PaxMondo wrote: Thu Apr 09, 2026 1:27 am
That's what I do as well. Can get a LOT of well trained pilots from bombing the CHI forces, lasts well into '43 ... I'm in no hurry once I have Chengtu and ChungKing. At that point China just becomes training ground for my pilots and LCU's ....
Happy to train up pilots on the far too numerous Chinese electron warriors but I have a feeling that LST will be making sure his forces in this area do not fall into the trap and instead fall back for a defence of Sian.
Of course he will try, but ground bombing will drop them to combat mode and eat up supply. Both of these can slow, and when supply is zero, almost stop movement. I also use BN and BDE formation to "pin" the CHI units in place and/or herd them into groups. Along with the air bombardments, I use ground bombardment actions to both train up the LCU and deplete the CHI supply.
Yes, it is tricky and there are a lot of clicks involved ... ok more than a lot, but the end result is that I get almost all of my LCU's engaged in positive actions gaining EXP and wearing down the CHI units without killing them. After CK and Chengtu fall, then I create a couple of large groups to go around and mop-up all of the CHI. Again, tons of clicks, but the VP's and EXP's are well worth it. As the units reach good EXP levels, I buy them out.
PS: I admit it, I'm a click-meister. I think you have to be for this game.
So once the two main bases are captured, then "Clean up aisle 3!" is hear over the intercom?
All that a player has to do is to make sure that there is an incomplete line of your units with an opening to a base that is away from good terrain, when the enemy units retreat, they will retreat towards that opening. That way you can "herd" them into a smaller area and then finally trap them.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
RangerJoe wrote: Fri Apr 10, 2026 1:05 am
So once the two main bases are captured, then "Clean up aisle 3!" is hear over the intercom?
RangerJoe wrote: Fri Apr 10, 2026 1:05 am
All that a player has to do is to make sure that there is an incomplete line of your units with an opening to a base* that is away from good terrain, when the enemy units retreat, they will retreat towards that opening. That way you can "herd" them into a smaller area and then finally trap them.
+1
herding works, and there isn't a counter to it ... very frustrating when you are on the other side ...
*clarification: "to a base" in the sense of in a direction towards, not necessarily actually arriving in a base. The base might be 2 or 3 hexes away, but as long as the units can plot a path to it, that's the preferred direction and your opponent can't really do anything about it.
RangerJoe wrote: Fri Apr 10, 2026 1:05 am
So once the two main bases are captured, then "Clean up aisle 3!" is hear over the intercom?
RangerJoe wrote: Fri Apr 10, 2026 1:05 am
All that a player has to do is to make sure that there is an incomplete line of your units with an opening to a base* that is away from good terrain, when the enemy units retreat, they will retreat towards that opening. That way you can "herd" them into a smaller area and then finally trap them.
+1
herding works, and there isn't a counter to it ... very frustrating when you are on the other side ...
*clarification: "to a base" in the sense of in a direction towards, not necessarily actually arriving in a base. The base might be 2 or 3 hexes away, but as long as the units can plot a path to it, that's the preferred direction and your opponent can't really do anything about it.
All rather devilish. I must think on this.
It is, of course, early days in China but I may have already let too many Chinese units move into a position where it will be hard to herd them.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
SierraJuliet wrote: Sun Apr 12, 2026 10:30 am
All rather devilish. I must think on this.
SierraJuliet wrote: Sun Apr 12, 2026 10:30 am
It is, of course, early days in China but I may have already let too many Chinese units move into a position where it will be hard to herd them.
Your situation just means it will take longer to accomplish, but in '42 the CHI cannot stop you; there is no position that they can take that you cannot defeat. More difficult? Sure, but you have the bigger hammer (air), just use it. I have almost no ground bomber units in training mode; their training is bombing in CHI. They gain EXP and skill quite fast, especially those pilots with 50/50 skill that are slow to train, but in CHI bombing they gain pretty fast.
SierraJuliet wrote: Sun Apr 12, 2026 10:30 am
All rather devilish. I must think on this.
