Sea Power
Moderator: MOD_Command
Re: Sea Power
The main reason I am interested is they plan on using Tacview for recordings. Something I have wanted in CMO forever. You can kind of kludge it in CMO today with some limitations.
Re: Sea Power
Freighter "Strong Than A Kirov?"
Video by Stealth17 Gaming.
https://www.youtube.com/watch?v=N04YcsTXaTc
Mod link.
https://steamcommunity.com/sharedfiles/ ... 3399699218
Video by Stealth17 Gaming.
https://www.youtube.com/watch?v=N04YcsTXaTc
Mod link.
https://steamcommunity.com/sharedfiles/ ... 3399699218
Re: Sea Power
Triassic added in a recent patch the California class of nuclear powered cruisers.
https://en.wikipedia.org/wiki/California-class_cruiser
In CMO, appears in several scenarios. The South Carolina, a member of the class is featured in Caribbean Fury 5 and in 7 Desert Storm DLC scenarios.
The California herself in Norther Inferno 11.
Naval analysis explanation of the ship.


https://en.wikipedia.org/wiki/California-class_cruiser
In CMO, appears in several scenarios. The South Carolina, a member of the class is featured in Caribbean Fury 5 and in 7 Desert Storm DLC scenarios.
The California herself in Norther Inferno 11.
Naval analysis explanation of the ship.


Re: Sea Power
So I picked up Sea Power and I just wanted to share my thoughts, since I have a lot of hours in CMO.
First of all, the graphics are awesome. Hats off to the designers, they really did a great job in a getting those 3D models in the game. I will open a scenario just to look at the units. Seeing South African Mirage F1s cruising at high altitude over Madagascar is breathtaking.
Secondly, it is quite easy to jump into. The UI is fairly straight forward and if you know CMO then you should be able to play the game without any problems.
But... the game itself is kind of bare bones. A lot of scenarios seem to be almost instant head on collision between opposing forces, and the accuracy of the missiles/bombs seem much too high when compared to what we are used to in CMO. So a lot of the game at the moment seems to be a great graphic spectacle but not too much actually game play. Now, I dont know whether that it because the designers are aiming for a lot of action from the get go, or because it is due to the fact that the AI cannot really do anything else than go full attack against enemies that are revealed early in the scenario.
I am sure it will improve, and I havent yet tried the steam workshop where a lot of the scenario setup will probably be corrected.
Hopefully they will work out the kinks of the next months/years and we will have a good game, with some beautiful graphics (and wouldnt it be great if CMO could get access to the Sea power graphics in the same way as with Tacview
)
First of all, the graphics are awesome. Hats off to the designers, they really did a great job in a getting those 3D models in the game. I will open a scenario just to look at the units. Seeing South African Mirage F1s cruising at high altitude over Madagascar is breathtaking.
Secondly, it is quite easy to jump into. The UI is fairly straight forward and if you know CMO then you should be able to play the game without any problems.
But... the game itself is kind of bare bones. A lot of scenarios seem to be almost instant head on collision between opposing forces, and the accuracy of the missiles/bombs seem much too high when compared to what we are used to in CMO. So a lot of the game at the moment seems to be a great graphic spectacle but not too much actually game play. Now, I dont know whether that it because the designers are aiming for a lot of action from the get go, or because it is due to the fact that the AI cannot really do anything else than go full attack against enemies that are revealed early in the scenario.
I am sure it will improve, and I havent yet tried the steam workshop where a lot of the scenario setup will probably be corrected.
Hopefully they will work out the kinks of the next months/years and we will have a good game, with some beautiful graphics (and wouldnt it be great if CMO could get access to the Sea power graphics in the same way as with Tacview
Re: Sea Power
The modding scene on Sea Power is mess. Mods are causing crashes all over the place and the devs have not put in an effective mod management system, yet. Seems like every other technical report is around mods causing crashes and no knows which ones. Seems the devs are recommending player play without mods for now. I tried a mod of an F/A-18 and it seemed to function OK. But A burke DDG seemed to cause crashes.
Two things come to mind:
1 - Using mods in a very early access game is probably not without risk.
2 - Gives some credence to CMO devs keeping tight control on modding the db as they do.
Two things come to mind:
1 - Using mods in a very early access game is probably not without risk.
2 - Gives some credence to CMO devs keeping tight control on modding the db as they do.
Re: Sea Power
A recent update added some basic for of turnaround cycles for aircraft and limited aircraft magazines. Not as detailed of flexible as CMO, but its progress. There is some hue and cry over it amongst a segment of the player base. It'll be interesting how this plays out. The devs have basically said they will keep this type of stuff very soft for playability. If people are complaining this much about the very basic feature, I'm glad they don't play CMO much.
It reminds a lot of the discussions around Harpoon vs Fleet Command.
It reminds a lot of the discussions around Harpoon vs Fleet Command.
