Mod for random maps

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

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Bombur
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RE: Mod for random maps

Post by Bombur »

ORIGINAL: Vic

Hi Bombur,

I found myself its hard transport large ammount of land troops overseas in the initial tech phases. Either manually or by using transfers.
Thats my only complaint so far.

kind regards,
Vic


Vic, I´m considering to increase SEACAP, or, alternatively decrease supply cost, allowing you to build larger navies. I don´t feel there is a need to increase mobilizing capacity for ships. In the game scale I´m using, they actually carry too much troops (5 inf units=1000 men). v0.20 will increase landcap for all land transport by 50%.
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Bombur
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v020 ready

Post by Bombur »

Here is the list of changes.

1-Most bugs found in v0.18 were fixed
2-Supply cost decreased to 1 (from 5). It allows the players to build huge battlefleets, air forces and lots of mechanized armies. It will, hopefully, improve AI performance too...
3-Mortars, machine guns, bazzokas and anti tank rifles now move like artillery. You will nedd transports to move them faster.
4-LANDCAP for transports increased by 50%
5-SEACAP for cargoships (but not transport ships) increased by 50%.
6-Weight for all infantry and artillery units reworked. Now, each of these SF´s will have a weight of 20 or 50. This will make harder to move machineguns and mortars, but also makes possible to move heavy guns.
7-New planes and tanks added. Now you have the planes similar to B-29, P-51, La-9, and F8F, while the SU-100 and AT gun 100mm were also added.
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Jeffrey H.
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RE: v020 ready

Post by Jeffrey H. »

I reworked the coastal artillery and added the flying boat;

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FlyingBoatSymbol.zip
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Ron Swanson
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Jeffrey H.
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RE: v020 ready

Post by Jeffrey H. »

And the other.....

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Jeffrey H.
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RE: v020 ready

Post by Jeffrey H. »

Here's a jet bomber symbol;

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Ron Swanson
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Jeffrey H.
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RE: v020 ready

Post by Jeffrey H. »

...and the Torpedo Bomber...
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Jeffrey H.
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RE: v020 ready

Post by Jeffrey H. »

Let me know ow these new graphics work and look.
History began July 4th, 1776. Anything before that was a mistake.

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Bombur
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RE: v020 ready

Post by Bombur »

Hi, Jeffrey H. sorry for not replying you. I was on a travel. Returned a few hours ago. Will check all of your new graphics.
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Jeffrey H.
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RE: v020 ready

Post by Jeffrey H. »

NP, I think that does it though on the unit symbols.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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BULLDOGINTHEUK
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RE: v020 ready

Post by BULLDOGINTHEUK »

Good luck with this guys I know this can be really time consuming.
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Bombur
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RE: v020 ready

Post by Bombur »

Jeffrey H., the graphics again are great. I´m somewhat busy, I will place them as soon as possible. Some of these units are still not created in the game (jets will come in v0.22, to be released in 2 weeks)
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Jeffrey H.
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RE: v020 ready

Post by Jeffrey H. »

kewl....
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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Bombur mod enters jet age

Post by Bombur »

-With the creation of SF Fighter VIII (more or less similar to F-80 and Vampire). This is the 167th unit. Almost all WWII units are finished now....
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BULLDOGINTHEUK
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RE: Bombur mod enters jet age

Post by BULLDOGINTHEUK »

I'm working on a graphics mod for AT random maps and nearly finished. Would people prefer it linked to Nick's 'Real Mod' with the improved terrain or have the AT original terrain?

http://www.matrixgames.com/forums/tm.asp?m=1766154
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Bombur
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More graphics?

Post by Bombur »

As Bombur mod enters the jet age, I´m going to add surface to surface to surface missiles and surface to air missiles. Maybe Jeffery could make me a few more graphics?
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Barthheart
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RE: More graphics?

Post by Barthheart »

ORIGINAL: Bombur

... surface to surface to surface missiles ...

Does this one skip on the water?[:D]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Jeffrey H.
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RE: More graphics?

Post by Jeffrey H. »

Sure, they go pretty fast now that I've got the hang of it. Also, I found another way to improve the look of them by using anti-aliasing as Vic pointed out in another thread. So, something else to fiddle with. Is there a list or just these two, (surface to surface missles and surface to air missles ?).
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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RE: More graphics?

Post by Bombur »

Hmmm...for now, just these ones, the new graphics you created filled almost all holes. A thing that, maybe, could be done, would be the creation of new ships symbols. I´m using DD for PT´s, CA for CL´s and BB´s for BC´s. Custom graphics for PT´s, CL´s and BC´s would be great.
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Bombur
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RE: More graphics?

Post by Bombur »

Hmmm...I lack symbols for APC´s too. I´m not sure if I will create SP AA and SP Artillery too. What do you think? I these SF´s are to be created, then I will need symbols too.
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Jeffrey H.
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RE: More graphics?

Post by Jeffrey H. »

Maybe one for PT's, (CA, CL and BB, BC are too similar in profile to warrant a different symbol IMHO). For APC, we have halftracks, so I'm not sure what you had in mind when you created the APC SFtype. SP & SPAA might work, yeah I think those would be ok.
 
So unless I'm missing something with the APC, I'd say that's another 5 possibly, broken down like this:
 
1 symbol for StA missle
1 symbol for StS missle
1 symbol for PT boat
1 for SPA
1 for SPAA
 
Agree ?
 
 
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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