SierraJuliet wrote: Sun Apr 12, 2026 10:30 am
It is, of course, early days in China but I may have already let too many Chinese units move into a position where it will be hard to herd them.
Your situation just means it will take longer to accomplish, but in '42 the CHI cannot stop you; there is no position that they can take that you cannot defeat. More difficult? Sure, but you have the bigger hammer (air), just use it. I have almost no ground bomber units in training mode; their training is bombing in CHI. They gain EXP and skill quite fast, especially those pilots with 50/50 skill that are slow to train, but in CHI bombing they gain pretty fast.
Good LUCK!!!
Thanks Pax. China will be intriguing and time will tell how well I can force the issue here.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
Allied minefield encountered at Hong Kong – 78 mines cleared
MALAYA
Allied minefield encountered at Mersing – 57 mines cleared
SS Saury~ is sighted by escort near Tioman Island at 51,83 and escapes
Japanese minefield encountered at 51,84
Allied Ships TM-10, Mine hits 1, heavy damage
SS I-121* launches 2 torpedoes near Djemadja at 52,83 and misses
Allied Ships DD Tenedos, heavy damage
SS I-153 launches 2 torpedoes attack near Djemadja at 52,83 and misses
Allied Ships DD Tenedos, heavy damage
SS RTN Machanu launches 2 torpedoes near Djemadja at 52,83 and misses
Allied Ships DD Tenedos, heavy damage
Night Time Surface Combat, near Mersing at 51,82, Range 2,000 Yards
Japanese Ships CA Takao
CA Mikuma
DD Nowaki
DD Hagikaze
DD Asashio
DD Oshio
DD Isonami
DD Uranami
DD Asagiri
Allied Ships TM-4, Shell hits 1, and is sunk TM-5, Shell hits 1 TM-6
TM-7
Reduced sighting due to 25% moonlight
Maximum visibility in Overcast Conditions and 25% moonlight: 2,000 yards
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
Japanese open fire on surprised Allied ships at 2,000 yards
Range increases to 4,000 yards
TM-4 sunk by DD Uranami at 4,000 yards
Task forces break off...
Night Time Surface Combat, near Mersing at 51,82, Range 2,000 Yards
Japanese Ships CA Takao
CA Mikuma
DD Nowaki
DD Hagikaze
DD Asashio
DD Oshio
DD Isonami
DD Uranami
DD Asagiri
Allied Ships TM-8
TM-9
TM-11, Shell hits 1, and is sunk
Reduced sighting due to 25% moonlight
Maximum visibility in Overcast Conditions and 25% moonlight: 2,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
Japanese open fire on surprised Allied ships at 2,000 yards
TM-11 sunk by CA Takao at 2,000 yards
Range increases to 6,000 yards
Task forces break off...
SS I-156 launches 2 torpedoes near Tioman Island at 52,84 and misses
Allied Ships DD Tenedos, heavy damage
Day Time Surface Combat, near Mersing at 51,82, Range 20,000 Yards
Japanese Ships CA Takao
CA Mikuma
DD Nowaki
DD Hagikaze
DD Asashio
DD Oshio
DD Isonami
DD Uranami
DD Asagiri
Allied Ships TM-12
TM-13
TM-14, Shell hits 1, and is sunk TM-15, Shell hits 1, and is sunk
Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 20,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
Japanese open fire on surprised Allied ships at 20,000 yards
Range closes to 18,000 yards
Range closes to 14,000 yards
Range closes to 12,000 yards
Range closes to 9,000 yards
TM-15 sunk by CA Mikuma at 9,000 yards
Range closes to 8,000 yards
TM-14 sunk by DD Asagiri at 8,000 yards
Range increases to 12,000 yards
Range increases to 17,000 yards
Range increases to 19,000 yards
Range increases to 24,000 yards
Task forces break off...
