Mod for random maps
Moderator: Vic
Mod for random maps
-I´m considering to create a masterfile for random scenarios. The idea would be to expand vastly the tech tree with new units to cover all the military evolution from 1900 to 1960. So it would allow players to start with early century units and improve gradually. Is it possible? How does the game looks to what are level 1 tech units in order to enable the otion "all techs level 1"? How would it impact such a mod?
- Iron Knight
- Posts: 216
- Joined: Mon Dec 24, 2007 8:49 am
RE: Mod for random maps
I was kinda thinking the same thing. I'd like to see the game expanded with more units and a more advanced tech tree but still retain it's generic 'any force, any where' feel. I've been playing around with units and tech trees but I'm not sure how to make it portable to other scenarios or random games.
RE: Mod for random maps
Took a look at the editor and this variable is defined in the research menu. So it would be possible to create such a tech tree. What do you have in mind?
Some ideas
For Battleships
-Pre Dreadnought battleship
-Dreadnought battleship
-Interwar battleship (like the Nelson and Nagato classes)
-WWII battleship (Bismarck, North Carolina)
-Late WWI battleship (Yamato and Iowa)
-These would be, of course, generic classes, no Nagato, or Iowa, but a late WWII battleship would be similar to Yamato or Iowa.
Level bombers would be divided in medium bombers and heavy bombers, and in turn would be divided in day and night bombers)
-Heavy bombers (day)
-WWI heavy bombers (like the HP 400, Vickers Vimy, Zeppelin Staaken R.6 or Ilya Murometz)
-Interwar heavy bombers (like the Handley Page Heyford, Ki-20 and B-2, maybe the TB-3?)
-Early WWII heavy bombers (ilke the B-17, B-24)
-Late WWII heavy bombers (like the B-29, or Tu-4)
-Post war heavy bombers level 1 (B-36)
-Turboprop level bombers (Tu-20)
-Heavy level bombers (B-52)
-Medium bombers
-WWI medium bombers (for instance, Gotha GV)
-Interwar level bombers I (like the B-10)
-Interwar leve bombers II (Do-17, SB-2,Br-20, He-111)
-Early WWII medium bombers (Do-217, Ju-88, Pe-2, B-26, B-25, Ki-49, Wellington)
-Late WWII medium bombers (Ki-67, Tu-2, late versions of Ju-88)
-Early jet bombers (Arado 234)
-Post war jet medium bombers I (Canberra, Il-28,B-45)
-Not sure on what will be next level...
Some ideas
For Battleships
-Pre Dreadnought battleship
-Dreadnought battleship
-Interwar battleship (like the Nelson and Nagato classes)
-WWII battleship (Bismarck, North Carolina)
-Late WWI battleship (Yamato and Iowa)
-These would be, of course, generic classes, no Nagato, or Iowa, but a late WWII battleship would be similar to Yamato or Iowa.
Level bombers would be divided in medium bombers and heavy bombers, and in turn would be divided in day and night bombers)
-Heavy bombers (day)
-WWI heavy bombers (like the HP 400, Vickers Vimy, Zeppelin Staaken R.6 or Ilya Murometz)
-Interwar heavy bombers (like the Handley Page Heyford, Ki-20 and B-2, maybe the TB-3?)
-Early WWII heavy bombers (ilke the B-17, B-24)
-Late WWII heavy bombers (like the B-29, or Tu-4)
-Post war heavy bombers level 1 (B-36)
-Turboprop level bombers (Tu-20)
-Heavy level bombers (B-52)
-Medium bombers
-WWI medium bombers (for instance, Gotha GV)
-Interwar level bombers I (like the B-10)
-Interwar leve bombers II (Do-17, SB-2,Br-20, He-111)
-Early WWII medium bombers (Do-217, Ju-88, Pe-2, B-26, B-25, Ki-49, Wellington)
-Late WWII medium bombers (Ki-67, Tu-2, late versions of Ju-88)
-Early jet bombers (Arado 234)
-Post war jet medium bombers I (Canberra, Il-28,B-45)
-Not sure on what will be next level...
- Iron Knight
- Posts: 216
- Joined: Mon Dec 24, 2007 8:49 am
RE: Mod for random maps
Well I have been adding units to give levels to SF's without levels (Armored Car, Paratroopers, etc...). I have also been working on self propelled artillery & flak, assault guns, light tank destroyers, premium/elite troops (1.75 x cost, 1.5 x effect), Interceptors, escort fighters, and other ideas.
I was also thinking that the research tree itself could be restructured. Instead of M Tank I leading to M Tank II and so forth, leading to players just picking a few units and ignore the others, research could be reordered to have a more balanced feel. My thoughts so far are that a general tech card for each major category of SF, like Armor Technology II, that would then open up Tank II techs. The general techs would be more expensive (like 100pp), while the specific SF techs would be cheaper (around 20pp, to allow more diversity). I haven't gotten too far with editing the techs yet but it might be interesting to make them also require the previous SF tech (say M Tank I for M Tank II like normal) or a higher level general tech (Armor Technology III for M Tank II), so that way there is a slight penalty for rushing to a high general tech without researching some of that levels SFs.
