Ground Combat and Supply - TESTED!!!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: Ground Combat and Supply - Wild Dice Rolls
It looks like HQ's are at least as important as supply for these calculations
RE: Ground Combat and Supply - Wild Dice Rolls
I know the perfect solution to this debate....release the code that shows how this is calculated. Matrix has done this several times in the past to clarify and issue. I do not see any harm in doing it again.
[:D]
[:D]
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
CVN-71
USN 87-93
"Going slow in the fast direction"
RE: Ground Combat and Supply - Wild Dice Rolls
Not sure I tracked everything - but is the answer then that, given enough surplus, supplies will be pushed to units beyond the 2x limit before a combat? Or only if you were very close to start? It seemed like some tests showed the latter only.
Seems that the basic question still remains, and keeps getting lost in the "are the results realistic" arguments. Will the supply model get an LCU supplied for an assault inland? Or only basic defense?
Seems that the basic question still remains, and keeps getting lost in the "are the results realistic" arguments. Will the supply model get an LCU supplied for an assault inland? Or only basic defense?
RE: Ground Combat and Supply - Wild Dice Rolls
ok, here is how i see the things after the Treespider made tests[&o][&o]
what are most important factors:
1. supply
2. dice roll
3 support (HQs, not sure about base forces)
4. fort level of the defenders
5. support of the command HQ (like Southern Area Army etc...)
6. disruption
7. leaders
8. unit experience
9. weapon statistics
IMPORTANT NOTE: this is not listed in order of importance (except #1 and #2) and i'm not sure if i want to go deeper in ground combat formula. As far as i know, first two are really important factors. Make a sure that, if you want successful attack, you done #1, #3, #5 and have overhelming force.... but dont be suprise if this doesn't works - we have #2![:D]
what are most important factors:
1. supply
2. dice roll
3 support (HQs, not sure about base forces)
4. fort level of the defenders
5. support of the command HQ (like Southern Area Army etc...)
6. disruption
7. leaders
8. unit experience
9. weapon statistics
IMPORTANT NOTE: this is not listed in order of importance (except #1 and #2) and i'm not sure if i want to go deeper in ground combat formula. As far as i know, first two are really important factors. Make a sure that, if you want successful attack, you done #1, #3, #5 and have overhelming force.... but dont be suprise if this doesn't works - we have #2![:D]

- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Ground Combat and Supply - Wild Dice Rolls
To support the dice roll here is the latest test -
Parameters- Same two units
Jap supply 1528 req 1528
Chinese supply zero
Support as before enough so that neither unit is in the red
Leadership - set both leaders to 50 for everything but did not change rank
Disruption Zero
Fatigue 5
Experience and Morale 60
Advance weather Off
Prep Points zero for both
No forts
JmAV - Jap Mod AV
CmAV - Chinese mod AV
JGL - Japanese guns loss
CGL Chinese guns Loss
I can't find any rhyme or reason here --- Although there are two distinct clusters in the Japanese AV one around 100 and the other around 210 ---Perhaps due to a failed leadership roll, being that leadership values were 50.
I also see no correlation between casualties and odds nor between casualties and the opponents mAV.
Parameters- Same two units
Jap supply 1528 req 1528
Chinese supply zero
Support as before enough so that neither unit is in the red
Leadership - set both leaders to 50 for everything but did not change rank
Disruption Zero
Fatigue 5
Experience and Morale 60
Advance weather Off
Prep Points zero for both
No forts
Code: Select all
Jap Chin
Max Max
AV AV J.mAV CmAV J Loss JGL JVL C Loss CGL X:1
506 351 108 34 32 2 252 7 3
506 351 85 35 168 3 1 195 10 2
506 351 109 17 59 2 1 550 30 6
506 351 218 39 42 2 205 7 5
506 351 107 29 65 2 1 334 13 3
506 351 217 70 19 5 0 0 3
506 351 216 54 93 2 1 6 0 4
506 351 200 44 134 2 194 5 4
506 351 100 32 149 3 438 16 3
506 351 107 55 58 3 1 24 0 1
AVG 146.7 40.9 81.9 2.6 1 219.8 8.8 3.4
STDEV 57.47 15.29 51.83 0.97 0.00 183.96 9.27 1.43
JmAV - Jap Mod AV
CmAV - Chinese mod AV
JGL - Japanese guns loss
CGL Chinese guns Loss
I can't find any rhyme or reason here --- Although there are two distinct clusters in the Japanese AV one around 100 and the other around 210 ---Perhaps due to a failed leadership roll, being that leadership values were 50.