SS O19* is sighted by escort near Mersing at 51,82 and escapes
SS O19* launches 2 torpedoes at DD Nowaki near Mersing at 51,82 and misses
Japanese Ships DD Nowaki
CA Mikuma
CA Takao
DD Uranami
DD Isonami
DD Hagikaze
DD Asagiri
DD Oshio
DD Asashio
Allied Ships SS O19*, hits 4
Morning Air attack on 3rd ISF~ Base Force, at 50,77, near Kampar
Weather in hex: Thunderstorms
Raid spotted at 21 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes
Fusan expands fortifications to size 1
Sinyang expands airfield to size 2
Mare Island expands airfield to size 3
Loss of xAKL Hitora Maru on Dec 23, 1941 is admitted
xAK Fukuzan Maru arrives at Osaka/Kyoto+
TM-4 is reported to have been sunk near Mersing on Dec 23, 1941
TM-11 is reported to have been sunk near Mersing on Dec 23, 1941
TM-14 is reported to have been sunk near Mersing on Dec 23, 1941
TM-15 is reported to have been sunk near Mersing on Dec 23, 1941
xAPc Princessa is reported to have been sunk near Bataan / Corregidor on Dec 23, 1941
I suspected some enquiry at Johnston Island was on the way. Subs west a PH caught a sniff of a ship or two heading west but very little in the way of detail. Last turn there was a couple of planes, including a report of a torpedo bomber, which had me feeling something was in the wind. Johnston Island was evacuated as soon as it was taken and very little remains. All supplies have been removed and only 201 fuel remains. SS RO-64 had lingered until this turn for the purpose of topping up before moving on.
KB for its part has just completed a partial refuel at Kwajalein and is now moving eastward again just in case there is an invasion convoy afoot. If there is and US carriers are about, we may be able to set up a surprise… even hitting an invasion convoy would be a good result. One fly in ointment, however. During the invasion of Johnston Island, I had KB CAP set for 2 hexes to cover the invasion as well as KB. I promptly forgot to check settings after that, and KB has been sailing around with 100% CAP flying out to 2 hexes. Fatigue is now between 50% and 60% so I’ve taken the extraordinarily bad decision to stand almost all fighters down for much needed recovery time. Fingers crossed no enemy carriers are within flight distance of KB.
As for the cruiser bombardment of Johnston Island. Damage is Port 10, Airfield Service 9 and Airfield Runway 26. A trifle for the Americans to repair once they have landed and I’m sure LST will be wondering why no land units are showing up on recon and the bombardment results.
The map shows the developing situation in Malaya. It appears that the Allied land units may indeed feel that a retreat across the causeway is in order. Based on this somewhat tenuous assumption I have elected to send the 16th Division reinforcements away and back up to Khota Bharu. It is a risky move as it leaves Mersing base dangerously ill-prepared to repel an Allied thrust. On the other hand, 18th Division is now over halfway to the base next to Mersing. This base appears to be vacant, has an airfield and does not appear to have any land units attempting to come to its defence. Two more turns should provide the answer on this question. If this base falls the rail corridor is almost open and more forces can arrive via the land route rather than the riskier seaborne route.
Attachments
Malaya after 231241.png (643.73 KiB) Viewed 184 times
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
SierraJuliet wrote: Mon Apr 13, 2026 10:45 am23 December 1941
...One fly in ointment, however. During the invasion of Johnston Island, I had KB CAP set for 2 hexes to cover the invasion as well as KB. I promptly forgot to check settings after that, and KB has been sailing around with 100% CAP flying out to 2 hexes. Fatigue is now between 50% and 60% so I’ve taken the extraordinarily bad decision to stand almost all fighters down for much needed recovery time. Fingers crossed no enemy carriers are within flight distance of KB.
I WISH I could say I've never done anything like this ... but I'd have to keep a weather eye out for lightning strikes for a while ... done it too many times to count.
SierraJuliet wrote: Mon Apr 13, 2026 10:45 am23 December 1941
...One fly in ointment, however. During the invasion of Johnston Island, I had KB CAP set for 2 hexes to cover the invasion as well as KB. I promptly forgot to check settings after that, and KB has been sailing around with 100% CAP flying out to 2 hexes. Fatigue is now between 50% and 60% so I’ve taken the extraordinarily bad decision to stand almost all fighters down for much needed recovery time. Fingers crossed no enemy carriers are within flight distance of KB.