I was also thinking that the research tree itself could be restructured. Instead of M Tank I leading to M Tank II and so forth, leading to players just picking a few units and ignore the others, research could be reordered to have a more balanced feel. My thoughts so far are that a general tech card for each major category of SF, like Armor Technology II, that would then open up Tank II techs. The general techs would be more expensive (like 100pp), while the specific SF techs would be cheaper (around 20pp, to allow more diversity). I haven't gotten too far with editing the techs yet but it might be interesting to make them also require the previous SF tech (say M Tank I for M Tank II like normal) or a higher level general tech (Armor Technology III for M Tank II), so that way there is a slight penalty for rushing to a high general tech without researching some of that levels SFs.
RE: Mod for random maps
-I agree with you, some basic techs as prerequiste for certain groups of units are necessary. I´m starting a few changes in the masterfile. It will take a LOT of time, as I´m busy in real world and my Spanish Civl War mod is going very slowly....
RE: Mod for random maps
Well, started the mod. Already created heavy bombers (from biplane WWI bombers to B-52´s) and Rifle units (three levels only). Creating fighters. But I have a doubt. I´m considering to allow players to build their factories in order to expand production. Will the AI be able to use this feature???
RE: Mod for random maps
Completed the following items
1-Land based fighters (from WWI planes to Mirages/MIG-21)
2-Rifle unit (3 levels)
3-Heavy bomber units (from Ca-42 to B-52/Tu-20)
4-Destroyers (5 levels)
5-Starting to work with light tanks (already have 2 levels, 1st is the FT-17 and 2nd the Vickers 6 ton)
As the project is intended for play with both AI and human opponents, and it´s impossible for the AI to build factories (an important feature for such a loooong war) I´m going to simulate economic development by decreasing the supply cost for sucessive upgrades. This decrease will be sharper for tanks and planes, while ships will have almost flat vaules.
1-Land based fighters (from WWI planes to Mirages/MIG-21)
2-Rifle unit (3 levels)
3-Heavy bomber units (from Ca-42 to B-52/Tu-20)
4-Destroyers (5 levels)
5-Starting to work with light tanks (already have 2 levels, 1st is the FT-17 and 2nd the Vickers 6 ton)
As the project is intended for play with both AI and human opponents, and it´s impossible for the AI to build factories (an important feature for such a loooong war) I´m going to simulate economic development by decreasing the supply cost for sucessive upgrades. This decrease will be sharper for tanks and planes, while ships will have almost flat vaules.
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Mod for random maps
I suspect that you are now treading lightly on the marketing plan for this game series. However you also might be paving the way for it !
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Mod for random maps
New SF´s redesigned: light tanks
level 1: FT-17
level 2: T-36/Vickers 6 ton
level 3: M3/T-70
level 4: M24
level 5: M41/PT-76 (as AT doesn´t model amphibious units, the PT-76 is a conventional light tank)
level 1: FT-17
level 2: T-36/Vickers 6 ton
level 3: M3/T-70
level 4: M24
level 5: M41/PT-76 (as AT doesn´t model amphibious units, the PT-76 is a conventional light tank)
RE: Mod for random maps
Finished work with artillery, which will inclued only field guns. SP artillery, and, maybe, siege guns, will be included in other categories. I actually simplified this SF group, with only three types.
RE: Mod for random maps
Finished work with carriers. There will be 8 classes
1-Early Carriers: Hermes/Argus/Hosho
2-Light Carriers: Independence/Zuiho/Ryujo
3-Fleet Carriers I: Kaga/Saratoga
4-Fleet Carriers II: Hiryu/Enterprise
5-Fleet Carriers III: Essex/Shokaku
6-Fleet Carriers IV: Midway
7-Fleet Carriers V: Forrestal
8-Escort carriers
1-Early Carriers: Hermes/Argus/Hosho
2-Light Carriers: Independence/Zuiho/Ryujo
3-Fleet Carriers I: Kaga/Saratoga
4-Fleet Carriers II: Hiryu/Enterprise
5-Fleet Carriers III: Essex/Shokaku
6-Fleet Carriers IV: Midway
7-Fleet Carriers V: Forrestal
8-Escort carriers
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Joshuatree
- Posts: 507
- Joined: Sun Dec 30, 2007 9:58 am
- Location: Netherlands
RE: Mod for random maps
That's already a massive amount of work you've done so far!
Any idea when it will be ready for release?
Any idea when it will be ready for release?
RE: Mod for random maps
I´m short on time, and my Spanish War mod is paralyzed for now. I hope to finish this one in three months. While I created lots of new units I didn´t make a combat value rebalance. This will be done after all new units are included. The creation of a tech tree is also another time consuming task....