I also see no correlation between casualties and odds nor between casualties and the opponents mAV.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Ground Combat and Supply - Wild Dice Rolls
ORIGINAL: Mogami
If supply present exceeds required by 2x the unit has a 2x combat bonus.
I would still like to know if this can be verified or not.

- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Ground Combat and Supply - Wild Dice Rolls
ORIGINAL: Dino
ORIGINAL: Mogami
If supply present exceeds required by 2x the unit has a 2x combat bonus.
I would still like to know if this can be verified or not.
I think i quashed that myth earlier but my next set of combats will test just that....
EDIT I take that back!!!! There may be a statistically significant impact but not what i was expecting!!!! 5 test run 5 mor to go...
2nd EDIT --Nope ----MYTH BUSTED.... IMO
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Ground Combat and Supply - Wild Dice Rolls
I will test supply distribution - as Sneer pointed he had problem with distribution of supply to units...
but i have a spice.... in one of my PBEM games i besiging (sp?) Chita (mother Russia) - my supply lines are via railroad.
I've noticed that half of my troops doesn't have required supply - although in nearest base (Borzya) i have 20K supply...
My command HQs are at Chita - should i send them back to Borzya?
but i have a spice.... in one of my PBEM games i besiging (sp?) Chita (mother Russia) - my supply lines are via railroad.
I've noticed that half of my troops doesn't have required supply - although in nearest base (Borzya) i have 20K supply...
My command HQs are at Chita - should i send them back to Borzya?

RE: Ground Combat and Supply - Wild Dice Rolls
soon i will have another chungking battle - this time i want to pump supplies by bombardment attacks - currently i have over 100k on hex with troops and buckup in supply depots for similar value so all conditions should be favourable
RE: Ground Combat and Supply - Wild Dice Rolls
ORIGINAL: Sneer
soon i will have another chungking battle - this time i want to pump supplies by bombardment attacks
It will be very interesting to see if that works... From what I've seen so far, only distruption causes supplies to be pumped in.

- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Ground Combat and Supply - Wild Dice Rolls
My earlier EDIT comment has proven erroneous...here are the results of test #2. only difference from test #1 was that Japanese supply was now set at 4000. My Earlier erroneous comment that 2x supply may have an impact was generated by the first five tests where I saw three groupings forming for japanese modified Assault Value - One at 92, One around 177 and the other over 200 - then the next five tests kind of killed it for me....although it would be interesting to see the results over 100 tests as opposed to 10...
Code: Select all
Jap Chin
Max Max
AV AV J.mAV CmAV J Loss JGL JVL C Loss CGL X:1
506 351 202 56 100 3 2 39 2 3
506 351 98 38 178 2 0 159 5 2
506 351 183 53 157 5 1 114 5 3
506 351 171 65 204 7 0 35 2 2
506 351 205 41 68 2 1 280 14 5
After the first five tests I thought that 2x supply may actually play a role...it might...but then we have the next five tests..
506 351 92 44 222 3 1 257 10 2
506 351 218 52 95 1 0 233 6 4
506 351 89 45 160 6 1 112 9 1
506 351 85 42 166 6 1 127 10 2
506 351 99 52 78 2 0 174 5 1
AVG 144.2 48.8 142.8 3.7 0.7 153 6.8 2.5
STDEV 55.94 8.26 53.96 2.11 0.67 84.73 3.85 1.27
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Ground Combat and Supply - Wild Dice Rolls
Excess supply might have impact in the long run... I think that it might not affect a single battle, but it does affect recovery of LCUs, thus making them able to attack more often.

- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Ground Combat and Supply - Wild Dice Rolls
For our next test...Test #3...I set the Japanese to Shock Attack ---is there any advantage? Well that is for you to decide...I'll post my comments about this at the bottom:
Lets see:
Japan-
J Max AV is now 1012 as opposed to 506 - However mAV only went to 226 from 145.
China -
C Max AV stayed at 351 but mAV went from 41 and 48 up to 55 ...probably statistically significant.
Final Odds -
Because of the chinese increase Final odds really didn't change alll that much only increasing to 3.6 from 3.4 and 2.5.
Casualties -
Japan more than doubled fom 81 and 142 in the previous tests to 303. Also statistically significant were the Japanese Gun losses. China on the other hand actually cut her losses in half!!!
If I'm defending bring on the shock attack, especially if I anticipate retreating anyway.