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boogabooga
- Posts: 1006
- Joined: Wed Jul 18, 2018 12:05 am
Re: Sea Power
This was in the notes of today's update:
Basically, co-evolving (let's go with that) closer to Command.Allowing drawable Patrol Zones to which aircraft can be assigned on the map,
Overhauling the aircraft control UI,
Updating the threat prioritization algorithm of AI aircraft,
Implementing kinematics, allowing use of real tactics in air combat, especially during BVR combat.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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maverick3320
- Posts: 295
- Joined: Sun Feb 14, 2021 4:12 pm
Re: Sea Power
Interesting. For someone that has "run organizations and companies your whole life", I would think your interpersonal skills would be better. I can just see one of your employees coming to your office with a problem and your first response is, "what does the manual say"? Maybe it's different in the tech world, I guess. Even in the actual military we generally don't talk to people the way you talk to complete strangers here.thewood1 wrote: Mon Jun 02, 2025 11:43 am I have run dev organizations and small companies my whole life. Its what I do. And I hold game devs to the same standard I'm held to. Deliver what you commit to. There are way too many devs that have great ideas and over extend themselves to the detriment of the customer. Sea Power is a perfect example of that. The devs stated that directly. They overcommitted and and are struggling to stabilize the game. They generated way too much hype and delivered a lot less. They admitted that also. The biggest issue I see isn't just the state of the game, but that they charged full price for an EA game. That hints at a money grab by the publisher.
The devs stated if they had to do it over again, they would have backed off the marketing and done a better job of setting expectations. I support devs that do that. There are too many players of Sea Power that are willing to let the devs get away with this type of stuff. And all for the price of a fully releasable game. EA is not a license to drop anything on the public. Its especially egregious to push the marketing message with a bunch of fanbois on youtube setting very far out expectations. The devs seemed to have learned their lesson and are are starting to adjust the expectations, but they need to have a solid and clear message what the new roadmap looks like. They have failed to do that.
Re: Sea Power
Yes. I do that a lot. My first guidance to any employee is to guide them to solving the problem themselves. And they aren't complete strangers. I give my employees everything they need to get the job done. If I haven't, they tell me. My expectations are that I hire problem solvers. I don't care what degree you have or what experience you have. I care that you are motivated to solve problems. Sometimes its a team that needs to to do it. Some times its an individual. If you come into my office every day and wanting me to help you solve the problem without at least making an attempt to solve it yourself, thats a problem. You will eventually lose you job if you can't show the motivation to solve problems. And I don't just work in the tech world. Thats only in the last 15 years. I have run manufacturing plants, power plants, and engineering organizations around the world. And I have been very successful at it because I build teams and solve problems.maverick3320 wrote: Sat Feb 07, 2026 12:54 amInteresting. For someone that has "run organizations and companies your whole life", I would think your interpersonal skills would be better. I can just see one of your employees coming to your office with a problem and your first response is, "what does the manual say"? Maybe it's different in the tech world, I guess. Even in the actual military we generally don't talk to people the way you talk to complete strangers here.thewood1 wrote: Mon Jun 02, 2025 11:43 am I have run dev organizations and small companies my whole life. Its what I do. And I hold game devs to the same standard I'm held to. Deliver what you commit to. There are way too many devs that have great ideas and over extend themselves to the detriment of the customer. Sea Power is a perfect example of that. The devs stated that directly. They overcommitted and and are struggling to stabilize the game. They generated way too much hype and delivered a lot less. They admitted that also. The biggest issue I see isn't just the state of the game, but that they charged full price for an EA game. That hints at a money grab by the publisher.
The devs stated if they had to do it over again, they would have backed off the marketing and done a better job of setting expectations. I support devs that do that. There are too many players of Sea Power that are willing to let the devs get away with this type of stuff. And all for the price of a fully releasable game. EA is not a license to drop anything on the public. Its especially egregious to push the marketing message with a bunch of fanbois on youtube setting very far out expectations. The devs seemed to have learned their lesson and are are starting to adjust the expectations, but they need to have a solid and clear message what the new roadmap looks like. They have failed to do that.
There are way too many people that want to come into the various organizations I have worked for and felt they can just settle down and let other people do the work around them. They have no gratitude or shame that they are making everyone else work harder to support their slacking. I do understand that some people just don't have the skills to do more than that. But those people should be working on something else. Hopefully that doesn't leave you any ambiguity in how I approach life and work.
btw, you are selectively forgetting how many people I help on the forums. You only remember the ones I pushback on. I don't just randomly go after anyone. I try to help by pointing them to where they can get the info they need. If they set a pattern of not at least attempting to help themselves, I'll let them know that. I bring the same philosophy you seem to have an issue with to the forum. I am mature enough to know there are people in society that want to be massaged and spoken to softly in whispers. I can do that and do do that. But I expect that if you know you get out of this game what you put into it. I say that over and over. Its the same with a job.
Re: Sea Power
Now back on topic after the life philosophy interlude by someone that doesn't have many interpersonal skills.
