.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: WitP-AE Topo Map Project
Beautiful!
Works without flaws.
For users of Combat Reporter there is no need to do anything special. Combat Reporter will simply use the new map.
A big cheer and thank you to chemkid [&o]
EDIT: This post is in reference to chemkid's maps for the Stock Version (not extended versions) without Hexes.
EDIT2: Tested with Windows XP SP3 and Windows 8.1 without problems (NVidia).
If you experience scroll delays with W8.1 try the -deepColor switch (see WitP AE Full Screen Windows 8.1 in Tech Support).
Note: The delay has nothing to do with chemkid's maps.
EDIT3: Please be aware that not all bridges are shown on the map. Neither do the default maps show all the bridges.
The bridges are defined in the pwhexe.dat file independent of the artwork (e.g. maps). In order to know exactly where a bridge is (or not) check with the R (Roads) or Y (railroads) key.
Works without flaws.
For users of Combat Reporter there is no need to do anything special. Combat Reporter will simply use the new map.
A big cheer and thank you to chemkid [&o]
EDIT: This post is in reference to chemkid's maps for the Stock Version (not extended versions) without Hexes.
EDIT2: Tested with Windows XP SP3 and Windows 8.1 without problems (NVidia).
If you experience scroll delays with W8.1 try the -deepColor switch (see WitP AE Full Screen Windows 8.1 in Tech Support).
Note: The delay has nothing to do with chemkid's maps.
EDIT3: Please be aware that not all bridges are shown on the map. Neither do the default maps show all the bridges.
The bridges are defined in the pwhexe.dat file independent of the artwork (e.g. maps). In order to know exactly where a bridge is (or not) check with the R (Roads) or Y (railroads) key.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: WitP-AE Topo Map Project
Excellent map, thank you chemkid
RE: WitP-AE Topo Map Project
@chemkid
I advertised your maps (and this thread) in the main forum. Hope you don't mind.
I advertised your maps (and this thread) in the main forum. Hope you don't mind.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: WitP-AE Topo Map Project
Very well done.
It does look odd not seeing urban areas, but that isn't a problem at all.
Wonderful wonderful work.
It does look odd not seeing urban areas, but that isn't a problem at all.
Wonderful wonderful work.
Life is tough. The sooner you realize that, the easier it will be.
RE: WitP-AE Topo Map Project
Respected, of course.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: WitP-AE Topo Map Project
Rainer saves again[&o]Thanx a lot, now it really works but a little bit slowly, I mean map scrolling but it because of java I guess or because I have only 3GB of Ram[:D][&:]. Anyway thanks to Rainer my Compatreporter looks like now in another way, providing me with reports and hot mapview[:)]@von weber - i hope it'll work for you.
RE: WitP-AE Topo Map Project
chemkid, Perfect. Love it. Very nice work.[&o][&o][&o] GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: WitP-AE Topo Map Project
Nice! I, for one, would at least try it and see how it looks in play. Thanks for your efforts!
Tenno Heika Banzai!
RE: WitP-AE Topo Map Project
chemkid, You are very talented. Keep up the GREAT work. I am currently using two of your maps with the different AI games. Great stuff.[&o][&o][&o] GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: WitP-AE Topo Map Project
HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.
TC ET1(SS)
I'm running windows 7 I hope you can give me some help.
TC ET1(SS)
TC ET1(SS)
RE: WitP-AE Topo Map Project
ORIGINAL: xnavytc
HI, great map chemkid, but I cant seem to get it to work for me, I've downloaded the extended map pwh etc from dabigsbabe, and installed them and I downloaded the stock version and extended map version and installed it to my ART folder but I still get the same extended map not yours
I'm running windows 7 I hope you can give me some help.
TC ET1(SS)
A couple of years ago I had a little problem with the maps. But what I did was setup a seperate WITPAE install for each map type. It sounds like you are trying to load both types in the same folder. Not sure if that will work.[&:] GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: WitP-AE Topo Map Project
Hey chemkid. Any chance of a map with national borders? The map is great. I just started a modified version of andy's most recent nasty on your map and noticed the borders were not there. Let me know if its possible. GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: WitP-AE Topo Map Project
ORIGINAL: chemkid
sure, why not. which map do you use?
Chemkid, Both the extended with hexes and the standard with hexes. If you can, thankyou. GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton