Wireless mouse?larryfulkerson wrote: Fri Oct 04, 2024 6:10 am Bob,
I really appreciate your dedication and hard work. I'm familiar with the travails of coding and can appreciate your skills. I myself like to program using the principle of "Least Astonishment". I need to code to be readable because I frequently find myself wondering what a section of code really does. Sometimes comments are a lifesaver.
And I'm right in the middle of testing the new features and it's a blast to see your changes make things much better. It's not the same game, it's significantly different in subtle ways. Difficult to explain though. You have to be there. I like it a lot. Once or twice an hour the mouse clicks have no effect and I have to reload TOAW completely from the start, rebooting as it were. Other than that I never have a problem.
hiker falls.gif
About the possibility of open Source code
- Curtis Lemay
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Re: About the possibility of open Source code
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Re: About the possibility of open Source code
no, it's an old style mouse with a wire.
I read somewhere that humans eat more bananas than monkeys and I believe it's true because I don't remember the last time I ate a monkey.
- Curtis Lemay
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Re: About the possibility of open Source code
Still could be the mouse.
Re: About the possibility of open Source code
How does the type of mouse matter? I use a wireless mouse. Does that create issues?
- Curtis Lemay
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Re: About the possibility of open Source code
A wireless mouse has to have its batteries replaced regularly. (The reason I avoid them). When their batteries get run-down, issues just like what Larry was describing can crop up. But, even a wired mouse can have wiring issues and cause the same problems.joey wrote: Sat Oct 05, 2024 7:02 pmHow does the type of mouse matter? I use a wireless mouse. Does that create issues?
Re: About the possibility of open Source code
I am delighted to learn from Curtis Lemay that the update features for The Operational Art of War IV have finally been completed, which is nothing short of a rebirth for this game! However, I am surprised and puzzled that there has been no discussion or schedule set for the release of the BATA test version of the new patch. I hope that our old players' hearts, which briefly experienced the hope of dawn, will not be forced to fall into the depths of disappointment again.Curtis Lemay wrote: Mon Sep 30, 2024 8:37 am A small announcement: The feature coding on the new update is finished. Still plenty of other things to get done, so still no launch date can be estimated, though.
Took 65 months to get to here!
- Curtis Lemay
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Re: About the possibility of open Source code
Actually, I decided there was a need for one more necessary feature.woos1981 wrote: Sun Oct 20, 2024 1:06 pmI am delighted to learn from Curtis Lemay that the update features for The Operational Art of War IV have finally been completed, which is nothing short of a rebirth for this game!Curtis Lemay wrote: Mon Sep 30, 2024 8:37 am A small announcement: The feature coding on the new update is finished. Still plenty of other things to get done, so still no launch date can be estimated, though.
Took 65 months to get to here!

Lots of stuff has to get done before that. What I am ready to do is post a list of the features of the update - just waiting on Eric's green light.However, I am surprised and puzzled that there has been no discussion or schedule set for the release of the BATA test version of the new patch. I hope that our old players' hearts, which briefly experienced the hope of dawn, will not be forced to fall into the depths of disappointment again.
Re: About the possibility of open Source code
I can't wait to see the new features! I am not Eric, but I give you the green light!Curtis Lemay wrote: Sun Oct 20, 2024 4:07 pmActually, I decided there was a need for one more necessary feature.woos1981 wrote: Sun Oct 20, 2024 1:06 pmI am delighted to learn from Curtis Lemay that the update features for The Operational Art of War IV have finally been completed, which is nothing short of a rebirth for this game!Curtis Lemay wrote: Mon Sep 30, 2024 8:37 am A small announcement: The feature coding on the new update is finished. Still plenty of other things to get done, so still no launch date can be estimated, though.