The devs for Sea Power seem to have poured on the effort with the understanding they created great risk with the launch. They are adding features very quickly. But it still seems far from a fully baked game. There are gaps in the game itself and in the editor that continue to be exposed. They are continuing to develop the AI, but its still the biggest weakness in the game. Unlike CMO, lack of the ability to set ROEs and build missions effectively, its a micromanagement-fest. We are coming up on a year and a half from launch and its still more of a movie making set than a game. It will take the rest of 2026 at least to get a fully functional game. And even then, the scope is still somewhat limited.
The devs for Sea Power seem to have poured on the effort with the understanding they created great risk with the launch. They are adding features very quickly. But it still seems far from a fully baked game. There are gaps in the game itself and in the editor that continue to be exposed. They are continuing to develop the AI, but its still the biggest weakness in the game. Unlike CMO, lack of the ability to set ROEs and build missions effectively, its a micromanagement-fest. We are coming up on a year and a half from launch and its still more of a movie making set than a game. It will take the rest of 2026 at least to get a fully functional game. And even then, the scope is still somewhat limited.
Re: Sea Power
btw, thanks for posting on-topic. If you really wanted to influence me you would reach out privately. Instead, someone that posts like that has little strength for actually trying make a real point and influence someone. I private post a lot to newer people to help them understand stuff without them feeling shamed.thewood1 wrote: Sat Feb 07, 2026 11:12 amYes. I do that a lot. My first guidance to any employee is to guide them to solving the problem themselves. And they aren't complete strangers. I give my employees everything they need to get the job done. If I haven't, they tell me. My expectations are that I hire problem solvers. I don't care what degree you have or what experience you have. I care that you are motivated to solve problems. Sometimes its a team that needs to to do it. Some times its an individual. If you come into my office every day and wanting me to help you solve the problem without at least making an attempt to solve it yourself, thats a problem. You will eventually lose you job if you can't show the motivation to solve problems. And I don't just work in the tech world. Thats only in the last 15 years. I have run manufacturing plants, power plants, and engineering organizations around the world. And I have been very successful at it because I build teams and solve problems.maverick3320 wrote: Sat Feb 07, 2026 12:54 amInteresting. For someone that has "run organizations and companies your whole life", I would think your interpersonal skills would be better. I can just see one of your employees coming to your office with a problem and your first response is, "what does the manual say"? Maybe it's different in the tech world, I guess. Even in the actual military we generally don't talk to people the way you talk to complete strangers here.thewood1 wrote: Mon Jun 02, 2025 11:43 am I have run dev organizations and small companies my whole life. Its what I do. And I hold game devs to the same standard I'm held to. Deliver what you commit to. There are way too many devs that have great ideas and over extend themselves to the detriment of the customer. Sea Power is a perfect example of that. The devs stated that directly. They overcommitted and and are struggling to stabilize the game. They generated way too much hype and delivered a lot less. They admitted that also. The biggest issue I see isn't just the state of the game, but that they charged full price for an EA game. That hints at a money grab by the publisher.
The devs stated if they had to do it over again, they would have backed off the marketing and done a better job of setting expectations. I support devs that do that. There are too many players of Sea Power that are willing to let the devs get away with this type of stuff. And all for the price of a fully releasable game. EA is not a license to drop anything on the public. Its especially egregious to push the marketing message with a bunch of fanbois on youtube setting very far out expectations. The devs seemed to have learned their lesson and are are starting to adjust the expectations, but they need to have a solid and clear message what the new roadmap looks like. They have failed to do that.
There are way too many people that want to come into the various organizations I have worked for and felt they can just settle down and let other people do the work around them. They have no gratitude or shame that they are making everyone else work harder to support their slacking. I do understand that some people just don't have the skills to do more than that. But those people should be working on something else. Hopefully that doesn't leave you any ambiguity in how I approach life and work.
btw, you are selectively forgetting how many people I help on the forums. You only remember the ones I pushback on. I don't just randomly go after anyone. I try to help by pointing them to where they can get the info they need. If they set a pattern of not at least attempting to help themselves, I'll let them know that. I bring the same philosophy you seem to have an issue with to the forum. I am mature enough to know there are people in society that want to be massaged and spoken to softly in whispers. I can do that and do do that. But I expect that if you know you get out of this game what you put into it. I say that over and over. Its the same with a job.
So maybe grow your interpersonal skills a little and try to actually do some of the stuff you think others should be doing. I have yet to see you try to help anyone...just keep complaining about the game and others. It makes it easier to categorize your comments.
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boogabooga
- Posts: 1006
- Joined: Wed Jul 18, 2018 12:05 am
Re: Sea Power
FWIW, I don't feel ripped off by Sea Power. I think it was worth it even in early access.
I just don't take it nearly as seriously as Command.
I just don't take it nearly as seriously as Command.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Re: Sea Power
Neither do I. I just feel they stunted their early growth opportunity by not using the chance to set expectations pre-EA release. I have stopped playing it though. I just don't need the micro headache right now. I'll wait until they sort out the AI and editor more.