4 Player Game AAR with new PBEM++ (Game 2)

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rjh1971
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

ORIGINAL: kondor

Ouch! [:)]
You will only receive blows no matter how hard you try dodging them... [:D]
Poland was probably your last victory, and a very good one.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Spring 44 WA

Bomber command had to decide what was the best way to deal with the LW, whether attacking airfield or factories. Finally it was decided to bomb the factories as the LW would be drawn into battle against fighter escorts and decimated.
WA can easily replace losses but Germany can not.

In the underbelly of Europe High Command decided the best way to advance was to knock out Italy from the war. Air strikes were launched from the CVs and Axis air units destroyed or damaged (forgot to place the units damaged in Northern Italy a heavy bomber iirc). Invading Southern Italy once the LW was gone was easy, then followed Sicily and Lybia and voila Italy surrendered. All Italian militia vanished leaving France weakly defended, two militia were in W. France and one in E. France. Another two were in Yugoslavia and another in Albania. The latter was occupied and reinforces from Japan rushed in.

The Allies are back in The Low Countries, 17 units in total. No way this time Germany can force a second Dunkirk.
More supplies were sent to the Russians.

Map of Europe at the beginning of the turn. I should have taken one after the combar took place but didn't my bad.

I would say that Germany will probably last two more turns three at the very most...

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Attacks carried out

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

ORIGINAL: rjh1971

ORIGINAL: kondor

Ouch! [:)]
You will only receive blows no matter how hard you try dodging them... [:D]
Poland was probably your last victory, and a very good one.

Yeah, I'm aware of that [8D]. The sweet opening turns, and then a painful downfall.
The German side is quite like a bachelor party. Fun times followed by a massive headache [:D][:D]

But', it's the most fun for me to play.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

I'm watching the SU attack on the Rumania and will come to the WA attack on the S. Italy. And I was surprised there was no militia mobilization before the attack.
So, I've checked that part in the manual:
"Whenever a German, Japanese, Canadian, or United States Nationality region that is not hostile
to its owner is attacked by a declared attack that includes enemy ground units, Militia units are
added to the defending forces immediately before combat resolution. The number of Militia
units added is equal to the Population Level of the region. This will happen each time a region
is attacked."

I guess axis minors do not count[:-], and I was counting on them. [8|]
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Bulgaria and Yugoslavia units retreat to N. Italy.
All remaining troops retreated to Germany. I expect the end in a turn or two.

Kriegsmarine and LW didn't want to go down without the fight, so I gave them their last hits.



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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Su 44 Western Allies

Dalibor had reinforced W. Germany so no chance of taking it this turn, 17 units against 21 plus the militia that sprouts when you enter Germany, six of them.
So again it was an attrition war against the LW, in the attack on Austria's airfield odds were 3 to 1 (9 points of damage for the Germans for 3 for the Allies) but we were lucky or the Germans were caught out of fuel as only one Allied fighter was damaged. In this mission the bulk of the air force was sent, I think it was 8 fighter and six heavy bombers.

In Checoslovaquia a 3 fighters in a swipe mission strafed the airfields destroyed all resistance and then a lonely Heavy bomber hit the factories.

Some air raids in N. Italy were not very successful.

Meanwhile W. France and Norway were liberated while the transfer of troops towards Europe continued.

No supplies could be sent to the USSR this turn.

The images show the situation at the beginning of the turn with detail of the Axis forces, the action of the turn and the situation at the end of the turn.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Russia Summer 44
Whoops, sorry, the Russians are a bit distracted and slow today. I forgot to take a screenshot, though honestly there's not much to report. I pushed as many troops as possible forward in anticipation of a second battle of Berlin. The Germans might be able to hold, but only at the expense of opening up to a WA attack.

Given Rafael's good work on the German Air force they might not even be able to hold, if I can get combined arms.

No supplies?!? Cursed capitalist traitors! Always leaving us good Communists to do the hard fighting.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

[:D] SU 44 GE
Germany has withdrawn all troops to the fatherland. There we'll await communist and capitalist surrender!
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Germany holds, but just barely. It shows how durable she is at the end. I won't affect the final outcome in this game, but often when you're coming down to the end one more turn can make the difference between victory and defeat.

Continued bombing and a bit of attrition in the West should make for an end next turn.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Fa 44 W. Allies

The WA did not have enough troops to try enter W. Germany without suffering a sound defeat, despite sending everything they had at hand, so more troops were sent to The Low Countries.

LW is definitely wiped from the skies, but those flak collected their toll.

Germany will have to decide whether they want an iron and oppressive dictatorship imposed by communism or on the other side democracy and wealth. If they chose the latter troops should be shifted to defend Berlin leaving a garrison in W. Germany to prevent a sneaky attack by soviet tank armour and forces in Austria and Checoslovaquia... [;)][:D]

Despite these facts the WA resumed sending more supplies to the Red Army, though sea transport network is far stretched and we are sure to hear complains from the ruskies as only ten supply were sent... [:D][:D][:D]

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Winter '44.
SU traded heavy blows with Wehrmacht, but WA has chickened out of the ground fight.
This time, I've moved all my units to Berlin, to the east!
SU is the first to attack, and it will be one great battle!

@Tim please screenshot it, I'd like to see the results of it.
Most likely the SU will not be able to push through, and the WA will have a clear way to victory.
(maybe they'll treat prisoners with a little better conduct [:)]).


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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

The end comes. Zhukov cleverly swoops behind the German defenses to take the west, ensuring a worker's paradise for all Germans.

Kondor deserves a lot of credit for holding out until 1945.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Thanks guys, it was another great lesson. [:)]
I think that if Rumania joined before, and/or SU didn't unfreeze in spring '42 this would be a much different game.
When that happened it was pretty much game over.

I've risked it as much as I could from them on, but with IJ out early - it was an uphill battle.

Let's go again! [:D]
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Hi Dalibor, you sure didn't read my post as I warned you to leave a garrison in W. Germany to prevent that sneaky attack..
[;)][:D][:D]
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

By the way I load the game and I don't get the victory screen. Before you could decide whether you wanted to continue the war against the Reds or not but no option is shown now.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

By the way I loaded the game and I don't get the victory screen. Before you could decide whether you wanted to continue the war against the Reds or not but no option is shown now.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Ok, you have to play the whole turn and the victory video splashes.

Well played gentlemen [:)]

Next game it won't be so easy Goran is quickly learning and Dalibor is remembering how to play coming back to his old skill level.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

There is no way for me to hold both provinces, from two massive armies on my borders. And even if I did, one turn more would not make much of a difference.

I hoped for one last massive battle, but Stalin was determined to win 😁.

Congratz guys on your decisive victory! [&o]
ORIGINAL: rjh1971

Hi Dalibor, you sure didn't read my post as I warned you to leave a garrison in W. Germany to prevent that sneaky attack..
[;)][:D][:D]
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