I WISH I could say I've never done anything like this ... but I'd have to keep a weather eye out for lightning strikes for a while ... done it too many times to count.
Yes, all too easy to do. Just trying to imagine how this could possibly be a mirror image of anything that did happen during the war.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
RangerJoe wrote: Tue Apr 14, 2026 3:48 am
If you put the CAP at 10% and there is enough time for more fighters to launch, they will launch if there are no other orders given.
I follow this although it doesn't help me when I forget to order them to keep stay inside the home hex.
I'm guessing that your reference to having enough time for more fighters to launch means locating inbound enemy well before they are anywhere near the hex to be protected... so good picket ships or even better decent radar?
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
I must be missing something but last turn I ordered KB to move 12 hexes and finish by patrolling in the destination hex. Next turn (write up to come) I find that KB has moved exactly nowhere and is still hovering at Kwajalein Island. I'm not seeing anything to suggests an issue to me. A partial refuel was completed the turn before and I had expected to see KB move 12 hexes towards the east.
Any great ideas most appreciated as I really would like KB to head east towards Johnston Island to effect an interdiction should LST be intent upon reclaiming this island.
Attachments
KB after 241241 did not move.png (88.48 KiB) Viewed 129 times
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
SierraJuliet wrote: Mon Apr 13, 2026 10:45 am23 December 1941
...One fly in ointment, however. During the invasion of Johnston Island, I had KB CAP set for 2 hexes to cover the invasion as well as KB. I promptly forgot to check settings after that, and KB has been sailing around with 100% CAP flying out to 2 hexes. Fatigue is now between 50% and 60% so I’ve taken the extraordinarily bad decision to stand almost all fighters down for much needed recovery time. Fingers crossed no enemy carriers are within flight distance of KB.
I WISH I could say I've never done anything like this ... but I'd have to keep a weather eye out for lightning strikes for a while ... done it too many times to count.
Yes, all too easy to do. Just trying to imagine how this could possibly be a mirror image of anything that did happen during the war.
Ah, you're a player like me. So in this case, I don't think there is an exact correlation, but then I use something like this:
"A rogue wave caught the fleet during the night. Fighters, normally stationed topside to be ready for morning CAP, were bounced around on deck and all suffered various amounts of damage. The fleets CAP will be abnormally thin for the next few days as the crew chiefs attempt to repair."
RangerJoe wrote: Tue Apr 14, 2026 3:48 am
If you put the CAP at 10% and there is enough time for more fighters to launch, they will launch if there are no other orders given.
I follow this although it doesn't help me when I forget to order them to keep stay inside the home hex.
I'm guessing that your reference to having enough time for more fighters to launch means locating inbound enemy well before they are anywhere near the hex to be protected... so good picket ships or even better decent radar?
Yes, radar is the key. More aerial radar is the best but unfortunately the Japanese don't have it early enough. But if the enemy air attacks are strung out, then more CAP will greet the late arrivals.
Picket ships could divert some strikes to them and then CAP can play with those air strikes. Think of picket PT Boats against Kates with torpedoes . . .
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
Night Time Surface Combat, near Mersing at 51,82, Range 1,000 Yards
Japanese Ships TB RTN Kantan, Shell hits 1 TB RTN Kylongyai, Shell hits 2, and is sunk TB RTN Takbai, Shell hits 29, and is sunk
Allied Ships BB Revenge~
CA Australia
CA Canberra
CL Perth
CL Dragon~
CL Ceres~
DD Peary~
DD Pillsbury~
DD Le Triomphant
DD Ierax~
Maximum visibility in Overcast Conditions and 32% moonlight: 2,000 yards
Range closes to 15,000 yards...
Range closes to 9,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
Palliser Arthur FE crosses the 'T'
Magazine explodes on TB RTN Takbai
TB RTN Takbai sunk by CL Perth at 1,000 yards
Range increases to 2,000 yards
TB RTN Kylongyai sunk by BB Revenge~ at 2,000 yards
Range increases to 7,000 yards
Task forces break off...
