2d10. -2 Weather, -1 City, +1 disorganized defender (automatic for notional) = net -2 I would think? Am I missing something?
RE: Mayhemizer vs AllenK: The resurrection!
Wouldn't you round the 0.5 attack factor to 1? So 0.5 if rounded to 1 would give you 1:1, or +2 on the 2d10. Then -2, -1 and + 1 for a 0 overall.ORIGINAL: brian brian
However I don't understand how the invasion started at +2 before mods, +0 net.
The odds would have been 0. 5 : 1, same as 1:2 = +0 on 2d10. -2 Weather, -1 City, +1 disorganized defender (automatic for notional) = net -2 I would think? Am I missing something?
Ronnie
- Jagdtiger14
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RE: Mayhemizer vs AllenK: The resurrection!
I have never thought about this before but Italy can always safely rescue the Supply Unit in any game if it wishes. Impulse #1, Axis - TRS sails to Red Sea Impulse #2, Allies - Allies DoW Germany, no other DoW allowed Impulse #3, Axis - Italian TRS Returns to Base Impulse #4, Allies - First chance for Allied DoW thanks guys
There is another way without risking a TRS[;)]
And I don't mean marching it to Tripoli.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: Mayhemizer vs AllenK: The resurrection!
I'm well aware that last set of attacks, except against the INF in Holland, were "bad tactics". I indicated as much in the post announcing them.
The invasion was a mistake. My hazy memory of when it had been used against me was it had been automatic. I should have checked.
I will rerun the land combat later this evening without the bad attacks. The invasion will still happen but to a non city beachhead.
The invasion was a mistake. My hazy memory of when it had been used against me was it had been automatic. I should have checked.
I will rerun the land combat later this evening without the bad attacks. The invasion will still happen but to a non city beachhead.
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brian brian
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- Joined: Wed Nov 16, 2005 6:39 pm
RE: Mayhemizer vs AllenK: The resurrection!
I've never considered a 0.5 factor attack before. If you round up before calculating odds, there is no point in adding Shore Bombardment unless you add aerial Ground Support - begging a question of a similar case -- 1.5 : 1 is 2:1, or 3:2 ?
There is a way to play Fractional Odds called "Straight Fractionals" without anything rounded, ever. So is 3.5 : 7 a straight 1:2, or is it a 1:2 with a chance on an extra die to raise it to 1:1 ?
And then there is the mind-bending question of how Fractionals work below 1:1 anyway.
Rounding up first is a nice little bump for the micro-attack.
There is a way to play Fractional Odds called "Straight Fractionals" without anything rounded, ever. So is 3.5 : 7 a straight 1:2, or is it a 1:2 with a chance on an extra die to raise it to 1:1 ?
And then there is the mind-bending question of how Fractionals work below 1:1 anyway.
Rounding up first is a nice little bump for the micro-attack.



