-1...I'm playing with the x5 option off. I figured with a map of this size the late game might get reeeaaaly slow with that many units in play.
-2...I think this pic might be more useful than the production overview. My overall production changes a lot...It's very fluid from turn to turn.
I prefer to handle all of my supplies at an HQ to HQ basis. I look at what the HQ's outward request is and send a slightly greater amount of supplies to that HQ.
The red arrow on top is the current amount of supplies sent to this HQ and the lower arrow is what the HQ is sending out to the combat units and HQ's under it.
The green arrow is the number I watch to see how much extra the HQ has on hand. If that number gets to high then I just cut the HQ a little short on supplies to bring the number back down.
I like an HQ to extra supplies not so much that the HQ is slowed down as a result.
By the way I have an HQ in Gibralter that has just about ever Naval unit I have in the game attached to it.
When my naval units are out to sea the HQ registers no outward request for them...I always send a lot of extra supplies to this HQ and keep usually 3000 to 4000 extra in HQ for resuppling naval units.
Hope this helps bro...[;)]