Next step: Naval aircraft
Next step: Naval aircraft
RE: Mod for random maps
Created new carrier based fighters
1-Sopwith Pup
2-A1N, Boeing F3B
3-Grumman F3F/Gloster Gladiator
4-Buffalo/A5M/Fulmar
5-F4F/Sea Hurricane/A6M2
6-F6F/F4U1
7-F8F/Sea Fury
8-F9F/Sea Vampire
9-F4D/Sea Vixen
10-F8 Crusader
Next step: dive bombers
1-Sopwith Pup
2-A1N, Boeing F3B
3-Grumman F3F/Gloster Gladiator
4-Buffalo/A5M/Fulmar
5-F4F/Sea Hurricane/A6M2
6-F6F/F4U1
7-F8F/Sea Fury
8-F9F/Sea Vampire
9-F4D/Sea Vixen
10-F8 Crusader
Next step: dive bombers
RE: Mod for random maps
Finished the work with dive bombers (all of them will can be loaded on carriers)
Level 1: Hs123/D1A2
Level 2: Ju-87B/C, D3A1,D3A2,SBD
Level 3: D4Y, Helldiver
Level 1: Hs123/D1A2
Level 2: Ju-87B/C, D3A1,D3A2,SBD
Level 3: D4Y, Helldiver
RE: Mod for random maps
Finished torpedo bombers
1-Sopwith Cucko (carrier based)
2-Vildebeest/Swordfish (carrier based)
3-Kate/TBD (carrier based)
4-Nell/Betty/SM-79 (land based)
5-Avenger/Jill (carrier based)
6-Beaufighter/Ki-67/P1Y (land based)
7-Grace/Fw190U (carrier based)
8-Jet tropedo bombers[:D](Tu-14/Il-28)
1-Sopwith Cucko (carrier based)
2-Vildebeest/Swordfish (carrier based)
3-Kate/TBD (carrier based)
4-Nell/Betty/SM-79 (land based)
5-Avenger/Jill (carrier based)
6-Beaufighter/Ki-67/P1Y (land based)
7-Grace/Fw190U (carrier based)
8-Jet tropedo bombers[:D](Tu-14/Il-28)
RE: Mod for random maps
Made infantry guns.
Only two levels
37mm
76mm
Made SMG
Three levels
WWI (MP-18)
Interwar (Thompson)
WWII (PPSh-41)
Working with AT guns
Only two levels
37mm
76mm
Made SMG
Three levels
WWI (MP-18)
Interwar (Thompson)
WWII (PPSh-41)
Working with AT guns
RE: Mod for random maps
Finished AT guns
Level I: 25mm
Level II: 37-45mm
Level III: 50-57mm
Level IV: 75mm
Level V: 88-90mm
Level VI: 100mm and more
Level I: 25mm
Level II: 37-45mm
Level III: 50-57mm
Level IV: 75mm
Level V: 88-90mm
Level VI: 100mm and more
RE: Mod for random maps
Created new medium tanks
Level I: BT-7/Cruiser A9
Level II: PzIIIA-E/M13/40
Level III:PzIIIF-N/M3 Grant/ Crusader III
Level IV: T34/76, Sherman, Cromwell, PzIVF
Level V:PzV, T-34/85
Created new trucks
WWI truck (1 ton)
Light truck (1,5 ton)
Medium truck (2,5 ton)
Heavy truck (7,5 ton)
Level I: BT-7/Cruiser A9
Level II: PzIIIA-E/M13/40
Level III:PzIIIF-N/M3 Grant/ Crusader III
Level IV: T34/76, Sherman, Cromwell, PzIVF
Level V:PzV, T-34/85
Created new trucks
WWI truck (1 ton)
Light truck (1,5 ton)
Medium truck (2,5 ton)
Heavy truck (7,5 ton)
RE: Mod for random maps
New Bombers
Level 1: 1 Engine WWI (Breguet XIV)
Level 2: 2 Engine WWII (HP 400)
Level 3: Late 20´s medium bomber (B-2, TB-1)
Level 4: Early 30´s light bomber (Hawker Hart)
Level 5: Early 30´s medium bomber (B-10, SM-81)
Level 6: Mid 30´s fast bomber (Do-17, SB-2)
Level 7: Late 30´s medium bomber (He-111)
Level 8: WWII medium bomber (B-25, B-26, Ju-88)
Level 9: WWII Fast bomber (Mosquito, A-26)
Level 10: Early jet (Arado 234)
Level 11: Second generation jets (Canberra, Il-28)
Level 12: Third generation jets (Tu-16, B-47)
Level 1: 1 Engine WWI (Breguet XIV)
Level 2: 2 Engine WWII (HP 400)
Level 3: Late 20´s medium bomber (B-2, TB-1)
Level 4: Early 30´s light bomber (Hawker Hart)
Level 5: Early 30´s medium bomber (B-10, SM-81)
Level 6: Mid 30´s fast bomber (Do-17, SB-2)
Level 7: Late 30´s medium bomber (He-111)
Level 8: WWII medium bomber (B-25, B-26, Ju-88)
Level 9: WWII Fast bomber (Mosquito, A-26)
Level 10: Early jet (Arado 234)
Level 11: Second generation jets (Canberra, Il-28)
Level 12: Third generation jets (Tu-16, B-47)