Took 65 months to get to here!![]()
Lots of stuff has to get done before that. What I am ready to do is post a list of the features of the update - just waiting on Eric's green light.However, I am surprised and puzzled that there has been no discussion or schedule set for the release of the BATA test version of the new patch. I hope that our old players' hearts, which briefly experienced the hope of dawn, will not be forced to fall into the depths of disappointment again.
- Curtis Lemay
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Re: About the possibility of open Source code
If only that was how it worked!joey wrote: Sun Oct 20, 2024 4:32 pm I can't wait to see the new features! I am not Eric, but I give you the green light!

Re: About the possibility of open Source code
I remember getting anxious about say, 15 or so years ago, and saying something to the effect 'the game was being held hostage' after waiting many years for TOAW4. But I'm really pretty satisfied now. As, I'll use the word 'wonky' as the game is, it's still better IMO than maybe like a dozen newer games. I look at them and say to myself 'well TOAW4 does that, and then some'. I bought ATG only to find it wasn't nearly as good.
The fact that toaw4 got the naval units to be part of the game was exactly what I was hoping they would do. I know I must have 100 posts about it. But what was done was perfect.
I pitch this game to players on my discord server every chance I get. There's a benefit to not making too radical of a change to a good thing. The massive amount user created content still works. I know little about programming. But I know there are programming languages that can reach limitations to where code must be translated. My assumption is that this is what's going on with toaw4.
It's nice to know there are people still developing the game. Turn-based may not be as realistic as realtime. But realtime requires scheduling, and I've grown to hate that. The convenience of being able to upload/download right to discord without zipping at the time of your choice is underrated, and 'teamplay' is still possible, although I have yet to accomplish it successfully. But it's not the game's fault.
It's these monster scenarios I really find the most impressive in terms of detail that are driving me to want to get a teamplay game going. I've not the time to spend hours on a turn. But a team of players could send it around the horn until the rounds finish and then submit to the opposition.That sounds like a great idea.
So the update is a patch? We're not talking about a toaw5 are we?
The fact that toaw4 got the naval units to be part of the game was exactly what I was hoping they would do. I know I must have 100 posts about it. But what was done was perfect.
I pitch this game to players on my discord server every chance I get. There's a benefit to not making too radical of a change to a good thing. The massive amount user created content still works. I know little about programming. But I know there are programming languages that can reach limitations to where code must be translated. My assumption is that this is what's going on with toaw4.
It's nice to know there are people still developing the game. Turn-based may not be as realistic as realtime. But realtime requires scheduling, and I've grown to hate that. The convenience of being able to upload/download right to discord without zipping at the time of your choice is underrated, and 'teamplay' is still possible, although I have yet to accomplish it successfully. But it's not the game's fault.
It's these monster scenarios I really find the most impressive in terms of detail that are driving me to want to get a teamplay game going. I've not the time to spend hours on a turn. But a team of players could send it around the horn until the rounds finish and then submit to the opposition.That sounds like a great idea.
So the update is a patch? We're not talking about a toaw5 are we?
- Curtis Lemay
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Re: About the possibility of open Source code
Evidence?
The plan is for an update not TOAW-V. But Matrix can do whatever they want.So the update is a patch? We're not talking about a toaw5 are we?
- Curtis Lemay
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Re: About the possibility of open Source code
I’m finally giving up waiting on the green light from Erik. I last emailed him on 11/1. He never even read the email (it’s still in my outbox). I assume he’s off till new year’s. So, I’ve finally posted my writeup on the new update sans permission. No telling what Erik will say about that. But it’s here:
https://www.matrixgames.com/forums/view ... 4&t=407610
https://www.matrixgames.com/forums/view ... 4&t=407610
Re: About the possibility of open Source code
Thank you, Bob! You're my hero, and I can't wait to see this game shine again after a few years' waitting!Curtis Lemay wrote: Sun Dec 01, 2024 12:43 pm I’m finally giving up waiting on the green light from Erik. I last emailed him on 11/1. He never even read the email (it’s still in my outbox). I assume he’s off till new year’s. So, I’ve finally posted my writeup on the new update sans permission. No telling what Erik will say about that. But it’s here:
https://www.matrixgames.com/forums/view ... 4&t=407610
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Re: About the possibility of open Source code
Hope Matrix gives the love this works of yours merit.