Night Time Surface Combat, near Mersing at 51,82, Range 1,000 Yards
Japanese Ships DD RTN Phra Ruang, Shell hits 5, on fire TB RTN Chandraburi
TB RTN Trad, Shell hits 1
Allied Ships BB Revenge~
CA Australia
CA Canberra
CL Perth
CL Dragon~
CL Ceres~
DD Peary~
DD Pillsbury~
DD Le Triomphant
DD Ierax~
Maximum visibility in Overcast Conditions and 32% moonlight: 2,000 yards
Range closes to 15,000 yards...
Range closes to 9,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
Palliser Arthur FE crosses the 'T'
Range increases to 2,000 yards
Range increases to 3,000 yards
Range increases to 4,000 yards
Range increases to 7,000 yards
Task forces break off...
Night Time Surface Combat, near Mersing at 51,82, Range 2,000 Yards
Japanese Ships DD RTN Phra Ruang, Shell hits 1, on fire, heavy damage
Allied Ships BB Revenge~
CA Australia
CA Canberra
CL Perth
CL Dragon~
CL Ceres~
DD Peary~
DD Pillsbury~
DD Le Triomphant
DD Ierax~
Maximum visibility in Overcast Conditions and 32% moonlight: 2,000 yards
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Range increases to 5,000 yards
Japanese Task Force Manages to Escape
Task forces break off...
Day Time Surface Combat, near Mersing at 51,82, Range 10,000 Yards
Japanese Ships TB RTN Kantan, Shell hits 2, and is sunk
Allied Ships BB Revenge~
CA Australia
CA Canberra
CL Perth
CL Dragon~
CL Ceres~
DD Peary~
DD Pillsbury~
DD Le Triomphant
DD Ierax~
Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 16,000 yards...
Range closes to 10,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
CONTACT: Allied lookouts spot Japanese task force at 10,000 yards
Range closes to 4,000 yards
Range increases to 10,000 yards
TB RTN Kantan sunk by BB Revenge~ at 10,000 yards
Combat ends with last Japanese ship sunk...
Day Time Surface Combat, near Mersing at 51,82, Range 17,000 Yards
Japanese Ships TB RTN Chandraburi, Shell hits 1, on fire TB RTN Trad, Shell hits 11, and is sunk
Allied Ships BB Revenge~
CA Australia
CA Canberra
CL Perth
CL Dragon~
CL Ceres~
DD Peary~
DD Pillsbury~
DD Le Triomphant
DD Ierax~
Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 17,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 17,000 yards
CONTACT: Allied lookouts spot Japanese task force at 17,000 yards
Range closes to 12,000 yards
Range closes to 11,000 yards
Range closes to 9,000 yards
Range increases to 11,000 yards
Range increases to 12,000 yards
Range closes to 10,000 yards
Range closes to 8,000 yards
Range closes to 6,000 yards
Range increases to 7,000 yards
Range increases to 9,000 yards
Range increases to 13,000 yards
Range increases to 16,000 yards
Range increases to 17,000 yards
Range closes to 14,000 yards
TB RTN Trad sunk by BB Revenge~ at 14,000 yards
Leader RTN orders Japanese TF to disengage
Range increases to 17,000 yards
Range increases to 22,000 yards
Range increases to 28,000 yards
Task forces break off...
Day Time Surface Combat, near Mersing at 51,82, Range 3,000 Yards
Japanese Ships TB RTN Chandraburi, heavy fires
Allied Ships TM-5
TM-6
TM-7
TM-8
TM-9
Maximum visibility in Overcast Conditions: 10,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range increases to 5,000 yards
Leader RTN orders Japanese TF to disengage
Range increases to 8,000 yards
Frelinghuysen F. orders Allied TF to disengage
Range increases to 14,000 yards
Task forces break off...