Code: Select all
Jap Chin
Max Max
AV AV J.mAV CmAV J Loss JGL JVL C Loss CGL X:1
1012 351 73 66 509 15 0 25 0 1
1012 351 272 64 376 13 2 82 5 4
1012 351 354 61 315 10 1 44 2 5
1012 351 157 47 404 11 1 104 5 3
1012 351 354 54 200 2 0 32 3 6
1012 351 362 48 301 5 2 119 5 7
1012 351 149 59 306 7 0 9 1 2
1012 351 190 49 215 3 1 61 2 3
1012 351 168 58 237 3 2 11 2 2
1012 351 182 51 174 7 2 237 9 3
AVG 226.1 55.7 303.7 7.6 1.1 72.4 3.4 3.6
STDEV 102.24 6.86 104.07 4.50 0.88 69.09 2.63 1.90
Lets see:
Japan-
J Max AV is now 1012 as opposed to 506 - However mAV only went to 226 from 145.
China -
C Max AV stayed at 351 but mAV went from 41 and 48 up to 55 ...probably statistically significant.
Final Odds -
Because of the chinese increase Final odds really didn't change alll that much only increasing to 3.6 from 3.4 and 2.5.
Casualties -
Japan more than doubled fom 81 and 142 in the previous tests to 303. Also statistically significant were the Japanese Gun losses. China on the other hand actually cut her losses in half!!!
If I'm defending bring on the shock attack, especially if I anticipate retreating anyway.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Ground Combat and Supply - Wild Dice Rolls
Hi, Shock attacks cause much more damage when the normal odds would already be good. The closer to 1-1 you are at start the higher the loss for attacker will be (but the shock attack might just get 2-1 against a base with 0 fort levels)
I'm not retreating, I'm attacking in a different direction!
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Ground Combat and Supply - Wild Dice Rolls
Also posted in my AAR...
March 18, 1942 - Manila
Well my testing has paid off!!! I now realize you can not defeat a force behind level 5 forts in an urban hex.
- It does not matter how many consecutive days you bomb the airfields and ports...
- It does not matter how many consecutive days you bombard them...
- It does not matter how many engineers you bring in ( I had five regiments)...
- It may matter that none of the 15 or so bomber units from 4 seperate airfields that you've assigned to ground attack did not fly...
- It does not matter how good your commanders are...
- Nor does it matter that your units are Prepped to 100...
So long as the defender has enough troops in the hex he will always resist...
So how do you defeat such a force...you sit back and bomb and bombard it into the stone age for a week ...then launch a deliberate attack to kill more troops which will not be replaced....then wash rinse and repeat...for the next two months...and hopefully at some point the defender will be reduced to such a point that you actually cut some barbed wire...
Japanese Deliberate attack
Attacking force 164385 troops, 1112 guns, 174 vehicles, Assault Value = 2683
Defending force 61027 troops, 576 guns, 191 vehicles, Assault Value = 1476
Japanese max assault: 2653 - adjusted assault: 1370
Allied max defense: 1406 - adjusted defense: 3345
Japanese assault odds: 0 to 1 (fort level 5)
Japanese ground losses:
4015 casualties reported
Guns lost 82
Vehicles lost 12
Allied ground losses:
1572 casualties reported
Guns lost 33
March 18, 1942 - Manila
Well my testing has paid off!!! I now realize you can not defeat a force behind level 5 forts in an urban hex.
- It does not matter how many consecutive days you bomb the airfields and ports...
- It does not matter how many consecutive days you bombard them...
- It does not matter how many engineers you bring in ( I had five regiments)...
- It may matter that none of the 15 or so bomber units from 4 seperate airfields that you've assigned to ground attack did not fly...
- It does not matter how good your commanders are...
- Nor does it matter that your units are Prepped to 100...
So long as the defender has enough troops in the hex he will always resist...
So how do you defeat such a force...you sit back and bomb and bombard it into the stone age for a week ...then launch a deliberate attack to kill more troops which will not be replaced....then wash rinse and repeat...for the next two months...and hopefully at some point the defender will be reduced to such a point that you actually cut some barbed wire...
