Oh. Ok. Well, it doesn't really matter then I guess. There's some airfields way up north that may be too far from the action to be ofORIGINAL: sPzAbt653I took a look and actually all the Jap airfields are within range of possible naval bombardment. The turn 1 start locations limit the airfield attacks, but after turn 1 the US player can move those naval units anywhere and attack any of the Jap airfields. So, I don't think there is anything I can do.... would it be possible to move the Jap planes at that airfield to some other airfield so that they don't get bombarded on turn 1 by the Allies?
I guess maybe we can make excuses and say that if the US player wants to bomb planes instead of the Jap defenders, then there is that trade off ?
any use to the Japs.
Oh, cool. I didn't know there was a problem. Elmer doesn't want to do amphibious invasions? He's managing here.ORIGINAL: sPzAbt653
I see the scenario designer (John P. Boomershine) succeeded in getting Elmer to pull off Amphibious Invasions. Hip Hip [&o]
