Morning Air attack on TF, near Tioman Island at 51,83
Weather in hex: Light cloud
Raid spotted at 13 NM, estimated altitude 19,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
G3M2 Chukou x 9
Allied aircraft
H81-A3 x 5
Buffalo I x 5
B-339D x 3
CW-21B Demon x 1
75A-7 Hawk x 1
P-40E Warhawk x 4
Japanese aircraft losses
G3M2 Chukou: 6 destroyed
No Allied losses
Morning Air attack on TF, near Tioman Island at 51,83
Weather in hex: Light cloud
Raid spotted at 28 NM, estimated altitude 15,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
G3M2 Chukou x 9
Allied aircraft
H81-A3 x 5
Buffalo I x 3
B-339D x 2
CW-21B Demon x 1
75A-7 Hawk x 1
P-40E Warhawk x 4
Japanese aircraft losses
G3M2 Chukou: 5 destroyed
No Allied losses
Allied Ships AMc Klias, Torpedo hits 1, and is sunk
Afternoon Air attack on 3rd ISF~ Base Force, at 50,77, near Kampar
Weather in hex: Light cloud
Raid spotted at 29 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes
Japanese aircraft
Ki-21-IIa Jubaku x 15
Japanese aircraft losses
Ki-21-IIa Jubaku: 2 damaged
Ground combat at Wenchow
Allied Bombardment attack
Attacking force 20988 troops, 154 guns, 0 vehicles, Assault Value = 795
Defending force 17665 troops, 199 guns, 18 vehicles, Assault Value = 780
DEI
Japanese troops unloading over beach at Talaud-eilanden
Repairs completed on CL Isuzu at Saigon, ship returned to service
CM Hoko lays defensive minefield at Koror / Babeldaob
Pagan expands fortifications to size 1
Roi-Namur expands fortifications to size 2
SS KXII is reported to have been sunk near Djemadja on Dec 24, 1941
AMc Klias is reported to have been sunk near Tioman Island on Dec 24, 1941
Loss of xAKL P-11 on Dec 24, 1941 is admitted
Loss of TB RTN Trad on Dec 24, 1941 is admitted
Loss of TB RTN Kantan on Dec 24, 1941 is admitted
Loss of TB RTN Kylongyai on Dec 24, 1941 is admitted
Loss of TB RTN Takbai on Dec 24, 1941 is admitted
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
I WISH I could say I've never done anything like this ... but I'd have to keep a weather eye out for lightning strikes for a while ... done it too many times to count.
Yes, all too easy to do. Just trying to imagine how this could possibly be a mirror image of anything that did happen during the war.
Ah, you're a player like me. So in this case, I don't think there is an exact correlation, but then I use something like this:
"A rogue wave caught the fleet during the night. Fighters, normally stationed topside to be ready for morning CAP, were bounced around on deck and all suffered various amounts of damage. The fleets CAP will be abnormally thin for the next few days as the crew chiefs attempt to repair."
Rogue waves certainly explain a lot.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
RangerJoe wrote: Tue Apr 14, 2026 3:48 am
If you put the CAP at 10% and there is enough time for more fighters to launch, they will launch if there are no other orders given.
I follow this although it doesn't help me when I forget to order them to keep stay inside the home hex.
I'm guessing that your reference to having enough time for more fighters to launch means locating inbound enemy well before they are anywhere near the hex to be protected... so good picket ships or even better decent radar?
Yes, radar is the key. More aerial radar is the best but unfortunately the Japanese don't have it early enough. But if the enemy air attacks are strung out, then more CAP will greet the late arrivals.
Picket ships could divert some strikes to them and then CAP can play with those air strikes. Think of picket PT Boats against Kates with torpedoes . . .
Yes that lack of radar is the problem for Japan.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
SierraJuliet wrote: Tue Apr 14, 2026 10:52 am
Yes, all too easy to do. Just trying to imagine how this could possibly be a mirror image of anything that did happen during the war.
Ah, you're a player like me. So in this case, I don't think there is an exact correlation, but then I use something like this:
"A rogue wave caught the fleet during the night. Fighters, normally stationed topside to be ready for morning CAP, were bounced around on deck and all suffered various amounts of damage. The fleets CAP will be abnormally thin for the next few days as the crew chiefs attempt to repair."
Rogue waves certainly explain a lot.
uhhh ... I experience 2 - 3 rogue waves per game .....