Japanese Deliberate attack
Attacking force 164385 troops, 1112 guns, 174 vehicles, Assault Value = 2683
Defending force 61027 troops, 576 guns, 191 vehicles, Assault Value = 1476
Japanese max assault: 2653 - adjusted assault: 1370
Allied max defense: 1406 - adjusted defense: 3345
Japanese assault odds: 0 to 1 (fort level 5)
Japanese ground losses:
4015 casualties reported
Guns lost 82
Vehicles lost 12
Allied ground losses:
1572 casualties reported
Guns lost 33
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: Ground Combat and Supply - Wild Dice Rolls
ORIGINAL: treespider
- It may matter that none of the 15 or so bomber units from 4 seperate airfields that you've assigned to ground attack did not fly...
had same problem like you - my bombers simply refuses to fly and attack troops at the Manila. (also posted in my AAR)

RE: Ground Combat and Supply - Wild Dice Rolls
i have forunately blitzed manila so forts were low there
I would day you will finsh in late may -at the best variant
I would day you will finsh in late may -at the best variant
RE: Ground Combat and Supply - Wild Dice Rolls
ORIGINAL: Sneer
i have forunately blitzed manila so forts were low there
I would day you will finsh in late may -at the best variant
You are correct. Once I learned (early on in other matches) that there was no advantage and many disadvantages in moving my troops to Bataan, I took the approach to try to hold on to Manila as long as possible in my games. It takes quite a while to get the fortification improved in Manila, so you need to delay the Japanese at a distance (which is where the movement and land combat rules come in handy for a change).
You can see your strategy in effect in the way that Tree took Soerabaja early and easily - usually I can hold onto it until May, but by moving in early before I could build the forts up sufficiently he was able to grab it despite me being able to move my better Dutch troops into it.
But then, since Corrigador is considered part of the Manila hex and not part of the Bataan hex, it does make a little bit of historical "sense" to be able to fight an extended city-battle there.
And anyway, if I don't stop Tree somewhere he will be in San Diego by May... [;)][:D]
Cheers -
Dave Baranyi
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Ground Combat and Supply - Wild Dice Rolls
ORIGINAL: ADavidB
ORIGINAL: Sneer
i have forunately blitzed manila so forts were low there
I would day you will finsh in late may -at the best variant
You are correct. Once I learned (early on in other matches) that there was no advantage and many disadvantages in moving my troops to Bataan, I took the approach to try to hold on to Manila as long as possible in my games. It takes quite a while to get the fortification improved in Manila, so you need to delay the Japanese at a distance (which is where the movement and land combat rules come in handy for a change).
You can see your strategy in effect in the way that Tree took Soerabaja early and easily - usually I can hold onto it until May, but by moving in early before I could build the forts up sufficiently he was able to grab it despite me being able to move my better Dutch troops into it.
But then, since Corrigador is considered part of the Manila hex and not part of the Bataan hex, it does make a little bit of historical "sense" to be able to fight an extended city-battle there.
And anyway, if I don't stop Tree somewhere he will be in San Diego by May... [;)][:D]
Cheers -
Dave Baranyi
Thanks for giving me so much credit ....[;)]
Actually I'm not upset about the results of the attack. The following days bombardment revealed that I inflicted some serious damage to the defenders that is definitely not being repaired.
Ground combat at Manila
Japanese Bombardment attack
Attacking force 5876 troops, 206 guns, 0 vehicles, Assault Value = 2098
Defending force 58736 troops, 504 guns, 189 vehicles, Assault Value = 1417
Allied ground losses:
18 casualties reported
From looking at this the Assault Value has dropped from 1476 to 1417 a loss of 59 points that did not come back. (Assault Value is a measure of the number of squads available.) In addition the number of guns has significantly been cut from 576 to 504.
In addition because I launched a Deliberate Attack as opposed to a Shock Attack I suffered far fewer casualties. The day after the attack I was in the neighborhood of 75 disruption. The following day I was down near 50. Hopefully the next day I will be near 25. Plus even though I suffered 4000 casaulties my units did not seem to be appreciably affected other than the increase in disruption. I attribute this to my "New" sequence for conducting seige warfare, which will be as follows:
Before initiating the the following cycle bomb the airfields and ports to eliminate supply.
Day 1. Bombard with everyone. Everyone's supply requirement will be raised to 2x. And supply will be shipped to them. Aircraft bomb the airfields and ports.
Day 2. Rest the non-Artillery units. This will cause the required supply to drop now leaving the unit with a substantial surplus. Aircraft bomb the airfields and ports.
Day 3. Attack. Launch a deliberate attack. Hopefully supported by Ground Attacks with Aircraft. For whatever reason mine did not fly this past time.
Day 4. Recover - Continue to bombard with Artillery.
Start at Day 1.
The recovery phase is where the supply surplus in the units makes the difference.
As for places like Chungking or Karachi - They are not part of my strategy when I play the Japanese so I will not have to deal with the base receiving daily supply. However the seiges in China at other bases in the CHS will be much harder and longer to conduct - due to the fact that most bases in China receive daily supply in the CHS.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910