Can't wait
Can't wait

Former AJE team member
Re: About the possibility of open Source code
Looking at what Erik said and Bob's attempts to contact him maybe it's time to release a public beta so discussion can begin in earnest.
Re: About the possibility of open Source code
Post by Erik Rutins » Thu Aug 08, 2024 10:28 am
I'm not aware of us putting any restrictions on discussing the work you've been doing. Normally we would do that if it were part of a new commercial release, but that's not the case here, so you are welcome to do so. I would expect that discussing it with the community and providing a public beta in the future would be more helpful than keeping it under wraps.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
Re: About the possibility of open Source code
Post by Curtis Lemay » Sun Dec 01, 2024 6:43 am
I’m finally giving up waiting on the green light from Erik. I last emailed him on 11/1. He never even read the email (it’s still in my outbox). I assume he’s off till new year’s. So, I’ve finally posted my writeup on the new update sans permission. No telling what Erik will say about that. But it’s here:
https://www.matrixgames.com/forums/view ... 4&t=407610
Re: About the possibility of open Source code
Post by Erik Rutins » Thu Aug 08, 2024 10:28 am
I'm not aware of us putting any restrictions on discussing the work you've been doing. Normally we would do that if it were part of a new commercial release, but that's not the case here, so you are welcome to do so. I would expect that discussing it with the community and providing a public beta in the future would be more helpful than keeping it under wraps.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
Re: About the possibility of open Source code
Post by Curtis Lemay » Sun Dec 01, 2024 6:43 am
I’m finally giving up waiting on the green light from Erik. I last emailed him on 11/1. He never even read the email (it’s still in my outbox). I assume he’s off till new year’s. So, I’ve finally posted my writeup on the new update sans permission. No telling what Erik will say about that. But it’s here:
https://www.matrixgames.com/forums/view ... 4&t=407610
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- Curtis Lemay
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Re: About the possibility of open Source code
I think there's still too many bugs for a public beta. Soon, though.Lobster wrote: Sat Dec 21, 2024 4:04 am Looking at what Erik said and Bob's attempts to contact him maybe it's time to release a public beta so discussion can begin in earnest.
Re: About the possibility of open Source code
Post by Erik Rutins » Thu Aug 08, 2024 10:28 am
I'm not aware of us putting any restrictions on discussing the work you've been doing. Normally we would do that if it were part of a new commercial release, but that's not the case here, so you are welcome to do so. I would expect that discussing it with the community and providing a public beta in the future would be more helpful than keeping it under wraps.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
Re: About the possibility of open Source code
Post by Curtis Lemay » Sun Dec 01, 2024 6:43 am
I’m finally giving up waiting on the green light from Erik. I last emailed him on 11/1. He never even read the email (it’s still in my outbox). I assume he’s off till new year’s. So, I’ve finally posted my writeup on the new update sans permission. No telling what Erik will say about that. But it’s here:
https://www.matrixgames.com/forums/view ... 4&t=407610
- Franciscus
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Re: About the possibility of open Source code
Hi
Any news on this possible update ?
Cheers
Any news on this possible update ?
Cheers
Former AJE team member
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Re: About the possibility of open Source code
Thank you, Bob. Impressive work, I see. Any chance to make public or available per request the new engine and at least your CVNA scenarios using the changes you implemented ?
Best regards
Best regards
Former AJE team member
- Curtis Lemay
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Re: About the possibility of open Source code
Public beta test soon.Franciscus wrote: Sat Feb 22, 2025 4:54 pm Thank you, Bob. Impressive work, I see. Any chance to make public or available per request the new engine and at least your CVNA scenarios using the changes you implemented ?
Best regards